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48766449e5
Before, LaunchServer would only open files based on their extension. This wouldn't work if the file had the wrong one.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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* Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/FileIconProvider.h>
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#include <LibGUI/Icon.h>
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namespace Desktop {
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class AppFile : public RefCounted<AppFile> {
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public:
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static constexpr auto APP_FILES_DIRECTORY = "/res/apps"sv;
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static NonnullRefPtr<AppFile> get_for_app(StringView app_name);
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static NonnullRefPtr<AppFile> open(StringView path);
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static void for_each(Function<void(NonnullRefPtr<AppFile>)>, StringView directory = APP_FILES_DIRECTORY);
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~AppFile() = default;
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bool is_valid() const { return m_valid; }
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String filename() const { return m_config->filename(); }
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String name() const;
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String executable() const;
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String category() const;
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String description() const;
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String icon_path() const;
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GUI::Icon icon() const;
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bool run_in_terminal() const;
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Vector<String> launcher_mime_types() const;
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Vector<String> launcher_file_types() const;
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Vector<String> launcher_protocols() const;
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bool spawn() const;
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private:
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explicit AppFile(StringView path);
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bool validate() const;
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RefPtr<Core::ConfigFile> m_config;
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bool m_valid { false };
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};
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}
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