ladybird/Userland/Applications/KeyboardMapper/KeyButton.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

30 lines
655 B
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/AbstractButton.h>
class KeyButton : public GUI::AbstractButton {
C_OBJECT(KeyButton)
public:
virtual ~KeyButton() override;
void set_pressed(bool value) { m_pressed = value; }
Function<void()> on_click;
protected:
virtual void click(unsigned modifiers = 0) override;
virtual void leave_event(Core::Event&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void paint_event(GUI::PaintEvent&) override;
private:
bool m_pressed { false };
};