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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
34 lines
833 B
C++
34 lines
833 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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namespace GUI {
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class AboutDialog final : public Dialog {
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C_OBJECT(AboutDialog)
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public:
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virtual ~AboutDialog() override;
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static void show(const StringView& name, const Gfx::Bitmap* icon = nullptr, Window* parent_window = nullptr, const Gfx::Bitmap* window_icon = nullptr)
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{
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auto dialog = AboutDialog::construct(name, icon, parent_window);
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if (window_icon)
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dialog->set_icon(window_icon);
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dialog->exec();
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}
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private:
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AboutDialog(const StringView& name, const Gfx::Bitmap* icon = nullptr, Window* parent_window = nullptr);
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String version_string() const;
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String m_name;
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RefPtr<Gfx::Bitmap> m_icon;
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};
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}
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