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18 lines
400 B
C++
18 lines
400 B
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibSoftGPU/ShaderCompiler.h>
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namespace SoftGPU {
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ErrorOr<NonnullRefPtr<Shader>> ShaderCompiler::compile(void const* ownership_token, GPU::IR::Shader const&)
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{
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// FIXME: implement the shader compiler
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return adopt_ref(*new Shader(ownership_token, {}));
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}
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}
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