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6e19ab2bbc
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Language.h"
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#include <AK/LexicalPath.h>
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#include <LibGUI/TextDocument.h>
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namespace HackStudio {
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class CodeDocument final : public GUI::TextDocument {
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public:
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virtual ~CodeDocument() override = default;
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static NonnullRefPtr<CodeDocument> create(DeprecatedString const& file_path, Client* client = nullptr);
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static NonnullRefPtr<CodeDocument> create(Client* client = nullptr);
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Vector<size_t> const& breakpoint_lines() const { return m_breakpoint_lines; }
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Vector<size_t>& breakpoint_lines() { return m_breakpoint_lines; }
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Optional<size_t> execution_position() const { return m_execution_position; }
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void set_execution_position(size_t line) { m_execution_position = line; }
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void clear_execution_position() { m_execution_position.clear(); }
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DeprecatedString const& file_path() const { return m_file_path; }
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DeprecatedString const& language_name() const { return m_language_name; };
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Language language() const { return m_language; }
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virtual bool is_code_document() const override final { return true; }
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private:
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explicit CodeDocument(DeprecatedString const& file_path, Client* client = nullptr);
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explicit CodeDocument(Client* client = nullptr);
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DeprecatedString m_file_path;
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DeprecatedString m_language_name;
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Language m_language { Language::Unknown };
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Vector<size_t> m_breakpoint_lines;
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Optional<size_t> m_execution_position;
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};
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}
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