ladybird/Userland/DevTools/HackStudio/CodeDocument.h
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00

45 lines
1.6 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Language.h"
#include <AK/LexicalPath.h>
#include <LibGUI/TextDocument.h>
namespace HackStudio {
class CodeDocument final : public GUI::TextDocument {
public:
virtual ~CodeDocument() override = default;
static NonnullRefPtr<CodeDocument> create(DeprecatedString const& file_path, Client* client = nullptr);
static NonnullRefPtr<CodeDocument> create(Client* client = nullptr);
Vector<size_t> const& breakpoint_lines() const { return m_breakpoint_lines; }
Vector<size_t>& breakpoint_lines() { return m_breakpoint_lines; }
Optional<size_t> execution_position() const { return m_execution_position; }
void set_execution_position(size_t line) { m_execution_position = line; }
void clear_execution_position() { m_execution_position.clear(); }
DeprecatedString const& file_path() const { return m_file_path; }
DeprecatedString const& language_name() const { return m_language_name; };
Language language() const { return m_language; }
virtual bool is_code_document() const override final { return true; }
private:
explicit CodeDocument(DeprecatedString const& file_path, Client* client = nullptr);
explicit CodeDocument(Client* client = nullptr);
DeprecatedString m_file_path;
DeprecatedString m_language_name;
Language m_language { Language::Unknown };
Vector<size_t> m_breakpoint_lines;
Optional<size_t> m_execution_position;
};
}