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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <AK/String.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/Object.h>
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#include <LibGUI/Forward.h>
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#include <LibGUI/Shortcut.h>
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#include <LibGUI/Widget.h>
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#include <LibGfx/Point.h>
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namespace GUI {
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class Application : public Core::Object {
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C_OBJECT(Application);
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public:
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static Application* the();
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~Application();
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int exec();
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void quit(int = 0);
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Action* action_for_key_event(const KeyEvent&);
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void register_global_shortcut_action(Badge<Action>, Action&);
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void unregister_global_shortcut_action(Badge<Action>, Action&);
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void show_tooltip(String, const Widget* tooltip_source_widget);
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void hide_tooltip();
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Widget* tooltip_source_widget() { return m_tooltip_source_widget; };
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bool quit_when_last_window_deleted() const { return m_quit_when_last_window_deleted; }
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void set_quit_when_last_window_deleted(bool b) { m_quit_when_last_window_deleted = b; }
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void did_create_window(Badge<Window>);
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void did_delete_last_window(Badge<Window>);
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const String& invoked_as() const { return m_invoked_as; }
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const Vector<String>& args() const { return m_args; }
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Gfx::Palette palette() const;
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void set_palette(const Gfx::Palette&);
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void set_system_palette(Core::AnonymousBuffer&);
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bool focus_debugging_enabled() const { return m_focus_debugging_enabled; }
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bool dnd_debugging_enabled() const { return m_dnd_debugging_enabled; }
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Core::EventLoop& event_loop() { return *m_event_loop; }
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Window* active_window() { return m_active_window; }
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const Window* active_window() const { return m_active_window; }
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void window_did_become_active(Badge<Window>, Window&);
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void window_did_become_inactive(Badge<Window>, Window&);
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Widget* drag_hovered_widget() { return m_drag_hovered_widget.ptr(); }
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const Widget* drag_hovered_widget() const { return m_drag_hovered_widget.ptr(); }
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Widget* pending_drop_widget() { return m_pending_drop_widget.ptr(); }
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const Widget* pending_drop_widget() const { return m_pending_drop_widget.ptr(); }
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void set_drag_hovered_widget(Badge<Window>, Widget* widget, const Gfx::IntPoint& position = {}, Vector<String> mime_types = {})
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{
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set_drag_hovered_widget_impl(widget, position, move(mime_types));
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}
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void notify_drag_cancelled(Badge<WindowServerConnection>);
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Function<void(Action&)> on_action_enter;
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Function<void(Action&)> on_action_leave;
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private:
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Application(int argc, char** argv);
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virtual void event(Core::Event&) override;
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void tooltip_show_timer_did_fire();
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void tooltip_hide_timer_did_fire();
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void set_drag_hovered_widget_impl(Widget*, const Gfx::IntPoint& = {}, Vector<String> = {});
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void set_pending_drop_widget(Widget*);
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OwnPtr<Core::EventLoop> m_event_loop;
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RefPtr<Gfx::PaletteImpl> m_palette;
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RefPtr<Gfx::PaletteImpl> m_system_palette;
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HashMap<Shortcut, Action*> m_global_shortcut_actions;
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class TooltipWindow;
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RefPtr<Core::Timer> m_tooltip_show_timer;
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RefPtr<Core::Timer> m_tooltip_hide_timer;
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RefPtr<TooltipWindow> m_tooltip_window;
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RefPtr<Widget> m_tooltip_source_widget;
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WeakPtr<Window> m_active_window;
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bool m_quit_when_last_window_deleted { true };
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bool m_focus_debugging_enabled { false };
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bool m_dnd_debugging_enabled { false };
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String m_invoked_as;
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Vector<String> m_args;
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WeakPtr<Widget> m_drag_hovered_widget;
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WeakPtr<Widget> m_pending_drop_widget;
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};
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}
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