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d5166ddbcf
This can now handle mute, volume control and panning.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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#include <LibDSP/Processor.h>
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#include <LibDSP/ProcessorParameter.h>
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#include <LibDSP/Transport.h>
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namespace DSP::Effects {
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// A simple digital delay effect using a delay buffer.
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// This is based on Piano's old built-in delay.
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class Delay : public EffectProcessor {
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public:
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Delay(NonnullRefPtr<Transport>);
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private:
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virtual void process_impl(Signal const&, Signal&) override;
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void handle_delay_time_change();
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ProcessorRangeParameter m_delay_decay;
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ProcessorRangeParameter m_delay_time;
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ProcessorRangeParameter m_dry_gain;
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Vector<Sample> m_delay_buffer;
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size_t m_delay_index { 0 };
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};
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// A simple effect that applies volume, mute and pan to its input signal.
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// Convenient for attenuating signals in the middle of long chains.
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class Mastering : public EffectProcessor {
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public:
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Mastering(NonnullRefPtr<Transport>);
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// The mastering processor can be used by the track and therefore needs to be able to write to a fixed array directly.
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// Otherwise, Track needs to do more unnecessary sample data copies.
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void process_to_fixed_array(Signal const&, FixedArray<Sample>&);
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private:
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virtual void process_impl(Signal const&, Signal&) override;
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ProcessorRangeParameter m_pan;
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ProcessorRangeParameter m_volume;
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ProcessorBooleanParameter m_muted;
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};
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}
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