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d9349f1510
We currently insert two line breaks for this sequence. This Windows- style of line breaking can be seen in documents on the web.
262 lines
8.4 KiB
C++
262 lines
8.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "TextLayout.h"
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#include "Font/Emoji.h"
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#include <AK/Debug.h>
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#include <LibUnicode/CharacterTypes.h>
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#include <LibUnicode/Emoji.h>
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namespace Gfx {
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enum class BlockType {
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Newline,
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Whitespace,
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Word
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};
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struct Block {
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BlockType type;
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Utf8View characters;
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};
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FloatRect TextLayout::bounding_rect(TextWrapping wrapping) const
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{
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auto lines = wrap_lines(TextElision::None, wrapping);
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if (lines.is_empty()) {
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return {};
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}
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FloatRect bounding_rect = {
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0, 0, 0, (static_cast<float>(lines.size()) * (m_font_metrics.ascent + m_font_metrics.descent + m_font_metrics.line_gap)) - m_font_metrics.line_gap
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};
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for (auto& line : lines) {
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auto line_width = m_font.width(line);
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if (line_width > bounding_rect.width())
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bounding_rect.set_width(line_width);
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}
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return bounding_rect;
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}
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Vector<ByteString, 32> TextLayout::wrap_lines(TextElision elision, TextWrapping wrapping) const
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{
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Vector<Block> blocks;
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Optional<BlockType> current_block_type;
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size_t block_start_offset = 0;
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size_t offset = 0;
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for (auto it = m_text.begin(); !it.done(); ++it) {
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offset = m_text.iterator_offset(it);
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switch (*it) {
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case '\t':
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case ' ': {
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if (current_block_type.has_value() && current_block_type.value() != BlockType::Whitespace) {
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blocks.append({
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current_block_type.value(),
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m_text.substring_view(block_start_offset, offset - block_start_offset),
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});
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current_block_type.clear();
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}
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if (!current_block_type.has_value()) {
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current_block_type = BlockType::Whitespace;
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block_start_offset = offset;
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}
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continue;
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}
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case '\r':
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if (it.peek(1) == static_cast<u32>('\n'))
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++it;
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[[fallthrough]];
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case '\n': {
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if (current_block_type.has_value()) {
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blocks.append({
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current_block_type.value(),
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m_text.substring_view(block_start_offset, offset - block_start_offset),
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});
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current_block_type.clear();
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}
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blocks.append({ BlockType::Newline, Utf8View {} });
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continue;
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}
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default: {
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if (current_block_type.has_value() && current_block_type.value() != BlockType::Word) {
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blocks.append({
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current_block_type.value(),
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m_text.substring_view(block_start_offset, offset - block_start_offset),
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});
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current_block_type.clear();
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}
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if (!current_block_type.has_value()) {
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current_block_type = BlockType::Word;
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block_start_offset = offset;
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}
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}
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}
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}
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if (current_block_type.has_value()) {
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blocks.append({
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current_block_type.value(),
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m_text.substring_view(block_start_offset, m_text.byte_length() - block_start_offset),
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});
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}
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Vector<ByteString> lines;
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StringBuilder builder;
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float line_width = 0;
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size_t current_block = 0;
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for (Block& block : blocks) {
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switch (block.type) {
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case BlockType::Newline: {
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lines.append(builder.to_byte_string());
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builder.clear();
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line_width = 0;
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current_block++;
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continue;
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}
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case BlockType::Whitespace:
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case BlockType::Word: {
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float block_width = m_font.width(block.characters);
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// FIXME: This should look at the specific advance amount of the
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// last character, but we don't support that yet.
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if (current_block != blocks.size() - 1) {
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block_width += m_font.glyph_spacing();
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}
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if (wrapping == TextWrapping::Wrap && line_width + block_width > m_rect.width()) {
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lines.append(builder.to_byte_string());
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builder.clear();
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line_width = 0;
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}
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builder.append(block.characters.as_string());
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line_width += block_width;
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current_block++;
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}
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}
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}
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auto last_line = builder.to_byte_string();
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if (!last_line.is_empty())
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lines.append(last_line);
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switch (elision) {
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case TextElision::None:
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break;
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case TextElision::Right: {
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lines.at(lines.size() - 1) = elide_text_from_right(Utf8View { lines.at(lines.size() - 1) });
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break;
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}
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}
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return lines;
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}
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ByteString TextLayout::elide_text_from_right(Utf8View text) const
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{
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float text_width = m_font.width(text);
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if (text_width > static_cast<float>(m_rect.width())) {
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float ellipsis_width = m_font.width("..."sv);
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float current_width = ellipsis_width;
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size_t glyph_spacing = m_font.glyph_spacing();
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// FIXME: This code will break when the font has glyphs with advance
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// amounts different from the actual width of the glyph
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// (which is the case with many TrueType fonts).
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if (ellipsis_width < text_width) {
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size_t offset = 0;
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for (auto it = text.begin(); !it.done(); ++it) {
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auto glyph_width = m_font.glyph_or_emoji_width(it);
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// NOTE: Glyph spacing should not be added after the last glyph on the line,
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// but since we are here because the last glyph does not actually fit on the line,
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// we don't have to worry about spacing.
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auto width_with_this_glyph_included = current_width + glyph_width + glyph_spacing;
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if (width_with_this_glyph_included > m_rect.width())
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break;
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current_width += glyph_width + glyph_spacing;
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offset = text.iterator_offset(it);
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}
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StringBuilder builder;
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builder.append(text.substring_view(0, offset).as_string());
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builder.append("..."sv);
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return builder.to_byte_string();
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}
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}
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return text.as_string();
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}
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DrawGlyphOrEmoji prepare_draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font)
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{
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u32 code_point = *it;
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auto next_code_point = it.peek(1);
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ScopeGuard consume_variation_selector = [&, initial_it = it] {
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static auto const variation_selector = Unicode::property_from_string("Variation_Selector"sv);
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if (!variation_selector.has_value())
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return;
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// If we advanced the iterator to consume an emoji sequence, don't look for another variation selector.
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if (initial_it != it)
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return;
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// Otherwise, discard one code point if it's a variation selector.
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if (next_code_point.has_value() && Unicode::code_point_has_property(*next_code_point, *variation_selector))
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++it;
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};
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// NOTE: We don't check for emoji
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auto font_contains_glyph = font.contains_glyph(code_point);
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auto check_for_emoji = !font.has_color_bitmaps() && Unicode::could_be_start_of_emoji_sequence(it, font_contains_glyph ? Unicode::SequenceType::EmojiPresentation : Unicode::SequenceType::Any);
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// If the font contains the glyph, and we know it's not the start of an emoji, draw a text glyph.
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if (font_contains_glyph && !check_for_emoji) {
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return DrawGlyph {
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.position = point,
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.code_point = code_point,
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.font = font,
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};
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}
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// If we didn't find a text glyph, or have an emoji variation selector or regional indicator, try to draw an emoji glyph.
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if (auto const* emoji = Emoji::emoji_for_code_point_iterator(it)) {
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return DrawEmoji {
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.position = point,
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.emoji = emoji,
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.font = font,
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};
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}
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// If that failed, but we have a text glyph fallback, draw that.
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if (font_contains_glyph) {
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return DrawGlyph {
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.position = point,
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.code_point = code_point,
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.font = font,
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};
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}
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// No suitable glyph found, draw a replacement character.
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dbgln_if(EMOJI_DEBUG, "Failed to find a glyph or emoji for code_point {}", code_point);
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return DrawGlyph {
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.position = point,
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.code_point = 0xFFFD,
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.font = font,
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};
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}
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}
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