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https://github.com/LadybirdBrowser/ladybird.git
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c455fc2030
This prevents zombies created by multi-threaded applications and brings our model back to closer to what other OSs do. This also means that SIGSTOP needs to halt all threads, and SIGCONT needs to resume those threads.
750 lines
24 KiB
C++
750 lines
24 KiB
C++
/*
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* Copyright (c) 2020, The SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <Kernel/FileSystem/FileDescription.h>
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#include <Kernel/Net/Socket.h>
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#include <Kernel/Process.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/Thread.h>
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//#define WAITBLOCK_DEBUG
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namespace Kernel {
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bool Thread::Blocker::set_block_condition(Thread::BlockCondition& block_condition, void* data)
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{
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ASSERT(!m_block_condition);
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if (block_condition.add_blocker(*this, data)) {
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m_block_condition = &block_condition;
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m_block_data = data;
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return true;
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}
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return false;
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}
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Thread::Blocker::~Blocker()
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{
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ScopedSpinLock lock(m_lock);
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if (m_block_condition)
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m_block_condition->remove_blocker(*this, m_block_data);
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}
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void Thread::Blocker::begin_blocking(Badge<Thread>)
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{
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ScopedSpinLock lock(m_lock);
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ASSERT(!m_is_blocking);
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ASSERT(!m_blocked_thread);
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m_blocked_thread = Thread::current();
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m_is_blocking = true;
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}
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auto Thread::Blocker::end_blocking(Badge<Thread>, bool did_timeout) -> BlockResult
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{
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ScopedSpinLock lock(m_lock);
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// if m_is_blocking is false here, some thread forced to
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// unblock us when we get here. This is only called from the
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// thread that was blocked.
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ASSERT(Thread::current() == m_blocked_thread);
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m_is_blocking = false;
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m_blocked_thread = nullptr;
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was_unblocked(did_timeout);
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return block_result();
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}
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Thread::JoinBlocker::JoinBlocker(Thread& joinee, KResult& try_join_result, void*& joinee_exit_value)
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: m_joinee(joinee)
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, m_joinee_exit_value(joinee_exit_value)
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{
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{
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// We need to hold our lock to avoid a race where try_join succeeds
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// but the joinee is joining immediately
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ScopedSpinLock lock(m_lock);
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try_join_result = joinee.try_join([&]() {
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if (!set_block_condition(joinee.m_join_condition))
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m_should_block = false;
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});
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m_join_error = try_join_result.is_error();
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if (m_join_error)
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m_should_block = false;
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}
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}
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void Thread::JoinBlocker::not_blocking(bool timeout_in_past)
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{
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if (!m_should_block) {
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// set_block_condition returned false, so unblock was already called
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ASSERT(!timeout_in_past);
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return;
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}
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// If we should have blocked but got here it must have been that the
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// timeout was already in the past. So we need to ask the BlockCondition
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// to supply us the information. We cannot hold the lock as unblock
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// could be called by the BlockCondition at any time!
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ASSERT(timeout_in_past);
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m_joinee->m_join_condition.try_unblock(*this);
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}
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bool Thread::JoinBlocker::unblock(void* value, bool from_add_blocker)
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{
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{
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ScopedSpinLock lock(m_lock);
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if (m_did_unblock)
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return false;
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m_did_unblock = true;
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m_joinee_exit_value = value;
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do_set_interrupted_by_death();
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}
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if (!from_add_blocker)
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unblock_from_blocker();
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return true;
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}
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Thread::QueueBlocker::QueueBlocker(WaitQueue& wait_queue, const char* block_reason)
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: m_block_reason(block_reason)
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{
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if (!set_block_condition(wait_queue, Thread::current()))
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m_should_block = false;
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}
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Thread::QueueBlocker::~QueueBlocker()
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{
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}
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bool Thread::QueueBlocker::unblock()
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{
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{
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ScopedSpinLock lock(m_lock);
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if (m_did_unblock)
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return false;
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m_did_unblock = true;
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}
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unblock_from_blocker();
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return true;
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}
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Thread::FileDescriptionBlocker::FileDescriptionBlocker(FileDescription& description, BlockFlags flags, BlockFlags& unblocked_flags)
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: m_blocked_description(description)
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, m_flags(flags)
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, m_unblocked_flags(unblocked_flags)
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{
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m_unblocked_flags = BlockFlags::None;
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if (!set_block_condition(description.block_condition()))
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m_should_block = false;
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}
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bool Thread::FileDescriptionBlocker::unblock(bool from_add_blocker, void*)
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{
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auto unblock_flags = m_blocked_description->should_unblock(m_flags);
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if (unblock_flags == BlockFlags::None)
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return false;
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{
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ScopedSpinLock lock(m_lock);
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if (m_did_unblock)
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return false;
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m_did_unblock = true;
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m_unblocked_flags = unblock_flags;
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}
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if (!from_add_blocker)
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unblock_from_blocker();
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return true;
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}
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void Thread::FileDescriptionBlocker::not_blocking(bool timeout_in_past)
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{
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if (!m_should_block) {
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// set_block_condition returned false, so unblock was already called
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ASSERT(!timeout_in_past);
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return;
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}
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// If we should have blocked but got here it must have been that the
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// timeout was already in the past. So we need to ask the BlockCondition
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// to supply us the information. We cannot hold the lock as unblock
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// could be called by the BlockCondition at any time!
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ASSERT(timeout_in_past);
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// Just call unblock here because we will query the file description
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// for the data and don't need any input from the FileBlockCondition.
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// However, it's possible that if timeout_in_past is true then FileBlockCondition
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// may call us at any given time, so our call to unblock here may fail.
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// Either way, unblock will be called at least once, which provides
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// all the data we need.
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unblock(false, nullptr);
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}
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const FileDescription& Thread::FileDescriptionBlocker::blocked_description() const
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{
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return m_blocked_description;
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}
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Thread::AcceptBlocker::AcceptBlocker(FileDescription& description, BlockFlags& unblocked_flags)
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: FileDescriptionBlocker(description, (BlockFlags)((u32)BlockFlags::Accept | (u32)BlockFlags::Exception), unblocked_flags)
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{
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}
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Thread::ConnectBlocker::ConnectBlocker(FileDescription& description, BlockFlags& unblocked_flags)
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: FileDescriptionBlocker(description, (BlockFlags)((u32)BlockFlags::Connect | (u32)BlockFlags::Exception), unblocked_flags)
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{
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}
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Thread::WriteBlocker::WriteBlocker(FileDescription& description, BlockFlags& unblocked_flags)
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: FileDescriptionBlocker(description, (BlockFlags)((u32)BlockFlags::Write | (u32)BlockFlags::Exception), unblocked_flags)
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{
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}
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auto Thread::WriteBlocker::override_timeout(const BlockTimeout& timeout) -> const BlockTimeout&
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{
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auto& description = blocked_description();
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if (description.is_socket()) {
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auto& socket = *description.socket();
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if (socket.has_send_timeout()) {
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m_timeout = BlockTimeout(false, &socket.send_timeout(), timeout.start_time(), timeout.clock_id());
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if (timeout.is_infinite() || (!m_timeout.is_infinite() && m_timeout.absolute_time() < timeout.absolute_time()))
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return m_timeout;
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}
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}
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return timeout;
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}
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Thread::ReadBlocker::ReadBlocker(FileDescription& description, BlockFlags& unblocked_flags)
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: FileDescriptionBlocker(description, (BlockFlags)((u32)BlockFlags::Read | (u32)BlockFlags::Exception), unblocked_flags)
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{
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}
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auto Thread::ReadBlocker::override_timeout(const BlockTimeout& timeout) -> const BlockTimeout&
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{
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auto& description = blocked_description();
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if (description.is_socket()) {
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auto& socket = *description.socket();
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if (socket.has_receive_timeout()) {
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m_timeout = BlockTimeout(false, &socket.receive_timeout(), timeout.start_time(), timeout.clock_id());
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if (timeout.is_infinite() || (!m_timeout.is_infinite() && m_timeout.absolute_time() < timeout.absolute_time()))
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return m_timeout;
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}
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}
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return timeout;
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}
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Thread::SleepBlocker::SleepBlocker(const BlockTimeout& deadline, timespec* remaining)
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: m_deadline(deadline)
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, m_remaining(remaining)
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{
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}
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auto Thread::SleepBlocker::override_timeout(const BlockTimeout& timeout) -> const BlockTimeout&
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{
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ASSERT(timeout.is_infinite()); // A timeout should not be provided
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// To simplify things only use the sleep deadline.
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return m_deadline;
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}
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void Thread::SleepBlocker::not_blocking(bool timeout_in_past)
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{
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// SleepBlocker::should_block should always return true, so timeout
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// in the past is the only valid case when this function is called
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ASSERT(timeout_in_past);
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calculate_remaining();
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}
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void Thread::SleepBlocker::was_unblocked(bool did_timeout)
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{
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Blocker::was_unblocked(did_timeout);
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calculate_remaining();
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}
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void Thread::SleepBlocker::calculate_remaining()
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{
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if (!m_remaining)
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return;
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auto time_now = TimeManagement::the().current_time(m_deadline.clock_id()).value();
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if (time_now < m_deadline.absolute_time())
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timespec_sub(m_deadline.absolute_time(), time_now, *m_remaining);
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else
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*m_remaining = {};
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}
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Thread::BlockResult Thread::SleepBlocker::block_result()
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{
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auto result = Blocker::block_result();
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if (result == Thread::BlockResult::InterruptedByTimeout)
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return Thread::BlockResult::WokeNormally;
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return result;
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}
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Thread::SelectBlocker::SelectBlocker(FDVector& fds)
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: m_fds(fds)
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{
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for (auto& fd_entry : m_fds) {
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fd_entry.unblocked_flags = FileBlocker::BlockFlags::None;
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if (!m_should_block)
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continue;
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if (!fd_entry.description->block_condition().add_blocker(*this, &fd_entry))
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m_should_block = false;
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}
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}
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Thread::SelectBlocker::~SelectBlocker()
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{
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for (auto& fd_entry : m_fds)
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fd_entry.description->block_condition().remove_blocker(*this, &fd_entry);
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}
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void Thread::SelectBlocker::not_blocking(bool timeout_in_past)
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{
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// Either the timeout was in the past or we didn't add all blockers
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ASSERT(timeout_in_past || !m_should_block);
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ScopedSpinLock lock(m_lock);
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if (!m_did_unblock) {
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m_did_unblock = true;
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if (!timeout_in_past) {
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auto count = collect_unblocked_flags();
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ASSERT(count > 0);
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}
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}
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}
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bool Thread::SelectBlocker::unblock(bool from_add_blocker, void* data)
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{
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ASSERT(data); // data is a pointer to an entry in the m_fds vector
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auto& fd_info = *static_cast<FDInfo*>(data);
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{
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ScopedSpinLock lock(m_lock);
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if (m_did_unblock)
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return false;
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auto unblock_flags = fd_info.description->should_unblock(fd_info.block_flags);
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if (unblock_flags == BlockFlags::None)
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return false;
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m_did_unblock = true;
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// We need to store unblock_flags here, otherwise someone else
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// affecting this file descriptor could change the information
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// between now and when was_unblocked is called!
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fd_info.unblocked_flags = unblock_flags;
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}
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// Only do this once for the first one
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if (!from_add_blocker)
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unblock_from_blocker();
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return true;
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}
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size_t Thread::SelectBlocker::collect_unblocked_flags()
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{
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size_t count = 0;
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for (auto& fd_entry : m_fds) {
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ASSERT(fd_entry.block_flags != FileBlocker::BlockFlags::None);
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// unblock will have set at least the first descriptor's unblock
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// flags that triggered the unblock. Make sure we don't discard that
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// information as it may have changed by now!
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if (fd_entry.unblocked_flags == FileBlocker::BlockFlags::None)
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fd_entry.unblocked_flags = fd_entry.description->should_unblock(fd_entry.block_flags);
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if (fd_entry.unblocked_flags != FileBlocker::BlockFlags::None)
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count++;
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}
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return count;
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}
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void Thread::SelectBlocker::was_unblocked(bool did_timeout)
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{
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Blocker::was_unblocked(did_timeout);
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if (!did_timeout && !was_interrupted()) {
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{
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ScopedSpinLock lock(m_lock);
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ASSERT(m_did_unblock);
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}
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size_t count = collect_unblocked_flags();
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// If we were blocked and didn't time out, we should have at least one unblocked fd!
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ASSERT(count > 0);
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}
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}
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Thread::WaitBlockCondition::ProcessBlockInfo::ProcessBlockInfo(NonnullRefPtr<Process>&& process, WaitBlocker::UnblockFlags flags, u8 signal)
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: process(move(process))
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, flags(flags)
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, signal(signal)
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{
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}
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Thread::WaitBlockCondition::ProcessBlockInfo::~ProcessBlockInfo()
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{
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}
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void Thread::WaitBlockCondition::try_unblock(Thread::WaitBlocker& blocker)
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{
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ScopedSpinLock lock(m_lock);
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// We if we have any processes pending
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for (size_t i = 0; i < m_processes.size(); i++) {
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auto& info = m_processes[i];
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// We need to call unblock as if we were called from add_blocker
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// so that we don't trigger a context switch by yielding!
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if (info.was_waited && blocker.is_wait())
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continue; // This state was already waited on, do not unblock
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if (blocker.unblock(info.process, info.flags, info.signal, true)) {
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if (blocker.is_wait()) {
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if (info.flags == Thread::WaitBlocker::UnblockFlags::Terminated) {
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m_processes.remove(i);
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#ifdef WAITBLOCK_DEBUG
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dbg() << "WaitBlockCondition[" << m_process << "] terminated, remove " << *info.process;
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#endif
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} else {
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#ifdef WAITBLOCK_DEBUG
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dbg() << "WaitBlockCondition[" << m_process << "] terminated, mark as waited " << *info.process;
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#endif
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info.was_waited = true;
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}
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}
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break;
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}
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}
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}
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void Thread::WaitBlockCondition::disowned_by_waiter(Process& process)
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{
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ScopedSpinLock lock(m_lock);
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if (m_finalized)
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return;
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for (size_t i = 0; i < m_processes.size();) {
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auto& info = m_processes[i];
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if (info.process == &process) {
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do_unblock([&](Blocker& b, void*) {
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ASSERT(b.blocker_type() == Blocker::Type::Wait);
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auto& blocker = static_cast<WaitBlocker&>(b);
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bool did_unblock = blocker.unblock(info.process, WaitBlocker::UnblockFlags::Disowned, 0, false);
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ASSERT(did_unblock); // disowning must unblock everyone
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return true;
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});
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#ifdef WAITBLOCK_DEBUG
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dbg() << "WaitBlockCondition[" << m_process << "] disowned " << *info.process;
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#endif
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m_processes.remove(i);
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continue;
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}
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i++;
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}
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}
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bool Thread::WaitBlockCondition::unblock(Process& process, WaitBlocker::UnblockFlags flags, u8 signal)
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{
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ASSERT(flags != WaitBlocker::UnblockFlags::Disowned);
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bool did_unblock_any = false;
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bool did_wait = false;
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bool was_waited_already = false;
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ScopedSpinLock lock(m_lock);
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if (m_finalized)
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return false;
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if (flags != WaitBlocker::UnblockFlags::Terminated) {
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// First check if this state was already waited on
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for (auto& info : m_processes) {
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if (info.process == &process) {
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was_waited_already = info.was_waited;
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break;
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}
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}
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}
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do_unblock([&](Blocker& b, void*) {
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ASSERT(b.blocker_type() == Blocker::Type::Wait);
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auto& blocker = static_cast<WaitBlocker&>(b);
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if (was_waited_already && blocker.is_wait())
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return false; // This state was already waited on, do not unblock
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if (blocker.unblock(process, flags, signal, false)) {
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did_wait |= blocker.is_wait(); // anyone requesting a wait
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did_unblock_any = true;
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return true;
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}
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return false;
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});
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// If no one has waited (yet), or this wasn't a wait, or if it's anything other than
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// UnblockFlags::Terminated then add it to your list
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if (!did_unblock_any || !did_wait || flags != WaitBlocker::UnblockFlags::Terminated) {
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bool updated_existing = false;
|
|
for (auto& info : m_processes) {
|
|
if (info.process == &process) {
|
|
ASSERT(info.flags != WaitBlocker::UnblockFlags::Terminated);
|
|
info.flags = flags;
|
|
info.signal = signal;
|
|
info.was_waited = did_wait;
|
|
#ifdef WAITBLOCK_DEBUG
|
|
dbg() << "WaitBlockCondition[" << m_process << "] update " << process << " flags: " << (int)flags << " mark as waited: " << info.was_waited;
|
|
#endif
|
|
updated_existing = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!updated_existing) {
|
|
#ifdef WAITBLOCK_DEBUG
|
|
dbg() << "WaitBlockCondition[" << m_process << "] add " << process << " flags: " << (int)flags;
|
|
#endif
|
|
m_processes.append(ProcessBlockInfo(process, flags, signal));
|
|
}
|
|
}
|
|
return did_unblock_any;
|
|
}
|
|
|
|
bool Thread::WaitBlockCondition::should_add_blocker(Blocker& b, void*)
|
|
{
|
|
// NOTE: m_lock is held already!
|
|
if (m_finalized)
|
|
return false;
|
|
ASSERT(b.blocker_type() == Blocker::Type::Wait);
|
|
auto& blocker = static_cast<WaitBlocker&>(b);
|
|
// See if we can match any process immediately
|
|
for (size_t i = 0; i < m_processes.size(); i++) {
|
|
auto& info = m_processes[i];
|
|
if (blocker.unblock(info.process, info.flags, info.signal, true)) {
|
|
// Only remove the entry if UnblockFlags::Terminated
|
|
if (info.flags == Thread::WaitBlocker::UnblockFlags::Terminated && blocker.is_wait())
|
|
m_processes.remove(i);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Thread::WaitBlockCondition::finalize()
|
|
{
|
|
ScopedSpinLock lock(m_lock);
|
|
ASSERT(!m_finalized);
|
|
m_finalized = true;
|
|
|
|
// Clear the list of threads here so we can drop the references to them
|
|
m_processes.clear();
|
|
|
|
// No more waiters, drop the last reference immediately. This may
|
|
// cause us to be destructed ourselves!
|
|
ASSERT(m_process.ref_count() > 0);
|
|
m_process.unref();
|
|
}
|
|
|
|
Thread::WaitBlocker::WaitBlocker(int wait_options, idtype_t id_type, pid_t id, KResultOr<siginfo_t>& result)
|
|
: m_wait_options(wait_options)
|
|
, m_id_type(id_type)
|
|
, m_waitee_id(id)
|
|
, m_result(result)
|
|
, m_should_block(!(m_wait_options & WNOHANG))
|
|
{
|
|
switch (id_type) {
|
|
case P_PID: {
|
|
m_waitee = Process::from_pid(m_waitee_id);
|
|
if (!m_waitee || m_waitee->ppid() != Process::current()->pid()) {
|
|
m_result = KResult(-ECHILD);
|
|
m_error = true;
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case P_PGID: {
|
|
m_waitee_group = ProcessGroup::from_pgid(m_waitee_id);
|
|
if (!m_waitee_group) {
|
|
m_result = KResult(-ECHILD);
|
|
m_error = true;
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case P_ALL:
|
|
break;
|
|
default:
|
|
ASSERT_NOT_REACHED();
|
|
}
|
|
|
|
// NOTE: unblock may be called within set_block_condition, in which
|
|
// case it means that we already have a match without having to block.
|
|
// In that case set_block_condition will return false.
|
|
if (m_error || !set_block_condition(Process::current()->wait_block_condition()))
|
|
m_should_block = false;
|
|
}
|
|
|
|
void Thread::WaitBlocker::not_blocking(bool timeout_in_past)
|
|
{
|
|
ASSERT(timeout_in_past || !m_should_block);
|
|
if (!m_error)
|
|
Process::current()->wait_block_condition().try_unblock(*this);
|
|
}
|
|
|
|
void Thread::WaitBlocker::was_unblocked(bool)
|
|
{
|
|
bool got_sigchld, try_unblock;
|
|
{
|
|
ScopedSpinLock lock(m_lock);
|
|
try_unblock = !m_did_unblock;
|
|
got_sigchld = m_got_sigchild;
|
|
}
|
|
|
|
if (try_unblock)
|
|
Process::current()->wait_block_condition().try_unblock(*this);
|
|
|
|
// If we were interrupted by SIGCHLD (which gets special handling
|
|
// here) we're not going to return with EINTR. But we're going to
|
|
// deliver SIGCHLD (only) here.
|
|
auto* current_thread = Thread::current();
|
|
if (got_sigchld && current_thread->state() != State::Stopped)
|
|
current_thread->try_dispatch_one_pending_signal(SIGCHLD);
|
|
}
|
|
|
|
void Thread::WaitBlocker::do_was_disowned()
|
|
{
|
|
ASSERT(!m_did_unblock);
|
|
m_did_unblock = true;
|
|
m_result = KResult(-ECHILD);
|
|
}
|
|
|
|
void Thread::WaitBlocker::do_set_result(const siginfo_t& result)
|
|
{
|
|
ASSERT(!m_did_unblock);
|
|
m_did_unblock = true;
|
|
m_result = result;
|
|
|
|
if (do_get_interrupted_by_signal() == SIGCHLD) {
|
|
// This makes it so that wait() will return normally despite the
|
|
// fact that SIGCHLD was delivered. Calling do_clear_interrupted_by_signal
|
|
// will disable dispatching signals in Thread::block and prevent
|
|
// it from returning with EINTR. We will then manually dispatch
|
|
// SIGCHLD (and only SIGCHLD) in was_unblocked.
|
|
m_got_sigchild = true;
|
|
do_clear_interrupted_by_signal();
|
|
}
|
|
}
|
|
|
|
bool Thread::WaitBlocker::unblock(Process& process, UnblockFlags flags, u8 signal, bool from_add_blocker)
|
|
{
|
|
ASSERT(flags != UnblockFlags::Terminated || signal == 0); // signal argument should be ignored for Terminated
|
|
|
|
switch (m_id_type) {
|
|
case P_PID:
|
|
ASSERT(m_waitee);
|
|
if (process.pid() != m_waitee_id)
|
|
return false;
|
|
break;
|
|
case P_PGID:
|
|
ASSERT(m_waitee_group);
|
|
if (process.pgid() != m_waitee_group->pgid())
|
|
return false;
|
|
break;
|
|
case P_ALL:
|
|
if (flags == UnblockFlags::Disowned) {
|
|
// Generic waiter won't be unblocked by disown
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT_NOT_REACHED();
|
|
}
|
|
|
|
switch (flags) {
|
|
case UnblockFlags::Terminated:
|
|
if (!(m_wait_options & WEXITED))
|
|
return false;
|
|
break;
|
|
case UnblockFlags::Stopped:
|
|
if (!(m_wait_options & WSTOPPED))
|
|
return false;
|
|
if (!(m_wait_options & WUNTRACED) && !process.is_traced())
|
|
return false;
|
|
break;
|
|
case UnblockFlags::Continued:
|
|
if (!(m_wait_options & WCONTINUED))
|
|
return false;
|
|
if (!(m_wait_options & WUNTRACED) && !process.is_traced())
|
|
return false;
|
|
break;
|
|
case UnblockFlags::Disowned:
|
|
ScopedSpinLock lock(m_lock);
|
|
// Disowning must unblock anyone waiting for this process explicitly
|
|
if (!m_did_unblock)
|
|
do_was_disowned();
|
|
return true;
|
|
}
|
|
|
|
if (flags == UnblockFlags::Terminated) {
|
|
ASSERT(process.is_dead());
|
|
|
|
ScopedSpinLock lock(m_lock);
|
|
if (m_did_unblock)
|
|
return false;
|
|
// Up until this point, this function may have been called
|
|
// more than once!
|
|
do_set_result(process.wait_info());
|
|
} else {
|
|
siginfo_t siginfo;
|
|
memset(&siginfo, 0, sizeof(siginfo));
|
|
{
|
|
ScopedSpinLock lock(g_scheduler_lock);
|
|
// We need to gather the information before we release the sheduler lock!
|
|
siginfo.si_signo = SIGCHLD;
|
|
siginfo.si_pid = process.pid().value();
|
|
siginfo.si_uid = process.uid();
|
|
siginfo.si_status = signal;
|
|
|
|
switch (flags) {
|
|
case UnblockFlags::Terminated:
|
|
case UnblockFlags::Disowned:
|
|
ASSERT_NOT_REACHED();
|
|
case UnblockFlags::Stopped:
|
|
siginfo.si_code = CLD_STOPPED;
|
|
break;
|
|
case UnblockFlags::Continued:
|
|
siginfo.si_code = CLD_CONTINUED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ScopedSpinLock lock(m_lock);
|
|
if (m_did_unblock)
|
|
return false;
|
|
// Up until this point, this function may have been called
|
|
// more than once!
|
|
do_set_result(siginfo);
|
|
}
|
|
|
|
if (!from_add_blocker) {
|
|
// Only call unblock if we weren't called from within set_block_condition!
|
|
ASSERT(flags != UnblockFlags::Disowned);
|
|
unblock_from_blocker();
|
|
}
|
|
// Because this may be called from add_blocker, in which case we should
|
|
// not be actually trying to unblock the thread (because it hasn't actually
|
|
// been blocked yet), we need to return true anyway
|
|
return true;
|
|
}
|
|
|
|
}
|