ladybird/Userland/Libraries/LibGPU/SamplerConfig.h
2022-04-09 11:40:33 +02:00

53 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Image.h>
#include <LibGfx/Vector4.h>
namespace GPU {
enum class TextureFilter {
Nearest,
Linear,
};
enum class MipMapFilter {
None,
Nearest,
Linear,
};
enum class TextureWrapMode {
Repeat,
MirroredRepeat,
Clamp,
ClampToBorder,
ClampToEdge,
};
enum class TextureEnvMode {
Modulate,
Replace,
Decal,
Add,
};
struct SamplerConfig final {
RefPtr<Image> bound_image;
MipMapFilter mipmap_filter { MipMapFilter::Nearest };
TextureFilter texture_mag_filter { TextureFilter::Linear };
TextureFilter texture_min_filter { TextureFilter::Linear };
TextureWrapMode texture_wrap_u { TextureWrapMode::Repeat };
TextureWrapMode texture_wrap_v { TextureWrapMode::Repeat };
TextureWrapMode texture_wrap_w { TextureWrapMode::Repeat };
FloatVector4 border_color { 0, 0, 0, 1 };
TextureEnvMode fixed_function_texture_env_mode { TextureEnvMode::Modulate };
};
}