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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Forward.h>
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#include <LibGUI/Layout.h>
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#include <LibGfx/Orientation.h>
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namespace GUI {
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class BoxLayout : public Layout {
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C_OBJECT(BoxLayout);
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public:
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virtual ~BoxLayout() override { }
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Gfx::Orientation orientation() const { return m_orientation; }
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virtual void run(Widget&) override;
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virtual Gfx::IntSize preferred_size() const override;
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protected:
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explicit BoxLayout(Gfx::Orientation);
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private:
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int preferred_primary_size() const;
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int preferred_secondary_size() const;
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Gfx::Orientation m_orientation;
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};
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class VerticalBoxLayout final : public BoxLayout {
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C_OBJECT(VerticalBoxLayout);
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public:
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explicit VerticalBoxLayout()
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: BoxLayout(Gfx::Orientation::Vertical)
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{
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}
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virtual ~VerticalBoxLayout() override { }
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};
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class HorizontalBoxLayout final : public BoxLayout {
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C_OBJECT(HorizontalBoxLayout);
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public:
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explicit HorizontalBoxLayout()
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: BoxLayout(Gfx::Orientation::Horizontal)
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{
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}
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virtual ~HorizontalBoxLayout() override { }
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};
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}
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