ladybird/Kernel/Scheduler.cpp
Tom 1727b2d7cd Kernel: Fix thread joining issues
The thread joining logic hadn't been updated to account for the subtle
differences introduced by software context switching. This fixes several
race conditions related to thread destruction and joining, as well as
finalization which did not properly account for detached state and the
fact that threads can be joined after termination as long as they're not
detached.

Fixes #3596
2020-09-26 13:03:13 +02:00

845 lines
29 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/QuickSort.h>
#include <AK/ScopeGuard.h>
#include <AK/TemporaryChange.h>
#include <AK/Time.h>
#include <Kernel/FileSystem/FileDescription.h>
#include <Kernel/Net/Socket.h>
#include <Kernel/Process.h>
#include <Kernel/Profiling.h>
#include <Kernel/RTC.h>
#include <Kernel/Scheduler.h>
#include <Kernel/Time/TimeManagement.h>
#include <Kernel/TimerQueue.h>
//#define LOG_EVERY_CONTEXT_SWITCH
//#define SCHEDULER_DEBUG
//#define SCHEDULER_RUNNABLE_DEBUG
namespace Kernel {
class SchedulerPerProcessorData {
AK_MAKE_NONCOPYABLE(SchedulerPerProcessorData);
AK_MAKE_NONMOVABLE(SchedulerPerProcessorData);
public:
SchedulerPerProcessorData() = default;
Thread* m_pending_beneficiary { nullptr };
const char* m_pending_donate_reason { nullptr };
bool m_in_scheduler { true };
};
SchedulerData* g_scheduler_data;
timeval g_timeofday;
RecursiveSpinLock g_scheduler_lock;
void Scheduler::init_thread(Thread& thread)
{
ASSERT(g_scheduler_data);
g_scheduler_data->m_nonrunnable_threads.append(thread);
}
static u32 time_slice_for(const Thread& thread)
{
// One time slice unit == 1ms
if (&thread == Processor::current().idle_thread())
return 1;
return 10;
}
timeval Scheduler::time_since_boot()
{
return { TimeManagement::the().seconds_since_boot(), (suseconds_t)TimeManagement::the().ticks_this_second() * 1000 };
}
Thread* g_finalizer;
WaitQueue* g_finalizer_wait_queue;
Atomic<bool> g_finalizer_has_work { false };
static Process* s_colonel_process;
u64 g_uptime;
Thread::JoinBlocker::JoinBlocker(Thread& joinee, KResult& try_join_result, void*& joinee_exit_value)
: m_joinee(&joinee)
, m_joinee_exit_value(joinee_exit_value)
{
auto* current_thread = Thread::current();
// We need to hold our lock to avoid a race where try_join succeeds
// but the joinee is joining immediately
ScopedSpinLock lock(m_lock);
try_join_result = joinee.try_join(*current_thread);
m_join_error = try_join_result.is_error();
}
void Thread::JoinBlocker::was_unblocked()
{
ScopedSpinLock lock(m_lock);
if (!m_join_error && m_joinee) {
// If the joinee hasn't exited yet, remove ourselves now
ASSERT(m_joinee != Thread::current());
m_joinee->join_done();
m_joinee = nullptr;
}
}
bool Thread::JoinBlocker::should_unblock(Thread&)
{
// We need to acquire our lock as the joinee could call joinee_exited
// at any moment
ScopedSpinLock lock(m_lock);
if (m_join_error) {
// Thread::block calls should_unblock before actually blocking.
// If detected that we can't really block due to an error, we'll
// return true here, which will cause Thread::block to return
// with BlockResult::NotBlocked. Technically, because m_join_error
// will only be set in the constructor, we don't need any lock
// to check for it, but at the same time there should not be
// any contention, either...
return true;
}
return m_joinee == nullptr;
}
void Thread::JoinBlocker::joinee_exited(void* value)
{
ScopedSpinLock lock(m_lock);
if (!m_joinee) {
// m_joinee can be nullptr if the joiner timed out and the
// joinee waits on m_lock while the joiner holds it but has
// not yet called join_done.
return;
}
m_joinee_exit_value = value;
m_joinee = nullptr;
set_interrupted_by_death();
}
Thread::FileDescriptionBlocker::FileDescriptionBlocker(const FileDescription& description)
: m_blocked_description(description)
{
}
const FileDescription& Thread::FileDescriptionBlocker::blocked_description() const
{
return m_blocked_description;
}
Thread::AcceptBlocker::AcceptBlocker(const FileDescription& description)
: FileDescriptionBlocker(description)
{
}
bool Thread::AcceptBlocker::should_unblock(Thread&)
{
auto& socket = *blocked_description().socket();
return socket.can_accept();
}
Thread::ConnectBlocker::ConnectBlocker(const FileDescription& description)
: FileDescriptionBlocker(description)
{
}
bool Thread::ConnectBlocker::should_unblock(Thread&)
{
auto& socket = *blocked_description().socket();
return socket.setup_state() == Socket::SetupState::Completed;
}
Thread::WriteBlocker::WriteBlocker(const FileDescription& description)
: FileDescriptionBlocker(description)
{
}
timespec* Thread::WriteBlocker::override_timeout(timespec* timeout)
{
auto& description = blocked_description();
if (description.is_socket()) {
auto& socket = *description.socket();
if (socket.has_send_timeout()) {
timeval_to_timespec(Scheduler::time_since_boot(), m_deadline);
timespec_add_timeval(m_deadline, socket.send_timeout(), m_deadline);
if (!timeout || m_deadline < *timeout)
return &m_deadline;
}
}
return timeout;
}
bool Thread::WriteBlocker::should_unblock(Thread&)
{
return blocked_description().can_write();
}
Thread::ReadBlocker::ReadBlocker(const FileDescription& description)
: FileDescriptionBlocker(description)
{
}
timespec* Thread::ReadBlocker::override_timeout(timespec* timeout)
{
auto& description = blocked_description();
if (description.is_socket()) {
auto& socket = *description.socket();
if (socket.has_receive_timeout()) {
timeval_to_timespec(Scheduler::time_since_boot(), m_deadline);
timespec_add_timeval(m_deadline, socket.receive_timeout(), m_deadline);
if (!timeout || m_deadline < *timeout)
return &m_deadline;
}
}
return timeout;
}
bool Thread::ReadBlocker::should_unblock(Thread&)
{
return blocked_description().can_read();
}
Thread::ConditionBlocker::ConditionBlocker(const char* state_string, Function<bool()>&& condition)
: m_block_until_condition(move(condition))
, m_state_string(state_string)
{
ASSERT(m_block_until_condition);
}
bool Thread::ConditionBlocker::should_unblock(Thread&)
{
return m_block_until_condition();
}
Thread::SleepBlocker::SleepBlocker(u64 wakeup_time)
: m_wakeup_time(wakeup_time)
{
}
bool Thread::SleepBlocker::should_unblock(Thread&)
{
return m_wakeup_time <= g_uptime;
}
Thread::SelectBlocker::SelectBlocker(const FDVector& read_fds, const FDVector& write_fds, const FDVector& except_fds)
: m_select_read_fds(read_fds)
, m_select_write_fds(write_fds)
, m_select_exceptional_fds(except_fds)
{
}
bool Thread::SelectBlocker::should_unblock(Thread& thread)
{
auto& process = thread.process();
for (int fd : m_select_read_fds) {
if (!process.m_fds[fd])
continue;
if (process.m_fds[fd].description()->can_read())
return true;
}
for (int fd : m_select_write_fds) {
if (!process.m_fds[fd])
continue;
if (process.m_fds[fd].description()->can_write())
return true;
}
return false;
}
Thread::WaitBlocker::WaitBlocker(int wait_options, ProcessID& waitee_pid)
: m_wait_options(wait_options)
, m_waitee_pid(waitee_pid)
{
}
bool Thread::WaitBlocker::should_unblock(Thread& thread)
{
bool should_unblock = m_wait_options & WNOHANG;
if (m_waitee_pid != -1) {
auto peer = Process::from_pid(m_waitee_pid);
if (!peer)
return true;
}
thread.process().for_each_child([&](Process& child) {
if (m_waitee_pid != -1 && m_waitee_pid != child.pid())
return IterationDecision::Continue;
bool child_exited = child.is_dead();
bool child_stopped = false;
if (child.thread_count()) {
child.for_each_thread([&](auto& child_thread) {
if (child_thread.state() == Thread::State::Stopped && !child_thread.has_pending_signal(SIGCONT)) {
child_stopped = true;
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
}
bool fits_the_spec = ((m_wait_options & WEXITED) && child_exited)
|| ((m_wait_options & WSTOPPED) && child_stopped);
if (!fits_the_spec)
return IterationDecision::Continue;
m_waitee_pid = child.pid();
should_unblock = true;
return IterationDecision::Break;
});
return should_unblock;
}
Thread::SemiPermanentBlocker::SemiPermanentBlocker(Reason reason)
: m_reason(reason)
{
}
bool Thread::SemiPermanentBlocker::should_unblock(Thread&)
{
// someone else has to unblock us
return false;
}
// Called by the scheduler on threads that are blocked for some reason.
// Make a decision as to whether to unblock them or not.
void Thread::consider_unblock(time_t now_sec, long now_usec)
{
ScopedSpinLock lock(m_lock);
switch (state()) {
case Thread::Invalid:
case Thread::Runnable:
case Thread::Running:
case Thread::Dead:
case Thread::Stopped:
case Thread::Queued:
case Thread::Dying:
/* don't know, don't care */
return;
case Thread::Blocked: {
ASSERT(m_blocker != nullptr);
timespec now;
now.tv_sec = now_sec,
now.tv_nsec = now_usec * 1000ull;
bool timed_out = m_blocker_timeout && now >= *m_blocker_timeout;
if (timed_out || m_blocker->should_unblock(*this))
unblock();
return;
}
}
}
void Scheduler::start()
{
ASSERT_INTERRUPTS_DISABLED();
// We need to acquire our scheduler lock, which will be released
// by the idle thread once control transferred there
g_scheduler_lock.lock();
auto& processor = Processor::current();
processor.set_scheduler_data(*new SchedulerPerProcessorData());
ASSERT(processor.is_initialized());
auto& idle_thread = *processor.idle_thread();
ASSERT(processor.current_thread() == &idle_thread);
ASSERT(processor.idle_thread() == &idle_thread);
idle_thread.set_ticks_left(time_slice_for(idle_thread));
idle_thread.did_schedule();
idle_thread.set_initialized(true);
processor.init_context(idle_thread, false);
idle_thread.set_state(Thread::Running);
ASSERT(idle_thread.affinity() == (1u << processor.id()));
processor.initialize_context_switching(idle_thread);
ASSERT_NOT_REACHED();
}
bool Scheduler::pick_next()
{
ASSERT_INTERRUPTS_DISABLED();
auto current_thread = Thread::current();
auto now = time_since_boot();
auto now_sec = now.tv_sec;
auto now_usec = now.tv_usec;
// Set the m_in_scheduler flag before acquiring the spinlock. This
// prevents a recursive call into Scheduler::invoke_async upon
// leaving the scheduler lock.
ScopedCritical critical;
auto& scheduler_data = Processor::current().get_scheduler_data();
scheduler_data.m_in_scheduler = true;
ScopeGuard guard(
[]() {
// We may be on a different processor after we got switched
// back to this thread!
auto& scheduler_data = Processor::current().get_scheduler_data();
ASSERT(scheduler_data.m_in_scheduler);
scheduler_data.m_in_scheduler = false;
});
ScopedSpinLock lock(g_scheduler_lock);
if (current_thread->should_die() && current_thread->state() == Thread::Running) {
// Rather than immediately killing threads, yanking the kernel stack
// away from them (which can lead to e.g. reference leaks), we always
// allow Thread::wait_on to return. This allows the kernel stack to
// clean up and eventually we'll get here shortly before transitioning
// back to user mode (from Processor::exit_trap). At this point we
// no longer want to schedule this thread. We can't wait until
// Scheduler::enter_current because we don't want to allow it to
// transition back to user mode.
#ifdef SCHEDULER_DEBUG
dbg() << "Scheduler[" << Processor::current().id() << "]: Thread " << *current_thread << " is dying";
#endif
current_thread->set_state(Thread::Dying);
}
// Check and unblock threads whose wait conditions have been met.
Scheduler::for_each_nonrunnable([&](Thread& thread) {
thread.consider_unblock(now_sec, now_usec);
return IterationDecision::Continue;
});
Process::for_each([&](Process& process) {
if (process.is_dead()) {
if (current_thread->process().pid() != process.pid() && (!process.ppid() || !Process::from_pid(process.ppid()))) {
auto name = process.name();
auto pid = process.pid();
auto exit_status = Process::reap(process);
dbg() << "Scheduler[" << Processor::current().id() << "]: Reaped unparented process " << name << "(" << pid.value() << "), exit status: " << exit_status.si_status;
}
return IterationDecision::Continue;
}
if (process.m_alarm_deadline && g_uptime > process.m_alarm_deadline) {
process.m_alarm_deadline = 0;
// FIXME: Should we observe this signal somehow?
(void)process.send_signal(SIGALRM, nullptr);
}
return IterationDecision::Continue;
});
// Dispatch any pending signals.
Thread::for_each_living([&](Thread& thread) -> IterationDecision {
ScopedSpinLock lock(thread.get_lock());
if (!thread.has_unmasked_pending_signals())
return IterationDecision::Continue;
// NOTE: dispatch_one_pending_signal() may unblock the process.
bool was_blocked = thread.is_blocked();
if (thread.dispatch_one_pending_signal() == ShouldUnblockThread::No)
return IterationDecision::Continue;
if (was_blocked) {
#ifdef SCHEDULER_DEBUG
dbg() << "Scheduler[" << Processor::current().id() << "]:Unblock " << thread << " due to signal";
#endif
ASSERT(thread.m_blocker != nullptr);
thread.m_blocker->set_interrupted_by_signal();
thread.unblock();
}
return IterationDecision::Continue;
});
#ifdef SCHEDULER_RUNNABLE_DEBUG
dbg() << "Non-runnables:";
Scheduler::for_each_nonrunnable([](Thread& thread) -> IterationDecision {
if (thread.state() == Thread::Queued)
dbg() << " " << String::format("%-12s", thread.state_string()) << " " << thread << " @ " << String::format("%w", thread.tss().cs) << ":" << String::format("%x", thread.tss().eip) << " Reason: " << (thread.wait_reason() ? thread.wait_reason() : "none");
else if (thread.state() == Thread::Dying)
dbg() << " " << String::format("%-12s", thread.state_string()) << " " << thread << " @ " << String::format("%w", thread.tss().cs) << ":" << String::format("%x", thread.tss().eip) << " Finalizable: " << thread.is_finalizable();
else
dbg() << " " << String::format("%-12s", thread.state_string()) << " " << thread << " @ " << String::format("%w", thread.tss().cs) << ":" << String::format("%x", thread.tss().eip);
return IterationDecision::Continue;
});
dbg() << "Runnables:";
Scheduler::for_each_runnable([](Thread& thread) -> IterationDecision {
dbg() << " " << String::format("%3u", thread.effective_priority()) << "/" << String::format("%2u", thread.priority()) << " " << String::format("%-12s", thread.state_string()) << " " << thread << " @ " << String::format("%w", thread.tss().cs) << ":" << String::format("%x", thread.tss().eip);
return IterationDecision::Continue;
});
#endif
Thread* thread_to_schedule = nullptr;
Vector<Thread*, 128> sorted_runnables;
for_each_runnable([&](auto& thread) {
if ((thread.affinity() & (1u << Processor::current().id())) != 0)
sorted_runnables.append(&thread);
if (&thread == scheduler_data.m_pending_beneficiary) {
thread_to_schedule = &thread;
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
if (thread_to_schedule) {
// The thread we're supposed to donate to still exists
const char* reason = scheduler_data.m_pending_donate_reason;
scheduler_data.m_pending_beneficiary = nullptr;
scheduler_data.m_pending_donate_reason = nullptr;
// We need to leave our first critical section before switching context,
// but since we're still holding the scheduler lock we're still in a critical section
critical.leave();
#ifdef SCHEDULER_DEBUG
dbg() << "Processing pending donate to " << *thread_to_schedule << " reason=" << reason;
#endif
return donate_to_and_switch(thread_to_schedule, reason);
}
// Either we're not donating or the beneficiary disappeared.
// Either way clear any pending information
scheduler_data.m_pending_beneficiary = nullptr;
scheduler_data.m_pending_donate_reason = nullptr;
quick_sort(sorted_runnables, [](auto& a, auto& b) { return a->effective_priority() >= b->effective_priority(); });
for (auto* thread : sorted_runnables) {
if (thread->process().exec_tid() && thread->process().exec_tid() != thread->tid())
continue;
ASSERT(thread->state() == Thread::Runnable || thread->state() == Thread::Running);
if (!thread_to_schedule) {
thread->m_extra_priority = 0;
thread_to_schedule = thread;
} else {
thread->m_extra_priority++;
}
}
if (!thread_to_schedule)
thread_to_schedule = Processor::current().idle_thread();
#ifdef SCHEDULER_DEBUG
dbg() << "Scheduler[" << Processor::current().id() << "]: Switch to " << *thread_to_schedule << " @ " << String::format("%04x:%08x", thread_to_schedule->tss().cs, thread_to_schedule->tss().eip);
#endif
// We need to leave our first critical section before switching context,
// but since we're still holding the scheduler lock we're still in a critical section
critical.leave();
return context_switch(thread_to_schedule);
}
bool Scheduler::yield()
{
InterruptDisabler disabler;
auto& proc = Processor::current();
auto& scheduler_data = proc.get_scheduler_data();
// Clear any pending beneficiary
scheduler_data.m_pending_beneficiary = nullptr;
scheduler_data.m_pending_donate_reason = nullptr;
auto current_thread = Thread::current();
#ifdef SCHEDULER_DEBUG
dbg() << "Scheduler[" << proc.id() << "]: yielding thread " << *current_thread << " in_irq: " << proc.in_irq();
#endif
ASSERT(current_thread != nullptr);
if (proc.in_irq() || proc.in_critical()) {
// If we're handling an IRQ we can't switch context, or we're in
// a critical section where we don't want to switch contexts, then
// delay until exiting the trap or critical section
proc.invoke_scheduler_async();
return false;
}
if (!Scheduler::pick_next())
return false;
#ifdef SCHEDULER_DEBUG
dbg() << "Scheduler[" << Processor::current().id() << "]: yield returns to thread " << *current_thread << " in_irq: " << Processor::current().in_irq();
#endif
return true;
}
bool Scheduler::donate_to_and_switch(Thread* beneficiary, const char* reason)
{
ASSERT(g_scheduler_lock.own_lock());
auto& proc = Processor::current();
ASSERT(proc.in_critical() == 1);
(void)reason;
unsigned ticks_left = Thread::current()->ticks_left();
if (!beneficiary || beneficiary->state() != Thread::Runnable || ticks_left <= 1)
return Scheduler::yield();
unsigned ticks_to_donate = min(ticks_left - 1, time_slice_for(*beneficiary));
#ifdef SCHEDULER_DEBUG
dbg() << "Scheduler[" << proc.id() << "]: Donating " << ticks_to_donate << " ticks to " << *beneficiary << ", reason=" << reason;
#endif
beneficiary->set_ticks_left(ticks_to_donate);
return Scheduler::context_switch(beneficiary);
}
bool Scheduler::donate_to(Thread* beneficiary, const char* reason)
{
ASSERT(beneficiary);
if (beneficiary == Thread::current())
return Scheduler::yield();
// Set the m_in_scheduler flag before acquiring the spinlock. This
// prevents a recursive call into Scheduler::invoke_async upon
// leaving the scheduler lock.
ScopedCritical critical;
auto& proc = Processor::current();
auto& scheduler_data = proc.get_scheduler_data();
scheduler_data.m_in_scheduler = true;
ScopeGuard guard(
[]() {
// We may be on a different processor after we got switched
// back to this thread!
auto& scheduler_data = Processor::current().get_scheduler_data();
ASSERT(scheduler_data.m_in_scheduler);
scheduler_data.m_in_scheduler = false;
});
ASSERT(!proc.in_irq());
if (proc.in_critical() > 1) {
scheduler_data.m_pending_beneficiary = beneficiary; // Save the beneficiary
scheduler_data.m_pending_donate_reason = reason;
proc.invoke_scheduler_async();
return false;
}
ScopedSpinLock lock(g_scheduler_lock);
// "Leave" the critical section before switching context. Since we
// still hold the scheduler lock, we're not actually leaving it.
// Processor::switch_context expects Processor::in_critical() to be 1
critical.leave();
donate_to_and_switch(beneficiary, reason);
return false;
}
bool Scheduler::context_switch(Thread* thread)
{
thread->set_ticks_left(time_slice_for(*thread));
thread->did_schedule();
auto from_thread = Thread::current();
if (from_thread == thread)
return false;
if (from_thread) {
// If the last process hasn't blocked (still marked as running),
// mark it as runnable for the next round.
if (from_thread->state() == Thread::Running)
from_thread->set_state(Thread::Runnable);
#ifdef LOG_EVERY_CONTEXT_SWITCH
dbg() << "Scheduler[" << Processor::current().id() << "]: " << *from_thread << " -> " << *thread << " [" << thread->priority() << "] " << String::format("%w", thread->tss().cs) << ":" << String::format("%x", thread->tss().eip);
#endif
}
auto& proc = Processor::current();
if (!thread->is_initialized()) {
proc.init_context(*thread, false);
thread->set_initialized(true);
}
thread->set_state(Thread::Running);
// Mark it as active because we are using this thread. This is similar
// to comparing it with Processor::current_thread, but when there are
// multiple processors there's no easy way to check whether the thread
// is actually still needed. This prevents accidental finalization when
// a thread is no longer in Running state, but running on another core.
thread->set_active(true);
proc.switch_context(from_thread, thread);
// NOTE: from_thread at this point reflects the thread we were
// switched from, and thread reflects Thread::current()
enter_current(*from_thread);
ASSERT(thread == Thread::current());
return true;
}
void Scheduler::enter_current(Thread& prev_thread)
{
ASSERT(g_scheduler_lock.is_locked());
prev_thread.set_active(false);
if (prev_thread.state() == Thread::Dying) {
// If the thread we switched from is marked as dying, then notify
// the finalizer. Note that as soon as we leave the scheduler lock
// the finalizer may free from_thread!
notify_finalizer();
}
}
void Scheduler::leave_on_first_switch(u32 flags)
{
// This is called when a thread is swiched into for the first time.
// At this point, enter_current has already be called, but because
// Scheduler::context_switch is not in the call stack we need to
// clean up and release locks manually here
g_scheduler_lock.unlock(flags);
auto& scheduler_data = Processor::current().get_scheduler_data();
ASSERT(scheduler_data.m_in_scheduler);
scheduler_data.m_in_scheduler = false;
}
void Scheduler::prepare_after_exec()
{
// This is called after exec() when doing a context "switch" into
// the new process. This is called from Processor::assume_context
ASSERT(g_scheduler_lock.own_lock());
auto& scheduler_data = Processor::current().get_scheduler_data();
ASSERT(!scheduler_data.m_in_scheduler);
scheduler_data.m_in_scheduler = true;
}
void Scheduler::prepare_for_idle_loop()
{
// This is called when the CPU finished setting up the idle loop
// and is about to run it. We need to acquire he scheduler lock
ASSERT(!g_scheduler_lock.own_lock());
g_scheduler_lock.lock();
auto& scheduler_data = Processor::current().get_scheduler_data();
ASSERT(!scheduler_data.m_in_scheduler);
scheduler_data.m_in_scheduler = true;
}
Process* Scheduler::colonel()
{
ASSERT(s_colonel_process);
return s_colonel_process;
}
void Scheduler::initialize()
{
ASSERT(&Processor::current() != nullptr); // sanity check
Thread* idle_thread = nullptr;
g_scheduler_data = new SchedulerData;
g_finalizer_wait_queue = new WaitQueue;
g_finalizer_has_work.store(false, AK::MemoryOrder::memory_order_release);
s_colonel_process = &Process::create_kernel_process(idle_thread, "colonel", idle_loop, 1).leak_ref();
ASSERT(s_colonel_process);
ASSERT(idle_thread);
idle_thread->set_priority(THREAD_PRIORITY_MIN);
idle_thread->set_name(StringView("idle thread #0"));
set_idle_thread(idle_thread);
}
void Scheduler::set_idle_thread(Thread* idle_thread)
{
Processor::current().set_idle_thread(*idle_thread);
Processor::current().set_current_thread(*idle_thread);
}
Thread* Scheduler::create_ap_idle_thread(u32 cpu)
{
ASSERT(cpu != 0);
// This function is called on the bsp, but creates an idle thread for another AP
ASSERT(Processor::current().id() == 0);
ASSERT(s_colonel_process);
Thread* idle_thread = s_colonel_process->create_kernel_thread(idle_loop, THREAD_PRIORITY_MIN, String::format("idle thread #%u", cpu), 1 << cpu, false);
ASSERT(idle_thread);
return idle_thread;
}
void Scheduler::timer_tick(const RegisterState& regs)
{
ASSERT_INTERRUPTS_DISABLED();
ASSERT(Processor::current().in_irq());
if (Processor::current().id() > 0)
return;
auto current_thread = Processor::current().current_thread();
if (!current_thread)
return;
++g_uptime;
g_timeofday = TimeManagement::now_as_timeval();
if (current_thread->process().is_profiling()) {
SmapDisabler disabler;
auto backtrace = current_thread->raw_backtrace(regs.ebp, regs.eip);
auto& sample = Profiling::next_sample_slot();
sample.pid = current_thread->process().pid();
sample.tid = current_thread->tid();
sample.timestamp = g_uptime;
for (size_t i = 0; i < min(backtrace.size(), Profiling::max_stack_frame_count); ++i) {
sample.frames[i] = backtrace[i];
}
}
TimerQueue::the().fire();
if (current_thread->tick())
return;
ASSERT_INTERRUPTS_DISABLED();
ASSERT(Processor::current().in_irq());
Processor::current().invoke_scheduler_async();
}
void Scheduler::invoke_async()
{
ASSERT_INTERRUPTS_DISABLED();
auto& proc = Processor::current();
ASSERT(!proc.in_irq());
// Since this function is called when leaving critical sections (such
// as a SpinLock), we need to check if we're not already doing this
// to prevent recursion
if (!proc.get_scheduler_data().m_in_scheduler)
pick_next();
}
void Scheduler::notify_finalizer()
{
if (g_finalizer_has_work.exchange(true, AK::MemoryOrder::memory_order_acq_rel) == false)
g_finalizer_wait_queue->wake_all();
}
void Scheduler::idle_loop()
{
dbg() << "Scheduler[" << Processor::current().id() << "]: idle loop running";
ASSERT(are_interrupts_enabled());
for (;;) {
asm("hlt");
if (Processor::current().id() == 0)
yield();
}
}
}