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c59fdcc021
It's so big and chunky anyway, it's silly to expand it everywhere. This makes it a lot easier to read function disassembly dumps.
83 lines
1.5 KiB
C++
83 lines
1.5 KiB
C++
#pragma once
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#include <AK/Assertions.h>
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#include <AK/Types.h>
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#include <Kernel/Arch/i386/CPU.h>
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#include <Kernel/KSyms.h>
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#include <Kernel/Scheduler.h>
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class Thread;
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extern Thread* current;
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static inline u32 CAS(volatile u32* mem, u32 newval, u32 oldval)
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{
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u32 ret;
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asm volatile(
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"cmpxchgl %2, %1"
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: "=a"(ret), "+m"(*mem)
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: "r"(newval), "0"(oldval)
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: "cc", "memory");
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return ret;
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}
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class Lock {
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public:
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Lock(const char* name = nullptr)
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: m_name(name)
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{
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}
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~Lock() {}
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void lock();
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void unlock();
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bool unlock_if_locked();
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const char* name() const { return m_name; }
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private:
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volatile u32 m_lock { 0 };
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u32 m_level { 0 };
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Thread* m_holder { nullptr };
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const char* m_name { nullptr };
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};
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class Locker {
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public:
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[[gnu::always_inline]] inline explicit Locker(Lock& l)
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: m_lock(l)
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{
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lock();
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}
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[[gnu::always_inline]] inline ~Locker() { unlock(); }
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[[gnu::always_inline]] inline void unlock() { m_lock.unlock(); }
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[[gnu::always_inline]] inline void lock() { m_lock.lock(); }
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private:
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Lock& m_lock;
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};
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#define LOCKER(lock) Locker locker(lock)
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template<typename T>
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class Lockable {
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public:
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Lockable() {}
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Lockable(T&& resource)
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: m_resource(move(resource))
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{
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}
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Lock& lock() { return m_lock; }
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T& resource() { return m_resource; }
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T lock_and_copy()
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{
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LOCKER(m_lock);
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return m_resource;
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}
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private:
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T m_resource;
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Lock m_lock;
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};
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