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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Bitmap.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/VM/VMObject.h>
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namespace Kernel {
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class InodeVMObject : public VMObject {
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public:
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virtual ~InodeVMObject() override;
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Inode& inode() { return *m_inode; }
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const Inode& inode() const { return *m_inode; }
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size_t amount_dirty() const;
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size_t amount_clean() const;
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int release_all_clean_pages();
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u32 writable_mappings() const;
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u32 executable_mappings() const;
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protected:
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explicit InodeVMObject(Inode&, size_t);
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explicit InodeVMObject(const InodeVMObject&);
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InodeVMObject& operator=(const InodeVMObject&) = delete;
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InodeVMObject& operator=(InodeVMObject&&) = delete;
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InodeVMObject(InodeVMObject&&) = delete;
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virtual bool is_inode() const final { return true; }
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int release_all_clean_pages_impl();
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NonnullRefPtr<Inode> m_inode;
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Bitmap m_dirty_pages;
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};
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}
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