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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
30 lines
655 B
C++
30 lines
655 B
C++
/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/AbstractButton.h>
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class KeyButton : public GUI::AbstractButton {
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C_OBJECT(KeyButton)
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public:
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virtual ~KeyButton() override;
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void set_pressed(bool value) { m_pressed = value; }
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Function<void()> on_click;
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protected:
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virtual void click(unsigned modifiers = 0) override;
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virtual void leave_event(Core::Event&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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private:
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bool m_pressed { false };
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};
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