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https://github.com/LadybirdBrowser/ladybird.git
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736092a087
There's a ton of work that would need to be done before we could spin up on another architecture, but let's at least try to separate things out a bit.
263 lines
7.8 KiB
C++
263 lines
7.8 KiB
C++
#pragma once
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#include <AK/AKString.h>
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#include <AK/InlineLinkedList.h>
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#include <AK/OwnPtr.h>
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#include <AK/RetainPtr.h>
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#include <AK/Vector.h>
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#include <Kernel/Arch/i386/CPU.h>
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#include <Kernel/KResult.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/VM/Region.h>
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#include <Kernel/VirtualAddress.h>
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class Alarm;
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class FileDescription;
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class Process;
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class Region;
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class Thread;
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enum class ShouldUnblockThread {
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No = 0,
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Yes
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};
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struct SignalActionData {
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VirtualAddress handler_or_sigaction;
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dword mask { 0 };
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int flags { 0 };
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};
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extern InlineLinkedList<Thread>* g_runnable_threads;
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extern InlineLinkedList<Thread>* g_nonrunnable_threads;
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class Thread : public InlineLinkedListNode<Thread> {
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friend class Process;
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friend class Scheduler;
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public:
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explicit Thread(Process&);
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~Thread();
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static void initialize();
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static void finalize_dying_threads();
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static Vector<Thread*> all_threads();
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static bool is_thread(void*);
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int tid() const { return m_tid; }
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int pid() const;
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Process& process() { return m_process; }
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const Process& process() const { return m_process; }
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void finalize();
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enum State : byte {
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Invalid = 0,
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Runnable,
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Running,
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Skip1SchedulerPass,
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Skip0SchedulerPasses,
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Dying,
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Dead,
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Stopped,
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BlockedLurking,
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BlockedSleep,
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BlockedWait,
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BlockedRead,
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BlockedWrite,
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BlockedSignal,
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BlockedSelect,
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BlockedConnect,
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BlockedReceive,
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BlockedSnoozing,
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};
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void did_schedule() { ++m_times_scheduled; }
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dword times_scheduled() const { return m_times_scheduled; }
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bool is_stopped() const { return m_state == Stopped; }
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bool is_blocked() const
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{
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return m_state == BlockedSleep || m_state == BlockedWait || m_state == BlockedRead || m_state == BlockedWrite || m_state == BlockedSignal || m_state == BlockedSelect;
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}
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bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }
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dword frame_ptr() const { return m_tss.ebp; }
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dword stack_ptr() const { return m_tss.esp; }
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word selector() const { return m_far_ptr.selector; }
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TSS32& tss() { return m_tss; }
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State state() const { return m_state; }
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dword ticks() const { return m_ticks; }
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pid_t waitee_pid() const { return m_waitee_pid; }
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void sleep(dword ticks);
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void block(Thread::State);
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void block(Thread::State, FileDescription&);
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void unblock();
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void set_wakeup_time(qword t) { m_wakeup_time = t; }
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qword wakeup_time() const { return m_wakeup_time; }
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void snooze_until(Alarm&);
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KResult wait_for_connect(FileDescription&);
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const FarPtr& far_ptr() const { return m_far_ptr; }
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bool tick();
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void set_ticks_left(dword t) { m_ticks_left = t; }
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dword ticks_left() const { return m_ticks_left; }
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dword kernel_stack_base() const { return m_kernel_stack_base; }
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dword kernel_stack_for_signal_handler_base() const { return m_kernel_stack_for_signal_handler_region ? m_kernel_stack_for_signal_handler_region->vaddr().get() : 0; }
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void set_selector(word s) { m_far_ptr.selector = s; }
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void set_state(State);
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void send_signal(byte signal, Process* sender);
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ShouldUnblockThread dispatch_one_pending_signal();
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ShouldUnblockThread dispatch_signal(byte signal);
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bool has_unmasked_pending_signals() const;
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void terminate_due_to_signal(byte signal);
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FPUState& fpu_state() { return *m_fpu_state; }
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bool has_used_fpu() const { return m_has_used_fpu; }
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void set_has_used_fpu(bool b) { m_has_used_fpu = b; }
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void set_default_signal_dispositions();
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void push_value_on_stack(dword);
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void make_userspace_stack_for_main_thread(Vector<String> arguments, Vector<String> environment);
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void make_userspace_stack_for_secondary_thread(void* argument);
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Thread* clone(Process&);
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// For InlineLinkedList
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Thread* m_prev { nullptr };
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Thread* m_next { nullptr };
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InlineLinkedList<Thread>* thread_list() { return m_thread_list; }
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void set_thread_list(InlineLinkedList<Thread>*);
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template<typename Callback>
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static void for_each_in_state(State, Callback);
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template<typename Callback>
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static void for_each_living(Callback);
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template<typename Callback>
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static void for_each_runnable(Callback);
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template<typename Callback>
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static void for_each_nonrunnable(Callback);
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template<typename Callback>
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static void for_each(Callback);
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static bool is_runnable_state(Thread::State state)
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{
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return state == Thread::State::Running || state == Thread::State::Runnable;
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}
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static InlineLinkedList<Thread>* thread_list_for_state(Thread::State state)
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{
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if (is_runnable_state(state))
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return g_runnable_threads;
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return g_nonrunnable_threads;
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}
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private:
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Process& m_process;
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int m_tid { -1 };
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TSS32 m_tss;
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OwnPtr<TSS32> m_tss_to_resume_kernel;
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FarPtr m_far_ptr;
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dword m_ticks { 0 };
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dword m_ticks_left { 0 };
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qword m_wakeup_time { 0 };
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dword m_times_scheduled { 0 };
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dword m_pending_signals { 0 };
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dword m_signal_mask { 0 };
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dword m_kernel_stack_base { 0 };
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RetainPtr<Region> m_kernel_stack_region;
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RetainPtr<Region> m_kernel_stack_for_signal_handler_region;
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pid_t m_waitee_pid { -1 };
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RetainPtr<FileDescription> m_blocked_descriptor;
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timeval m_select_timeout;
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SignalActionData m_signal_action_data[32];
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Region* m_signal_stack_user_region { nullptr };
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Alarm* m_snoozing_alarm { nullptr };
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Vector<int> m_select_read_fds;
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Vector<int> m_select_write_fds;
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Vector<int> m_select_exceptional_fds;
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FPUState* m_fpu_state { nullptr };
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InlineLinkedList<Thread>* m_thread_list { nullptr };
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State m_state { Invalid };
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bool m_select_has_timeout { false };
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bool m_has_used_fpu { false };
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bool m_was_interrupted_while_blocked { false };
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};
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HashTable<Thread*>& thread_table();
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const char* to_string(Thread::State);
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template<typename Callback>
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inline void Thread::for_each_in_state(State state, Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for (auto* thread = thread_list_for_state(state)->head(); thread;) {
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auto* next_thread = thread->next();
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if (thread->state() == state)
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callback(*thread);
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thread = next_thread;
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}
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}
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template<typename Callback>
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inline void Thread::for_each_living(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for (auto* thread = g_runnable_threads->head(); thread;) {
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auto* next_thread = thread->next();
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if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
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callback(*thread);
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thread = next_thread;
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}
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for (auto* thread = g_nonrunnable_threads->head(); thread;) {
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auto* next_thread = thread->next();
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if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
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callback(*thread);
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thread = next_thread;
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}
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}
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template<typename Callback>
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inline void Thread::for_each(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for_each_runnable(callback);
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for_each_nonrunnable(callback);
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}
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template<typename Callback>
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inline void Thread::for_each_runnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for (auto* thread = g_runnable_threads->head(); thread;) {
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auto* next_thread = thread->next();
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if (callback(*thread) == IterationDecision::Break)
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return;
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thread = next_thread;
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}
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}
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template<typename Callback>
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inline void Thread::for_each_nonrunnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for (auto* thread = g_nonrunnable_threads->head(); thread;) {
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auto* next_thread = thread->next();
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if (callback(*thread) == IterationDecision::Break)
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return;
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thread = next_thread;
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}
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}
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