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601dc8a128
Also do the same for Action::alternate_shortcut().
146 lines
7.4 KiB
C++
146 lines
7.4 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <AK/HashTable.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <AK/WeakPtr.h>
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#include <AK/Weakable.h>
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#include <LibCore/Object.h>
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#include <LibGUI/Forward.h>
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#include <LibGUI/Shortcut.h>
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#include <LibGfx/Forward.h>
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namespace GUI {
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namespace CommonActions {
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NonnullRefPtr<Action> make_about_action(const String& app_name, const Icon& app_icon, Window* parent = nullptr);
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NonnullRefPtr<Action> make_open_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_save_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_save_as_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_undo_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_redo_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_cut_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_copy_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_paste_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_delete_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_move_to_front_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_move_to_back_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_fullscreen_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_quit_action(Function<void(Action&)>);
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NonnullRefPtr<Action> make_help_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_go_back_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_go_forward_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_go_home_action(Function<void(Action&)> callback, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_reload_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_select_all_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_properties_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_zoom_in_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_zoom_out_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_reset_zoom_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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};
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class Action final : public Core::Object {
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C_OBJECT(Action)
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public:
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enum class ShortcutScope {
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None,
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WidgetLocal,
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WindowLocal,
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ApplicationGlobal,
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};
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static NonnullRefPtr<Action> create(String text, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create(String text, const Shortcut& shortcut, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create(String text, const Shortcut& shortcut, const Shortcut& alternate_shortcut, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create(String text, const Shortcut& shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create(String text, const Shortcut& shortcut, const Shortcut& alternate_shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create_checkable(String text, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create_checkable(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create_checkable(String text, const Shortcut& shortcut, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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static NonnullRefPtr<Action> create_checkable(String text, const Shortcut& shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent = nullptr);
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virtual ~Action() override;
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String text() const { return m_text; }
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void set_text(String);
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String const& status_tip() const { return m_status_tip; }
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void set_status_tip(String status_tip) { m_status_tip = move(status_tip); }
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Shortcut const& shortcut() const { return m_shortcut; }
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Shortcut const& alternate_shortcut() const { return m_alternate_shortcut; }
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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void set_icon(const Gfx::Bitmap*);
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const Core::Object* activator() const { return m_activator.ptr(); }
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Core::Object* activator() { return m_activator.ptr(); }
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Function<void(Action&)> on_activation;
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void activate(Core::Object* activator = nullptr);
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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bool is_checkable() const { return m_checkable; }
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void set_checkable(bool checkable) { m_checkable = checkable; }
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bool is_checked() const
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{
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VERIFY(is_checkable());
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return m_checked;
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}
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void set_checked(bool);
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bool swallow_key_event_when_disabled() const { return m_swallow_key_event_when_disabled; }
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void set_swallow_key_event_when_disabled(bool swallow) { m_swallow_key_event_when_disabled = swallow; }
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void register_button(Badge<Button>, Button&);
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void unregister_button(Badge<Button>, Button&);
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void register_menu_item(Badge<MenuItem>, MenuItem&);
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void unregister_menu_item(Badge<MenuItem>, MenuItem&);
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const ActionGroup* group() const { return m_action_group.ptr(); }
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void set_group(Badge<ActionGroup>, ActionGroup*);
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private:
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Action(String, Function<void(Action&)> = nullptr, Core::Object* = nullptr, bool checkable = false);
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Action(String, const Shortcut&, Function<void(Action&)> = nullptr, Core::Object* = nullptr, bool checkable = false);
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Action(String, const Shortcut&, const Shortcut&, Function<void(Action&)> = nullptr, Core::Object* = nullptr, bool checkable = false);
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Action(String, const Shortcut&, const Shortcut&, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> = nullptr, Core::Object* = nullptr, bool checkable = false);
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Action(String, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> = nullptr, Core::Object* = nullptr, bool checkable = false);
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template<typename Callback>
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void for_each_toolbar_button(Callback);
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template<typename Callback>
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void for_each_menu_item(Callback);
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String m_text;
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String m_status_tip;
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RefPtr<Gfx::Bitmap> m_icon;
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Shortcut m_shortcut;
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Shortcut m_alternate_shortcut;
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bool m_enabled { true };
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bool m_checkable { false };
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bool m_checked { false };
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bool m_swallow_key_event_when_disabled { false };
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ShortcutScope m_scope { ShortcutScope::None };
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HashTable<Button*> m_buttons;
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HashTable<MenuItem*> m_menu_items;
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WeakPtr<ActionGroup> m_action_group;
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WeakPtr<Core::Object> m_activator;
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};
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}
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