ladybird/Userland/Libraries/LibWeb/CSS/AnimationEvent.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

40 lines
1.2 KiB
C++

/*
* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/AnimationEventPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/CSS/AnimationEvent.h>
namespace Web::CSS {
JS_DEFINE_ALLOCATOR(AnimationEvent);
JS::NonnullGCPtr<AnimationEvent> AnimationEvent::create(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
{
return realm.heap().allocate<AnimationEvent>(realm, realm, type, event_init);
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<AnimationEvent>> AnimationEvent::construct_impl(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
{
return create(realm, type, event_init);
}
AnimationEvent::AnimationEvent(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
: DOM::Event(realm, type, event_init)
, m_animation_name(event_init.animation_name)
, m_elapsed_time(event_init.elapsed_time)
, m_pseudo_element(event_init.pseudo_element)
{
}
void AnimationEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationEvent);
}
}