mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-10 13:00:29 +03:00
5917545633
Scrolling can now be set Coarse or Smooth system-wide, Splitter knurls and Tab accents toggled on and off, and Menu flashing disabled.
669 lines
29 KiB
C++
669 lines
29 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020, Sarah Taube <metalflakecobaltpaint@gmail.com>
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* Copyright (c) 2021, Filiph Sandström <filiph.sandstrom@filfatstudios.com>
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* Copyright (c) 2022, Cameron Youell <cameronyouell@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StringView.h>
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/CharacterBitmap.h>
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#include <LibGfx/ClassicStylePainter.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Palette.h>
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namespace Gfx {
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void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect, Palette const& palette, bool active, bool hovered, bool enabled, GUI::TabWidget::TabPosition position, bool in_active_window, bool accented)
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{
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Color base_color = palette.button();
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Color highlight_color2 = palette.threed_highlight();
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Color shadow_color1 = palette.threed_shadow1();
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Color shadow_color2 = palette.threed_shadow2();
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if (hovered && enabled && !active)
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base_color = palette.hover_highlight();
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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auto accent = palette.accent();
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if (!in_active_window)
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accent = accent.to_grayscale();
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switch (position) {
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case GUI::TabWidget::TabPosition::Top:
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// Base
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painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
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// Top line
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if (active && accented) {
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painter.draw_line({ 3, 0 }, { rect.width() - 3, 0 }, accent.darkened());
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painter.fill_rect_with_gradient({ 1, 1, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
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painter.set_pixel({ 2, 0 }, highlight_color2);
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} else {
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painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
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}
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// Left side
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painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
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painter.set_pixel({ 1, 1 }, highlight_color2);
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// Right side
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painter.draw_line({ rect.width() - 1, 2 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
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painter.draw_line({ rect.width() - 2, 2 }, { rect.width() - 2, rect.height() - 1 }, shadow_color1);
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painter.set_pixel(rect.width() - 2, 1, shadow_color2);
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break;
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case GUI::TabWidget::TabPosition::Bottom:
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// Base
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painter.fill_rect({ 0, 0, rect.width() - 1, rect.height() }, base_color);
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// Bottom line
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if (active && accented) {
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painter.fill_rect_with_gradient({ 1, rect.height() - 3, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
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painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, accent.darkened());
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} else {
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painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, shadow_color2);
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}
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// Left side
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painter.draw_line({ 0, 0 }, { 0, rect.height() - 3 }, highlight_color2);
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painter.set_pixel({ 1, rect.height() - 2 }, highlight_color2);
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// Right side
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painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 3 }, shadow_color2);
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painter.draw_line({ rect.width() - 2, 0 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
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painter.set_pixel({ rect.width() - 2, rect.height() - 2 }, shadow_color2);
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break;
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case GUI::TabWidget::TabPosition::Left:
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// Base tab
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painter.fill_rect({ 1, 1, rect.width(), rect.height() - 1 }, base_color);
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painter.draw_line({ 2, 0 }, { rect.width(), 0 }, highlight_color2);
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painter.draw_line({ 2, rect.height() - 1 }, { rect.width(), rect.height() - 1 }, shadow_color2);
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// If the tab is active, draw the accent line
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if (active && accented) {
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painter.fill_rect_with_gradient({ 1, 1, 2, rect.height() - 2 }, accent, accent.lightened(1.5f));
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painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, accent.darkened());
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} else {
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painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, highlight_color2);
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painter.draw_line({ rect.width(), 1 }, { rect.width(), rect.height() - 1 }, shadow_color1);
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}
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// Make appear as if the tab is rounded
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painter.set_pixel({ 1, 1 }, highlight_color2);
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painter.set_pixel({ 1, rect.height() - 2 }, shadow_color2);
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break;
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case GUI::TabWidget::TabPosition::Right:
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// Base tab
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painter.fill_rect({ 0, 1, rect.width() - 1, rect.height() - 1 }, base_color);
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painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
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painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 2, rect.height() - 1 }, shadow_color2);
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// If the tab is active, draw the accent line
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if (active && accented) {
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painter.fill_rect_with_gradient({ rect.width() - 2, 1, 2, rect.height() - 2 }, accent.lightened(1.5f), accent);
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painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, accent.darkened());
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} else {
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painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, shadow_color2);
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painter.draw_line({ 0, 0 }, { 0, rect.height() - 1 }, shadow_color1);
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}
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// Make appear as if the tab is rounded
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painter.set_pixel({ rect.width() - 1, 1 }, shadow_color1);
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painter.set_pixel({ rect.width() - 1, rect.height() - 2 }, shadow_color2);
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break;
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}
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}
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static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused, bool default_button)
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{
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Color button_color = palette.button();
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Color highlight_color = palette.threed_highlight();
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Color shadow_color1 = palette.threed_shadow1();
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Color shadow_color2 = palette.threed_shadow2();
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if (checked && enabled) {
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if (hovered)
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button_color = palette.hover_highlight();
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else
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button_color = palette.button();
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} else if (hovered && enabled)
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button_color = palette.hover_highlight();
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PainterStateSaver saver(painter);
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auto rect = a_rect;
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if (focused || default_button) {
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painter.draw_rect(a_rect, palette.threed_shadow2());
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rect.shrink(2, 2);
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}
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painter.translate(rect.location());
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if (pressed || checked) {
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// Base
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Gfx::IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
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if (checked && !pressed)
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painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), palette.button());
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else
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painter.fill_rect(base_rect, button_color);
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// Top shadow
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painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2);
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painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2);
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// Sunken shadow
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painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1);
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// Outer highlight
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painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color);
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painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color);
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// Inner highlight
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button());
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button());
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} else {
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// Base
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painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);
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// Top highlight
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if (style == ButtonStyle::Normal) {
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painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
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painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);
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} else if (style == ButtonStyle::ThickCap) {
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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painter.draw_line({ 1, 1 }, { 1, rect.height() - 2 }, highlight_color);
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}
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// Outer shadow
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painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
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painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
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// Inner shadow
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
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}
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}
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void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button)
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{
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if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
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return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused, default_button);
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if (button_style == ButtonStyle::Coolbar && !enabled)
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return;
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Color button_color = palette.button();
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Color highlight_color = palette.threed_highlight();
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Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2();
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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if (pressed || checked) {
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// Base
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IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
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if (button_style == ButtonStyle::Coolbar) {
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if (checked && !pressed) {
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painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color());
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} else {
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painter.fill_rect(base_rect, button_color);
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}
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}
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// Sunken shadow
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
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// Bottom highlight
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
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} else if (hovered) {
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if (button_style == ButtonStyle::Coolbar) {
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// Base
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painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
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}
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// Top highlight
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
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// Bottom shadow
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
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}
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}
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void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
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{
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if (shape == Gfx::FrameShape::NoFrame)
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return;
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if (shape == FrameShape::Window) {
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StylePainter::paint_window_frame(painter, rect, palette);
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return;
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}
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Color top_left_color;
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Color bottom_right_color;
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Color dark_shade = palette.threed_shadow1();
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Color light_shade = palette.threed_highlight();
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if (shape == FrameShape::Container && thickness >= 2) {
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if (shadow == FrameShadow::Raised) {
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dark_shade = palette.threed_shadow2();
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}
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}
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if (shadow == FrameShadow::Raised) {
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top_left_color = light_shade;
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bottom_right_color = dark_shade;
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} else if (shadow == FrameShadow::Sunken) {
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top_left_color = dark_shade;
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bottom_right_color = light_shade;
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} else if (shadow == FrameShadow::Plain) {
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top_left_color = dark_shade;
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bottom_right_color = dark_shade;
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}
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if (thickness >= 1) {
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painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
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if (shape != FrameShape::Panel || !skip_vertical_lines) {
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
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painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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}
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if (shape == FrameShape::Container && thickness >= 2) {
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Color top_left_color;
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Color bottom_right_color;
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Color dark_shade = palette.threed_shadow2();
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Color light_shade = palette.button();
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if (shadow == FrameShadow::Raised) {
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dark_shade = palette.threed_shadow1();
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top_left_color = light_shade;
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bottom_right_color = dark_shade;
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} else if (shadow == FrameShadow::Sunken) {
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top_left_color = dark_shade;
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bottom_right_color = light_shade;
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} else if (shadow == FrameShadow::Plain) {
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top_left_color = dark_shade;
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bottom_right_color = dark_shade;
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}
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IntRect inner_container_frame_rect = rect.shrunken(2, 2);
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painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
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painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
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painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
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painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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if (shape == FrameShape::Box && thickness >= 2) {
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swap(top_left_color, bottom_right_color);
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IntRect inner_rect = rect.shrunken(2, 2);
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painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
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painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
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painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
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painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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}
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void ClassicStylePainter::paint_window_frame(Painter& painter, IntRect const& rect, Palette const& palette)
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{
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Color base_color = palette.button();
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Color dark_shade = palette.threed_shadow2();
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Color mid_shade = palette.threed_shadow1();
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Color light_shade = palette.threed_highlight();
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auto border_thickness = palette.window_border_thickness();
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auto border_radius = palette.window_border_radius();
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if (border_radius > 0) {
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// FIXME: This will draw "useless" pixels that'll get drawn over by the window contents.
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// preferably we should just remove the corner pixels from the completely drawn window
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// but I don't know how to do that yet. :^)
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AntiAliasingPainter aa_painter { painter };
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aa_painter.fill_rect_with_rounded_corners(rect, base_color, border_radius);
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return;
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}
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painter.draw_rect_with_thickness({ rect.x() + border_thickness / 2,
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rect.y() + border_thickness / 2,
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rect.width() - border_thickness,
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rect.height() - border_thickness },
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base_color, border_thickness);
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
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painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
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painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
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painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
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painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
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painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-3, 3), base_color);
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painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -3), base_color);
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painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
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painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
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painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
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painter.draw_line(rect.top_right().translated(-3, 3), rect.bottom_right().translated(-3, -3), base_color);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
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painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
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painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
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painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
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}
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void ClassicStylePainter::paint_progressbar(Painter& painter, IntRect const& rect, Palette const& palette, int min, int max, int value, StringView text, Orientation orientation)
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{
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// First we fill the entire widget with the gradient. This incurs a bit of
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// overdraw but ensures a consistent look throughout the progression.
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Color start_color = palette.active_window_border1();
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Color end_color = palette.active_window_border2();
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painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);
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if (!text.is_null()) {
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painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
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painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
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}
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float range_size = max - min;
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float progress = (value - min) / range_size;
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// Then we carve out a hole in the remaining part of the widget.
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// We draw the text a third time, clipped and inverse, for sharp contrast.
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IntRect hole_rect;
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if (orientation == Orientation::Horizontal) {
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float progress_width = progress * rect.width();
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hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
|
|
} else {
|
|
float progress_height = progress * rect.height();
|
|
hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
|
|
}
|
|
hole_rect.translate_by(rect.location());
|
|
hole_rect.set_right_without_resize(rect.right());
|
|
PainterStateSaver saver(painter);
|
|
painter.fill_rect(hole_rect, palette.base());
|
|
|
|
painter.add_clip_rect(hole_rect);
|
|
if (!text.is_null())
|
|
painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
|
|
}
|
|
|
|
void ClassicStylePainter::paint_radio_button(Painter& painter, IntRect const& a_rect, Palette const& palette, bool is_checked, bool is_being_pressed)
|
|
{
|
|
// Outer top left arc, starting at bottom left point.
|
|
constexpr Gfx::IntPoint outer_top_left_arc[] = {
|
|
{ 1, 9 },
|
|
{ 1, 8 },
|
|
{ 0, 7 },
|
|
{ 0, 6 },
|
|
{ 0, 5 },
|
|
{ 0, 4 },
|
|
{ 1, 3 },
|
|
{ 1, 2 },
|
|
{ 2, 1 },
|
|
{ 3, 1 },
|
|
{ 4, 0 },
|
|
{ 5, 0 },
|
|
{ 6, 0 },
|
|
{ 7, 0 },
|
|
{ 8, 1 },
|
|
{ 9, 1 },
|
|
};
|
|
|
|
// Outer bottom right arc, starting at top right point.
|
|
constexpr Gfx::IntPoint outer_bottom_right_arc[] = {
|
|
{ 10, 2 },
|
|
{ 10, 3 },
|
|
{ 11, 4 },
|
|
{ 11, 5 },
|
|
{ 11, 6 },
|
|
{ 11, 7 },
|
|
{ 10, 8 },
|
|
{ 10, 9 },
|
|
{ 9, 10 },
|
|
{ 8, 10 },
|
|
{ 7, 11 },
|
|
{ 6, 11 },
|
|
{ 5, 11 },
|
|
{ 4, 11 },
|
|
{ 3, 10 },
|
|
{ 2, 10 },
|
|
};
|
|
|
|
// Inner top left arc, starting at bottom left point.
|
|
constexpr Gfx::IntPoint inner_top_left_arc[] = {
|
|
{ 2, 8 },
|
|
{ 1, 7 },
|
|
{ 1, 6 },
|
|
{ 1, 5 },
|
|
{ 1, 4 },
|
|
{ 2, 3 },
|
|
{ 2, 2 },
|
|
{ 3, 2 },
|
|
{ 3, 2 },
|
|
{ 3, 2 },
|
|
{ 3, 2 },
|
|
{ 4, 1 },
|
|
{ 5, 1 },
|
|
{ 6, 1 },
|
|
{ 7, 1 },
|
|
{ 8, 2 },
|
|
{ 9, 2 },
|
|
};
|
|
|
|
// Inner bottom right arc, starting at top right point.
|
|
constexpr Gfx::IntPoint inner_bottom_right_arc[] = {
|
|
{ 9, 3 },
|
|
{ 10, 4 },
|
|
{ 10, 5 },
|
|
{ 10, 6 },
|
|
{ 10, 7 },
|
|
{ 9, 8 },
|
|
{ 9, 9 },
|
|
{ 8, 9 },
|
|
{ 7, 10 },
|
|
{ 6, 10 },
|
|
{ 5, 10 },
|
|
{ 4, 10 },
|
|
{ 3, 9 },
|
|
{ 2, 9 },
|
|
};
|
|
|
|
// Inner "being pressed" circle, starting at top left corner point.
|
|
constexpr Gfx::IntPoint inner_being_pressed_circle[] = {
|
|
{ 3, 3 },
|
|
{ 4, 2 },
|
|
{ 5, 2 },
|
|
{ 6, 2 },
|
|
{ 7, 2 },
|
|
{ 8, 3 },
|
|
{ 9, 4 },
|
|
{ 9, 5 },
|
|
{ 9, 6 },
|
|
{ 9, 7 },
|
|
{ 8, 8 },
|
|
{ 7, 9 },
|
|
{ 6, 9 },
|
|
{ 5, 9 },
|
|
{ 4, 9 },
|
|
{ 3, 8 },
|
|
{ 2, 7 },
|
|
{ 2, 6 },
|
|
{ 2, 5 },
|
|
{ 2, 4 },
|
|
};
|
|
|
|
// Inner "checked" circle, starting at top left.
|
|
constexpr Gfx::IntPoint checked_circle[] = {
|
|
{ 5, 4 },
|
|
{ 6, 4 },
|
|
{ 4, 5 },
|
|
{ 5, 5 },
|
|
{ 6, 5 },
|
|
{ 7, 5 },
|
|
{ 4, 6 },
|
|
{ 5, 6 },
|
|
{ 6, 6 },
|
|
{ 7, 6 },
|
|
{ 5, 7 },
|
|
{ 6, 7 },
|
|
};
|
|
|
|
// FIXME: Support radio buttons at any size.
|
|
Gfx::IntRect rect { a_rect.x(), a_rect.y(), 12, 12 };
|
|
|
|
auto set_pixels = [&](auto const& points, Gfx::Color color) {
|
|
for (auto const& p : points) {
|
|
painter.set_pixel(rect.location().translated(p), color);
|
|
}
|
|
};
|
|
|
|
// Fill center with base color
|
|
painter.fill_rect(rect.shrunken(4, 4), palette.base());
|
|
|
|
set_pixels(outer_top_left_arc, palette.threed_shadow1());
|
|
set_pixels(outer_bottom_right_arc, palette.threed_highlight());
|
|
set_pixels(inner_top_left_arc, palette.threed_shadow2());
|
|
set_pixels(inner_bottom_right_arc, palette.button());
|
|
if (is_being_pressed) {
|
|
set_pixels(inner_being_pressed_circle, palette.threed_shadow1());
|
|
}
|
|
if (is_checked) {
|
|
set_pixels(checked_circle, palette.base_text());
|
|
}
|
|
}
|
|
|
|
static constexpr Gfx::CharacterBitmap s_checked_bitmap {
|
|
" "
|
|
" # "
|
|
" ## "
|
|
" ### "
|
|
" ## ### "
|
|
" ##### "
|
|
" ### "
|
|
" # "
|
|
" "sv,
|
|
9, 9
|
|
};
|
|
|
|
void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
|
|
{
|
|
painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
|
|
paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);
|
|
|
|
if (is_being_pressed) {
|
|
// FIXME: This color should not be hard-coded.
|
|
painter.draw_rect(rect.shrunken(4, 4), Color::MidGray);
|
|
}
|
|
|
|
if (is_checked) {
|
|
painter.draw_bitmap(rect.shrunken(4, 4).location(), s_checked_bitmap, is_enabled ? palette.base_text() : palette.threed_shadow1());
|
|
}
|
|
}
|
|
|
|
void ClassicStylePainter::paint_transparency_grid(Painter& painter, IntRect const& rect, Palette const& palette)
|
|
{
|
|
painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base());
|
|
}
|
|
|
|
void ClassicStylePainter::paint_simple_rect_shadow(Painter& painter, IntRect const& containing_rect, Bitmap const& shadow_bitmap, bool shadow_includes_frame, bool fill_content)
|
|
{
|
|
// The layout of the shadow_bitmap is defined like this:
|
|
// +---------+----+---------+----+----+----+
|
|
// | TL | T | TR | LT | L | LB |
|
|
// +---------+----+---------+----+----+----+
|
|
// | BL | B | BR | RT | R | RB |
|
|
// +---------+----+---------+----+----+----+
|
|
// Located strictly on the top or bottom of the rectangle, above or below of the content:
|
|
// TL = top-left T = top TR = top-right
|
|
// BL = bottom-left B = bottom BR = bottom-right
|
|
// Located on the left or right of the rectangle, but not above or below of the content:
|
|
// LT = left-top L = left LB = left-bottom
|
|
// RT = right-top R = right RB = right-bottom
|
|
// So, the bitmap has two rows and 6 column, two of which are twice as wide.
|
|
// The height divided by two defines a cell size, and width of each
|
|
// column must be the same as the height of the cell, except for the
|
|
// first and third column, which are twice as wide.
|
|
// If fill_content is true, it will use the RGBA color of right-bottom pixel of TL to fill the rectangle enclosed
|
|
if (shadow_bitmap.height() % 2 != 0) {
|
|
dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
|
|
return;
|
|
}
|
|
auto base_size = shadow_bitmap.height() / 2;
|
|
if (shadow_bitmap.width() != base_size * (6 + 2)) {
|
|
if (shadow_bitmap.width() % base_size != 0)
|
|
dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
|
|
else
|
|
dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
|
|
return;
|
|
}
|
|
|
|
// The containing_rect should have been inflated appropriately
|
|
VERIFY(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
|
|
|
|
auto sides_height = containing_rect.height() - 2 * base_size;
|
|
auto half_height = sides_height / 2;
|
|
auto containing_horizontal_rect = containing_rect;
|
|
|
|
int horizontal_shift = 0;
|
|
if (half_height < base_size && !shadow_includes_frame) {
|
|
// If the height is too small we need to shift the left/right accordingly, unless the shadow includes portions of the frame
|
|
horizontal_shift = base_size - half_height;
|
|
containing_horizontal_rect.set_left(containing_horizontal_rect.left() + horizontal_shift);
|
|
containing_horizontal_rect.set_right(containing_horizontal_rect.right() - 2 * horizontal_shift);
|
|
}
|
|
auto half_width = containing_horizontal_rect.width() / 2;
|
|
int corner_piece_width = min(containing_horizontal_rect.width() / 2, base_size * 2);
|
|
int left_corners_right = containing_horizontal_rect.left() + corner_piece_width;
|
|
int right_corners_left = max(containing_horizontal_rect.right() - corner_piece_width + 1, left_corners_right + 1);
|
|
auto paint_horizontal = [&](int y, int src_row) {
|
|
if (half_width <= 0)
|
|
return;
|
|
Gfx::PainterStateSaver save(painter);
|
|
painter.add_clip_rect({ containing_horizontal_rect.left(), y, containing_horizontal_rect.width(), base_size });
|
|
painter.blit({ containing_horizontal_rect.left(), y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
|
|
painter.blit({ right_corners_left, y }, shadow_bitmap, { 5 * base_size - corner_piece_width, src_row * base_size, corner_piece_width, base_size });
|
|
for (int x = left_corners_right; x < right_corners_left; x += base_size) {
|
|
auto width = min(right_corners_left - x, base_size);
|
|
painter.blit({ x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
|
|
}
|
|
};
|
|
|
|
paint_horizontal(containing_rect.top(), 0);
|
|
paint_horizontal(containing_rect.bottom() - base_size + 1, 1);
|
|
|
|
int corner_piece_height = min(half_height, base_size);
|
|
int top_corners_bottom = base_size + corner_piece_height;
|
|
int bottom_corners_top = base_size + max(half_height, sides_height - corner_piece_height);
|
|
auto paint_vertical = [&](int x, int src_row, int hshift, int hsrcshift) {
|
|
Gfx::PainterStateSaver save(painter);
|
|
painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
|
|
painter.blit({ x + hshift, containing_rect.top() + top_corners_bottom - corner_piece_height }, shadow_bitmap, { base_size * 5 + hsrcshift, src_row * base_size, base_size - hsrcshift, corner_piece_height });
|
|
painter.blit({ x + hshift, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7 + hsrcshift, src_row * base_size + base_size - corner_piece_height, base_size - hsrcshift, corner_piece_height });
|
|
for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
|
|
auto height = min(bottom_corners_top - y, base_size);
|
|
painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
|
|
}
|
|
};
|
|
|
|
paint_vertical(containing_rect.left(), 0, horizontal_shift, 0);
|
|
if (shadow_includes_frame)
|
|
horizontal_shift = 0; // TODO: fix off-by-one on rectangles barely wide enough
|
|
paint_vertical(containing_rect.right() - base_size + 1, 1, 0, horizontal_shift);
|
|
|
|
if (fill_content) {
|
|
// Fill the enclosed rectangle with the RGBA color of the right-bottom pixel of the TL tile
|
|
auto inner_rect = containing_rect.shrunken(2 * base_size, 2 * base_size);
|
|
if (!inner_rect.is_empty())
|
|
painter.fill_rect(inner_rect, shadow_bitmap.get_pixel(2 * base_size - 1, base_size - 1));
|
|
}
|
|
}
|
|
|
|
}
|