ladybird/Userland/Libraries/LibGUI/MenuItem.h
Andreas Kling bfd2ec88f4 LibGUI: Make Action::set_text() update any associated menu items
Now you can change the text of an action and it will actually show
up in the menu. :^)
2021-05-08 22:17:51 +02:00

70 lines
1.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/RefPtr.h>
#include <LibGUI/Forward.h>
namespace GUI {
class MenuItem {
public:
enum class Type {
Invalid,
Action,
Separator,
Submenu,
};
MenuItem(unsigned menu_id, Type);
MenuItem(unsigned menu_id, NonnullRefPtr<Action>);
MenuItem(unsigned menu_id, NonnullRefPtr<Menu>);
~MenuItem();
Type type() const { return m_type; }
const Action* action() const { return m_action.ptr(); }
Action* action() { return m_action.ptr(); }
unsigned identifier() const { return m_identifier; }
Menu* submenu() { return m_submenu.ptr(); }
const Menu* submenu() const { return m_submenu.ptr(); }
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const { return m_checked; }
void set_checked(bool);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
bool is_default() const { return m_default; }
void set_default(bool);
void set_menu_id(Badge<Menu>, unsigned menu_id);
void set_identifier(Badge<Menu>, unsigned identifier);
void update_from_action(Badge<Action>) { update_window_server(); }
private:
void update_window_server();
Type m_type { Type::Invalid };
int m_menu_id { -1 };
unsigned m_identifier { 0 };
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
bool m_default { false };
RefPtr<Action> m_action;
RefPtr<Menu> m_submenu;
};
}