ladybird/Userland/Libraries/LibGfx/ClassicStylePainter.cpp
thankyouverycool 5917545633 LibGUI+LibGfx: Let Desktop::the() set widget effects
Scrolling can now be set Coarse or Smooth system-wide, Splitter
knurls and Tab accents toggled on and off, and Menu flashing
disabled.
2022-08-09 12:08:21 +02:00

669 lines
29 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020, Sarah Taube <metalflakecobaltpaint@gmail.com>
* Copyright (c) 2021, Filiph Sandström <filiph.sandstrom@filfatstudios.com>
* Copyright (c) 2022, Cameron Youell <cameronyouell@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/StringView.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/ClassicStylePainter.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Palette.h>
namespace Gfx {
void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect, Palette const& palette, bool active, bool hovered, bool enabled, GUI::TabWidget::TabPosition position, bool in_active_window, bool accented)
{
Color base_color = palette.button();
Color highlight_color2 = palette.threed_highlight();
Color shadow_color1 = palette.threed_shadow1();
Color shadow_color2 = palette.threed_shadow2();
if (hovered && enabled && !active)
base_color = palette.hover_highlight();
PainterStateSaver saver(painter);
painter.translate(rect.location());
auto accent = palette.accent();
if (!in_active_window)
accent = accent.to_grayscale();
switch (position) {
case GUI::TabWidget::TabPosition::Top:
// Base
painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
// Top line
if (active && accented) {
painter.draw_line({ 3, 0 }, { rect.width() - 3, 0 }, accent.darkened());
painter.fill_rect_with_gradient({ 1, 1, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
painter.set_pixel({ 2, 0 }, highlight_color2);
} else {
painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
}
// Left side
painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
painter.set_pixel({ 1, 1 }, highlight_color2);
// Right side
painter.draw_line({ rect.width() - 1, 2 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
painter.draw_line({ rect.width() - 2, 2 }, { rect.width() - 2, rect.height() - 1 }, shadow_color1);
painter.set_pixel(rect.width() - 2, 1, shadow_color2);
break;
case GUI::TabWidget::TabPosition::Bottom:
// Base
painter.fill_rect({ 0, 0, rect.width() - 1, rect.height() }, base_color);
// Bottom line
if (active && accented) {
painter.fill_rect_with_gradient({ 1, rect.height() - 3, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, accent.darkened());
} else {
painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, shadow_color2);
}
// Left side
painter.draw_line({ 0, 0 }, { 0, rect.height() - 3 }, highlight_color2);
painter.set_pixel({ 1, rect.height() - 2 }, highlight_color2);
// Right side
painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 3 }, shadow_color2);
painter.draw_line({ rect.width() - 2, 0 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
painter.set_pixel({ rect.width() - 2, rect.height() - 2 }, shadow_color2);
break;
case GUI::TabWidget::TabPosition::Left:
// Base tab
painter.fill_rect({ 1, 1, rect.width(), rect.height() - 1 }, base_color);
painter.draw_line({ 2, 0 }, { rect.width(), 0 }, highlight_color2);
painter.draw_line({ 2, rect.height() - 1 }, { rect.width(), rect.height() - 1 }, shadow_color2);
// If the tab is active, draw the accent line
if (active && accented) {
painter.fill_rect_with_gradient({ 1, 1, 2, rect.height() - 2 }, accent, accent.lightened(1.5f));
painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, accent.darkened());
} else {
painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, highlight_color2);
painter.draw_line({ rect.width(), 1 }, { rect.width(), rect.height() - 1 }, shadow_color1);
}
// Make appear as if the tab is rounded
painter.set_pixel({ 1, 1 }, highlight_color2);
painter.set_pixel({ 1, rect.height() - 2 }, shadow_color2);
break;
case GUI::TabWidget::TabPosition::Right:
// Base tab
painter.fill_rect({ 0, 1, rect.width() - 1, rect.height() - 1 }, base_color);
painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 2, rect.height() - 1 }, shadow_color2);
// If the tab is active, draw the accent line
if (active && accented) {
painter.fill_rect_with_gradient({ rect.width() - 2, 1, 2, rect.height() - 2 }, accent.lightened(1.5f), accent);
painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, accent.darkened());
} else {
painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, shadow_color2);
painter.draw_line({ 0, 0 }, { 0, rect.height() - 1 }, shadow_color1);
}
// Make appear as if the tab is rounded
painter.set_pixel({ rect.width() - 1, 1 }, shadow_color1);
painter.set_pixel({ rect.width() - 1, rect.height() - 2 }, shadow_color2);
break;
}
}
static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused, bool default_button)
{
Color button_color = palette.button();
Color highlight_color = palette.threed_highlight();
Color shadow_color1 = palette.threed_shadow1();
Color shadow_color2 = palette.threed_shadow2();
if (checked && enabled) {
if (hovered)
button_color = palette.hover_highlight();
else
button_color = palette.button();
} else if (hovered && enabled)
button_color = palette.hover_highlight();
PainterStateSaver saver(painter);
auto rect = a_rect;
if (focused || default_button) {
painter.draw_rect(a_rect, palette.threed_shadow2());
rect.shrink(2, 2);
}
painter.translate(rect.location());
if (pressed || checked) {
// Base
Gfx::IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
if (checked && !pressed)
painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), palette.button());
else
painter.fill_rect(base_rect, button_color);
// Top shadow
painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2);
painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2);
// Sunken shadow
painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1);
painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1);
// Outer highlight
painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color);
painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color);
// Inner highlight
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button());
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button());
} else {
// Base
painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);
// Top highlight
if (style == ButtonStyle::Normal) {
painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);
} else if (style == ButtonStyle::ThickCap) {
painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
painter.draw_line({ 1, 1 }, { 1, rect.height() - 2 }, highlight_color);
}
// Outer shadow
painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
// Inner shadow
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
}
}
void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button)
{
if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused, default_button);
if (button_style == ButtonStyle::Coolbar && !enabled)
return;
Color button_color = palette.button();
Color highlight_color = palette.threed_highlight();
Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2();
PainterStateSaver saver(painter);
painter.translate(rect.location());
if (pressed || checked) {
// Base
IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
if (button_style == ButtonStyle::Coolbar) {
if (checked && !pressed) {
painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color());
} else {
painter.fill_rect(base_rect, button_color);
}
}
// Sunken shadow
painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
// Bottom highlight
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
} else if (hovered) {
if (button_style == ButtonStyle::Coolbar) {
// Base
painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
}
// Top highlight
painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
// Bottom shadow
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
}
}
void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
{
if (shape == Gfx::FrameShape::NoFrame)
return;
if (shape == FrameShape::Window) {
StylePainter::paint_window_frame(painter, rect, palette);
return;
}
Color top_left_color;
Color bottom_right_color;
Color dark_shade = palette.threed_shadow1();
Color light_shade = palette.threed_highlight();
if (shape == FrameShape::Container && thickness >= 2) {
if (shadow == FrameShadow::Raised) {
dark_shade = palette.threed_shadow2();
}
}
if (shadow == FrameShadow::Raised) {
top_left_color = light_shade;
bottom_right_color = dark_shade;
} else if (shadow == FrameShadow::Sunken) {
top_left_color = dark_shade;
bottom_right_color = light_shade;
} else if (shadow == FrameShadow::Plain) {
top_left_color = dark_shade;
bottom_right_color = dark_shade;
}
if (thickness >= 1) {
painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
if (shape != FrameShape::Panel || !skip_vertical_lines) {
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
}
}
if (shape == FrameShape::Container && thickness >= 2) {
Color top_left_color;
Color bottom_right_color;
Color dark_shade = palette.threed_shadow2();
Color light_shade = palette.button();
if (shadow == FrameShadow::Raised) {
dark_shade = palette.threed_shadow1();
top_left_color = light_shade;
bottom_right_color = dark_shade;
} else if (shadow == FrameShadow::Sunken) {
top_left_color = dark_shade;
bottom_right_color = light_shade;
} else if (shadow == FrameShadow::Plain) {
top_left_color = dark_shade;
bottom_right_color = dark_shade;
}
IntRect inner_container_frame_rect = rect.shrunken(2, 2);
painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
}
if (shape == FrameShape::Box && thickness >= 2) {
swap(top_left_color, bottom_right_color);
IntRect inner_rect = rect.shrunken(2, 2);
painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
}
}
void ClassicStylePainter::paint_window_frame(Painter& painter, IntRect const& rect, Palette const& palette)
{
Color base_color = palette.button();
Color dark_shade = palette.threed_shadow2();
Color mid_shade = palette.threed_shadow1();
Color light_shade = palette.threed_highlight();
auto border_thickness = palette.window_border_thickness();
auto border_radius = palette.window_border_radius();
if (border_radius > 0) {
// FIXME: This will draw "useless" pixels that'll get drawn over by the window contents.
// preferably we should just remove the corner pixels from the completely drawn window
// but I don't know how to do that yet. :^)
AntiAliasingPainter aa_painter { painter };
aa_painter.fill_rect_with_rounded_corners(rect, base_color, border_radius);
return;
}
painter.draw_rect_with_thickness({ rect.x() + border_thickness / 2,
rect.y() + border_thickness / 2,
rect.width() - border_thickness,
rect.height() - border_thickness },
base_color, border_thickness);
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-3, 3), base_color);
painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -3), base_color);
painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
painter.draw_line(rect.top_right().translated(-3, 3), rect.bottom_right().translated(-3, -3), base_color);
painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
}
void ClassicStylePainter::paint_progressbar(Painter& painter, IntRect const& rect, Palette const& palette, int min, int max, int value, StringView text, Orientation orientation)
{
// First we fill the entire widget with the gradient. This incurs a bit of
// overdraw but ensures a consistent look throughout the progression.
Color start_color = palette.active_window_border1();
Color end_color = palette.active_window_border2();
painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);
if (!text.is_null()) {
painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
}
float range_size = max - min;
float progress = (value - min) / range_size;
// Then we carve out a hole in the remaining part of the widget.
// We draw the text a third time, clipped and inverse, for sharp contrast.
IntRect hole_rect;
if (orientation == Orientation::Horizontal) {
float progress_width = progress * rect.width();
hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
} else {
float progress_height = progress * rect.height();
hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
}
hole_rect.translate_by(rect.location());
hole_rect.set_right_without_resize(rect.right());
PainterStateSaver saver(painter);
painter.fill_rect(hole_rect, palette.base());
painter.add_clip_rect(hole_rect);
if (!text.is_null())
painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
}
void ClassicStylePainter::paint_radio_button(Painter& painter, IntRect const& a_rect, Palette const& palette, bool is_checked, bool is_being_pressed)
{
// Outer top left arc, starting at bottom left point.
constexpr Gfx::IntPoint outer_top_left_arc[] = {
{ 1, 9 },
{ 1, 8 },
{ 0, 7 },
{ 0, 6 },
{ 0, 5 },
{ 0, 4 },
{ 1, 3 },
{ 1, 2 },
{ 2, 1 },
{ 3, 1 },
{ 4, 0 },
{ 5, 0 },
{ 6, 0 },
{ 7, 0 },
{ 8, 1 },
{ 9, 1 },
};
// Outer bottom right arc, starting at top right point.
constexpr Gfx::IntPoint outer_bottom_right_arc[] = {
{ 10, 2 },
{ 10, 3 },
{ 11, 4 },
{ 11, 5 },
{ 11, 6 },
{ 11, 7 },
{ 10, 8 },
{ 10, 9 },
{ 9, 10 },
{ 8, 10 },
{ 7, 11 },
{ 6, 11 },
{ 5, 11 },
{ 4, 11 },
{ 3, 10 },
{ 2, 10 },
};
// Inner top left arc, starting at bottom left point.
constexpr Gfx::IntPoint inner_top_left_arc[] = {
{ 2, 8 },
{ 1, 7 },
{ 1, 6 },
{ 1, 5 },
{ 1, 4 },
{ 2, 3 },
{ 2, 2 },
{ 3, 2 },
{ 3, 2 },
{ 3, 2 },
{ 3, 2 },
{ 4, 1 },
{ 5, 1 },
{ 6, 1 },
{ 7, 1 },
{ 8, 2 },
{ 9, 2 },
};
// Inner bottom right arc, starting at top right point.
constexpr Gfx::IntPoint inner_bottom_right_arc[] = {
{ 9, 3 },
{ 10, 4 },
{ 10, 5 },
{ 10, 6 },
{ 10, 7 },
{ 9, 8 },
{ 9, 9 },
{ 8, 9 },
{ 7, 10 },
{ 6, 10 },
{ 5, 10 },
{ 4, 10 },
{ 3, 9 },
{ 2, 9 },
};
// Inner "being pressed" circle, starting at top left corner point.
constexpr Gfx::IntPoint inner_being_pressed_circle[] = {
{ 3, 3 },
{ 4, 2 },
{ 5, 2 },
{ 6, 2 },
{ 7, 2 },
{ 8, 3 },
{ 9, 4 },
{ 9, 5 },
{ 9, 6 },
{ 9, 7 },
{ 8, 8 },
{ 7, 9 },
{ 6, 9 },
{ 5, 9 },
{ 4, 9 },
{ 3, 8 },
{ 2, 7 },
{ 2, 6 },
{ 2, 5 },
{ 2, 4 },
};
// Inner "checked" circle, starting at top left.
constexpr Gfx::IntPoint checked_circle[] = {
{ 5, 4 },
{ 6, 4 },
{ 4, 5 },
{ 5, 5 },
{ 6, 5 },
{ 7, 5 },
{ 4, 6 },
{ 5, 6 },
{ 6, 6 },
{ 7, 6 },
{ 5, 7 },
{ 6, 7 },
};
// FIXME: Support radio buttons at any size.
Gfx::IntRect rect { a_rect.x(), a_rect.y(), 12, 12 };
auto set_pixels = [&](auto const& points, Gfx::Color color) {
for (auto const& p : points) {
painter.set_pixel(rect.location().translated(p), color);
}
};
// Fill center with base color
painter.fill_rect(rect.shrunken(4, 4), palette.base());
set_pixels(outer_top_left_arc, palette.threed_shadow1());
set_pixels(outer_bottom_right_arc, palette.threed_highlight());
set_pixels(inner_top_left_arc, palette.threed_shadow2());
set_pixels(inner_bottom_right_arc, palette.button());
if (is_being_pressed) {
set_pixels(inner_being_pressed_circle, palette.threed_shadow1());
}
if (is_checked) {
set_pixels(checked_circle, palette.base_text());
}
}
static constexpr Gfx::CharacterBitmap s_checked_bitmap {
" "
" # "
" ## "
" ### "
" ## ### "
" ##### "
" ### "
" # "
" "sv,
9, 9
};
void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
{
painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);
if (is_being_pressed) {
// FIXME: This color should not be hard-coded.
painter.draw_rect(rect.shrunken(4, 4), Color::MidGray);
}
if (is_checked) {
painter.draw_bitmap(rect.shrunken(4, 4).location(), s_checked_bitmap, is_enabled ? palette.base_text() : palette.threed_shadow1());
}
}
void ClassicStylePainter::paint_transparency_grid(Painter& painter, IntRect const& rect, Palette const& palette)
{
painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base());
}
void ClassicStylePainter::paint_simple_rect_shadow(Painter& painter, IntRect const& containing_rect, Bitmap const& shadow_bitmap, bool shadow_includes_frame, bool fill_content)
{
// The layout of the shadow_bitmap is defined like this:
// +---------+----+---------+----+----+----+
// | TL | T | TR | LT | L | LB |
// +---------+----+---------+----+----+----+
// | BL | B | BR | RT | R | RB |
// +---------+----+---------+----+----+----+
// Located strictly on the top or bottom of the rectangle, above or below of the content:
// TL = top-left T = top TR = top-right
// BL = bottom-left B = bottom BR = bottom-right
// Located on the left or right of the rectangle, but not above or below of the content:
// LT = left-top L = left LB = left-bottom
// RT = right-top R = right RB = right-bottom
// So, the bitmap has two rows and 6 column, two of which are twice as wide.
// The height divided by two defines a cell size, and width of each
// column must be the same as the height of the cell, except for the
// first and third column, which are twice as wide.
// If fill_content is true, it will use the RGBA color of right-bottom pixel of TL to fill the rectangle enclosed
if (shadow_bitmap.height() % 2 != 0) {
dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
return;
}
auto base_size = shadow_bitmap.height() / 2;
if (shadow_bitmap.width() != base_size * (6 + 2)) {
if (shadow_bitmap.width() % base_size != 0)
dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
else
dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
return;
}
// The containing_rect should have been inflated appropriately
VERIFY(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
auto sides_height = containing_rect.height() - 2 * base_size;
auto half_height = sides_height / 2;
auto containing_horizontal_rect = containing_rect;
int horizontal_shift = 0;
if (half_height < base_size && !shadow_includes_frame) {
// If the height is too small we need to shift the left/right accordingly, unless the shadow includes portions of the frame
horizontal_shift = base_size - half_height;
containing_horizontal_rect.set_left(containing_horizontal_rect.left() + horizontal_shift);
containing_horizontal_rect.set_right(containing_horizontal_rect.right() - 2 * horizontal_shift);
}
auto half_width = containing_horizontal_rect.width() / 2;
int corner_piece_width = min(containing_horizontal_rect.width() / 2, base_size * 2);
int left_corners_right = containing_horizontal_rect.left() + corner_piece_width;
int right_corners_left = max(containing_horizontal_rect.right() - corner_piece_width + 1, left_corners_right + 1);
auto paint_horizontal = [&](int y, int src_row) {
if (half_width <= 0)
return;
Gfx::PainterStateSaver save(painter);
painter.add_clip_rect({ containing_horizontal_rect.left(), y, containing_horizontal_rect.width(), base_size });
painter.blit({ containing_horizontal_rect.left(), y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
painter.blit({ right_corners_left, y }, shadow_bitmap, { 5 * base_size - corner_piece_width, src_row * base_size, corner_piece_width, base_size });
for (int x = left_corners_right; x < right_corners_left; x += base_size) {
auto width = min(right_corners_left - x, base_size);
painter.blit({ x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
}
};
paint_horizontal(containing_rect.top(), 0);
paint_horizontal(containing_rect.bottom() - base_size + 1, 1);
int corner_piece_height = min(half_height, base_size);
int top_corners_bottom = base_size + corner_piece_height;
int bottom_corners_top = base_size + max(half_height, sides_height - corner_piece_height);
auto paint_vertical = [&](int x, int src_row, int hshift, int hsrcshift) {
Gfx::PainterStateSaver save(painter);
painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
painter.blit({ x + hshift, containing_rect.top() + top_corners_bottom - corner_piece_height }, shadow_bitmap, { base_size * 5 + hsrcshift, src_row * base_size, base_size - hsrcshift, corner_piece_height });
painter.blit({ x + hshift, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7 + hsrcshift, src_row * base_size + base_size - corner_piece_height, base_size - hsrcshift, corner_piece_height });
for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
auto height = min(bottom_corners_top - y, base_size);
painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
}
};
paint_vertical(containing_rect.left(), 0, horizontal_shift, 0);
if (shadow_includes_frame)
horizontal_shift = 0; // TODO: fix off-by-one on rectangles barely wide enough
paint_vertical(containing_rect.right() - base_size + 1, 1, 0, horizontal_shift);
if (fill_content) {
// Fill the enclosed rectangle with the RGBA color of the right-bottom pixel of the TL tile
auto inner_rect = containing_rect.shrunken(2 * base_size, 2 * base_size);
if (!inner_rect.is_empty())
painter.fill_rect(inner_rect, shadow_bitmap.get_pixel(2 * base_size - 1, base_size - 1));
}
}
}