mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-10 13:00:29 +03:00
68570e897d
Superceded by to_floating_cursor_position() as a more accurate way to reposition windows on untile. Effectively made set_size_around() dead code, so the remnants can be removed.
779 lines
23 KiB
C++
779 lines
23 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Format.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Orientation.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Size.h>
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#include <LibGfx/TextAlignment.h>
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#include <math.h>
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namespace Gfx {
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template<typename T>
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T abst(T value)
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{
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return value < 0 ? -value : value;
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}
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template<typename T>
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class Rect {
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public:
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Rect() = default;
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Rect(T x, T y, T width, T height)
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: m_location(x, y)
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, m_size(width, height)
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{
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}
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template<typename U>
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Rect(U x, U y, U width, U height)
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: m_location(x, y)
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, m_size(width, height)
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{
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}
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Rect(Point<T> const& location, Size<T> const& size)
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: m_location(location)
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, m_size(size)
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{
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}
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template<typename U>
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Rect(Point<U> const& location, Size<U> const& size)
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: m_location(location)
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, m_size(size)
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{
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}
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template<typename U>
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explicit Rect(Rect<U> const& other)
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: m_location(other.location())
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, m_size(other.size())
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{
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}
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[[nodiscard]] ALWAYS_INLINE T x() const { return location().x(); }
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[[nodiscard]] ALWAYS_INLINE T y() const { return location().y(); }
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[[nodiscard]] ALWAYS_INLINE T width() const { return m_size.width(); }
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[[nodiscard]] ALWAYS_INLINE T height() const { return m_size.height(); }
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ALWAYS_INLINE void set_x(T x) { m_location.set_x(x); }
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ALWAYS_INLINE void set_y(T y) { m_location.set_y(y); }
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ALWAYS_INLINE void set_width(T width) { m_size.set_width(width); }
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ALWAYS_INLINE void set_height(T height) { m_size.set_height(height); }
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[[nodiscard]] ALWAYS_INLINE Point<T> const& location() const { return m_location; }
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[[nodiscard]] ALWAYS_INLINE Size<T> const& size() const { return m_size; }
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[[nodiscard]] ALWAYS_INLINE bool is_null() const { return width() == 0 && height() == 0; }
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[[nodiscard]] ALWAYS_INLINE bool is_empty() const { return width() <= 0 || height() <= 0; }
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ALWAYS_INLINE void translate_by(T dx, T dy) { m_location.translate_by(dx, dy); }
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ALWAYS_INLINE void translate_by(T dboth) { m_location.translate_by(dboth); }
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ALWAYS_INLINE void translate_by(Point<T> const& delta) { m_location.translate_by(delta); }
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ALWAYS_INLINE void scale_by(T dx, T dy)
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{
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m_location.scale_by(dx, dy);
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m_size.scale_by(dx, dy);
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}
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ALWAYS_INLINE void scale_by(T dboth) { scale_by(dboth, dboth); }
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ALWAYS_INLINE void scale_by(Point<T> const& delta) { scale_by(delta.x(), delta.y()); }
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void transform_by(AffineTransform const& transform) { *this = transform.map(*this); }
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[[nodiscard]] Point<T> center() const
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{
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return { x() + width() / 2, y() + height() / 2 };
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}
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ALWAYS_INLINE void set_location(Point<T> const& location)
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{
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m_location = location;
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}
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ALWAYS_INLINE void set_size(Size<T> const& size)
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{
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m_size = size;
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}
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void set_size(T width, T height)
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{
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m_size.set_width(width);
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m_size.set_height(height);
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}
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void inflate(T w, T h)
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{
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set_x(x() - w / 2);
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set_width(width() + w);
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set_y(y() - h / 2);
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set_height(height() + h);
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}
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void inflate(T top, T right, T bottom, T left)
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{
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set_x(x() - left);
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set_width(width() + left + right);
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set_y(y() - top);
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set_height(height() + top + bottom);
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}
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void inflate(Size<T> const& size)
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{
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set_x(x() - size.width() / 2);
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set_width(width() + size.width());
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set_y(y() - size.height() / 2);
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set_height(height() + size.height());
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}
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void shrink(T w, T h)
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{
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set_x(x() + w / 2);
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set_width(width() - w);
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set_y(y() + h / 2);
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set_height(height() - h);
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}
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void shrink(T top, T right, T bottom, T left)
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{
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set_x(x() + left);
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set_width(width() - (left + right));
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set_y(y() + top);
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set_height(height() - (top + bottom));
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}
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void shrink(Size<T> const& size)
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{
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set_x(x() + size.width() / 2);
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set_width(width() - size.width());
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set_y(y() + size.height() / 2);
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set_height(height() - size.height());
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}
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[[nodiscard]] Rect<T> translated(T dx, T dy) const
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{
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Rect<T> rect = *this;
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rect.translate_by(dx, dy);
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return rect;
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}
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[[nodiscard]] Rect<T> translated(Point<T> const& delta) const
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{
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Rect<T> rect = *this;
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rect.translate_by(delta);
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return rect;
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}
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[[nodiscard]] Rect<T> scaled(T sx, T sy) const
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{
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Rect<T> rect = *this;
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rect.scale_by(sx, sy);
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return rect;
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}
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[[nodiscard]] Rect<T> scaled(Point<T> const& s) const
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{
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Rect<T> rect = *this;
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rect.scale_by(s);
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return rect;
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}
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[[nodiscard]] Rect<T> transformed(AffineTransform const& transform) const
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{
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Rect<T> rect = *this;
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rect.transform_by(transform);
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return rect;
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}
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[[nodiscard]] Rect<T> shrunken(T w, T h) const
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{
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Rect<T> rect = *this;
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rect.shrink(w, h);
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return rect;
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}
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[[nodiscard]] Rect<T> shrunken(T top, T right, T bottom, T left) const
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{
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Rect<T> rect = *this;
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rect.shrink(top, right, bottom, left);
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return rect;
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}
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[[nodiscard]] Rect<T> shrunken(Size<T> const& size) const
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{
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Rect<T> rect = *this;
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rect.shrink(size);
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return rect;
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}
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[[nodiscard]] Rect<T> inflated(T w, T h) const
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{
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Rect<T> rect = *this;
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rect.inflate(w, h);
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return rect;
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}
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[[nodiscard]] Rect<T> inflated(T top, T right, T bottom, T left) const
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{
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Rect<T> rect = *this;
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rect.inflate(top, right, bottom, left);
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return rect;
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}
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[[nodiscard]] Rect<T> inflated(Size<T> const& size) const
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{
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Rect<T> rect = *this;
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rect.inflate(size);
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return rect;
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}
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Rect<T> take_from_right(T w)
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{
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if (w > width())
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w = width();
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Rect<T> rect = *this;
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set_width(width() - w);
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rect.set_x(x() + width());
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rect.set_width(w);
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return rect;
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}
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Rect<T> take_from_left(T w)
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{
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if (w > width())
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w = width();
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Rect<T> rect = *this;
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set_x(x() + w);
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set_width(width() - w);
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rect.set_width(w);
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return rect;
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}
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Rect<T> take_from_top(T h)
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{
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if (h > height())
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h = height();
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Rect<T> rect = *this;
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set_y(y() + h);
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set_height(height() - h);
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rect.set_height(h);
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return rect;
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}
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Rect<T> take_from_bottom(T h)
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{
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if (h > height())
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h = height();
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Rect<T> rect = *this;
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set_height(height() - h);
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rect.set_y(y() + height());
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rect.set_height(h);
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return rect;
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}
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[[nodiscard]] bool contains_vertically(T y) const
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{
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return y >= top() && y <= bottom();
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}
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[[nodiscard]] bool contains_horizontally(T x) const
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{
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return x >= left() && x <= right();
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}
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[[nodiscard]] bool contains(T x, T y) const
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{
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return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
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}
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[[nodiscard]] ALWAYS_INLINE bool contains(Point<T> const& point) const
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{
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return contains(point.x(), point.y());
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}
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[[nodiscard]] bool contains(Rect<T> const& other) const
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{
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return left() <= other.left()
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&& right() >= other.right()
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&& top() <= other.top()
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&& bottom() >= other.bottom();
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}
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template<typename Container>
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[[nodiscard]] bool contains(Container const& others) const
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{
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bool have_any = false;
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for (auto const& other : others) {
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if (!contains(other))
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return false;
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have_any = true;
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}
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return have_any;
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}
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[[nodiscard]] ALWAYS_INLINE int primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
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ALWAYS_INLINE void set_primary_offset_for_orientation(Orientation orientation, int value) { m_location.set_primary_offset_for_orientation(orientation, value); }
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[[nodiscard]] ALWAYS_INLINE int secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
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ALWAYS_INLINE void set_secondary_offset_for_orientation(Orientation orientation, int value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
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[[nodiscard]] ALWAYS_INLINE int primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
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[[nodiscard]] ALWAYS_INLINE int secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
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ALWAYS_INLINE void set_primary_size_for_orientation(Orientation orientation, int value) { m_size.set_primary_size_for_orientation(orientation, value); }
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ALWAYS_INLINE void set_secondary_size_for_orientation(Orientation orientation, int value) { m_size.set_secondary_size_for_orientation(orientation, value); }
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[[nodiscard]] T first_edge_for_orientation(Orientation orientation) const
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{
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if (orientation == Orientation::Vertical)
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return top();
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return left();
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}
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[[nodiscard]] T last_edge_for_orientation(Orientation orientation) const
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{
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if (orientation == Orientation::Vertical)
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return bottom();
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return right();
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}
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[[nodiscard]] ALWAYS_INLINE T left() const { return x(); }
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[[nodiscard]] ALWAYS_INLINE T right() const { return x() + width() - 1; }
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[[nodiscard]] ALWAYS_INLINE T top() const { return y(); }
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[[nodiscard]] ALWAYS_INLINE T bottom() const { return y() + height() - 1; }
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ALWAYS_INLINE void set_left(T left)
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{
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set_x(left);
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}
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ALWAYS_INLINE void set_top(T top)
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{
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set_y(top);
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}
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ALWAYS_INLINE void set_right(T right)
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{
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set_width(right - x() + 1);
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}
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ALWAYS_INLINE void set_bottom(T bottom)
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{
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set_height(bottom - y() + 1);
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}
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void set_right_without_resize(T new_right)
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{
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int delta = new_right - right();
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translate_by(delta, 0);
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}
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void set_bottom_without_resize(T new_bottom)
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{
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int delta = new_bottom - bottom();
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translate_by(0, delta);
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}
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[[nodiscard]] bool intersects_vertically(Rect<T> const& other) const
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{
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return top() <= other.bottom() && other.top() <= bottom();
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}
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[[nodiscard]] bool intersects_horizontally(Rect<T> const& other) const
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{
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return left() <= other.right() && other.left() <= right();
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}
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[[nodiscard]] bool intersects(Rect<T> const& other) const
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{
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return left() <= other.right()
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&& other.left() <= right()
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&& top() <= other.bottom()
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&& other.top() <= bottom();
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}
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template<typename Container>
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[[nodiscard]] bool intersects(Container const& others) const
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{
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for (auto const& other : others) {
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if (intersects(other))
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return true;
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}
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return false;
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}
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template<typename Container, typename Function>
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IterationDecision for_each_intersected(Container const& others, Function f) const
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{
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if (is_empty())
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return IterationDecision::Continue;
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for (auto const& other : others) {
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auto intersected_rect = intersected(other);
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if (!intersected_rect.is_empty()) {
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IterationDecision decision = f(intersected_rect);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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}
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return IterationDecision::Continue;
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}
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[[nodiscard]] Vector<Rect<T>, 4> shatter(Rect<T> const& hammer) const;
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template<class U>
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[[nodiscard]] bool operator==(Rect<U> const& other) const
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{
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return location() == other.location() && size() == other.size();
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}
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template<class U>
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[[nodiscard]] bool operator!=(Rect<U> const& other) const
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{
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return !(*this == other);
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}
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[[nodiscard]] Rect<T> operator*(T factor) const { return { m_location * factor, m_size * factor }; }
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Rect<T>& operator*=(T factor)
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{
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m_location *= factor;
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m_size *= factor;
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return *this;
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}
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void intersect(Rect<T> const&);
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[[nodiscard]] static Rect<T> centered_on(Point<T> const& center, Size<T> const& size)
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{
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return { { center.x() - size.width() / 2, center.y() - size.height() / 2 }, size };
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}
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[[nodiscard]] static Rect<T> from_two_points(Point<T> const& a, Point<T> const& b)
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{
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return { min(a.x(), b.x()), min(a.y(), b.y()), abst(a.x() - b.x()), abst(a.y() - b.y()) };
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}
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[[nodiscard]] static Rect<T> intersection(Rect<T> const& a, Rect<T> const& b)
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{
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Rect<T> r = a;
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r.intersect(b);
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return r;
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}
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[[nodiscard]] ALWAYS_INLINE Rect<T> intersected(Rect<T> const& other) const
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{
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return intersection(*this, other);
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}
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[[nodiscard]] Vector<Point<T>, 2> intersected(Line<T> const&) const;
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[[nodiscard]] float center_point_distance_to(Rect<T> const&) const;
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[[nodiscard]] Vector<Point<T>, 2> closest_outside_center_points(Rect<T> const&) const;
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[[nodiscard]] float outside_center_point_distance_to(Rect<T> const&) const;
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[[nodiscard]] Rect<T> constrained_to(Rect<T> const&) const;
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[[nodiscard]] Rect<T> aligned_within(Size<T> const&, Point<T> const&, TextAlignment = TextAlignment::Center) const;
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[[nodiscard]] Point<T> closest_to(Point<T> const&) const;
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class RelativeLocation {
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friend class Rect<T>;
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RelativeLocation(Rect<T> const& base_rect, Rect<T> const& other_rect);
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public:
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RelativeLocation() = default;
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bool top_left() const { return m_top_left; }
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bool top() const { return m_top; }
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bool top_right() const { return m_top_right; }
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bool left() const { return m_left; }
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bool right() const { return m_right; }
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bool bottom_left() const { return m_bottom_left; }
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bool bottom() const { return m_bottom; }
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bool bottom_right() const { return m_bottom_right; }
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bool anywhere_above() const { return m_top_left || m_top || m_top_right; }
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bool anywhere_below() const { return m_bottom_left || m_bottom || m_bottom_right; }
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bool anywhere_left() const { return m_top_left || m_left || m_bottom_left; }
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bool anywhere_right() const { return m_top_right || m_right || m_bottom_right; }
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private:
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bool m_top_left : 1 { false };
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bool m_top : 1 { false };
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bool m_top_right : 1 { false };
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bool m_left : 1 { false };
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bool m_right : 1 { false };
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bool m_bottom_left : 1 { false };
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bool m_bottom : 1 { false };
|
|
bool m_bottom_right : 1 { false };
|
|
};
|
|
[[nodiscard]] RelativeLocation relative_location_to(Rect<T> const& other) const
|
|
{
|
|
return RelativeLocation(*this, other);
|
|
}
|
|
|
|
enum class Side {
|
|
None = 0,
|
|
Left,
|
|
Top,
|
|
Right,
|
|
Bottom
|
|
};
|
|
[[nodiscard]] Side side(Point<T> const& point) const
|
|
{
|
|
if (is_empty())
|
|
return Side::None;
|
|
if (point.y() == y() || point.y() == bottom())
|
|
return (point.x() >= x() && point.x() <= right()) ? (point.y() == y() ? Side::Top : Side::Bottom) : Side::None;
|
|
if (point.x() == x() || point.x() == right())
|
|
return (point.y() > y() && point.y() < bottom()) ? (point.x() == x() ? Side::Left : Side::Right) : Side::None;
|
|
return Side::None;
|
|
}
|
|
|
|
[[nodiscard]] Rect<T> rect_on_side(Side side, Rect<T> const& other) const
|
|
{
|
|
switch (side) {
|
|
case Side::None:
|
|
break;
|
|
case Side::Left:
|
|
// Return the area in other that is to the left of this rect
|
|
if (other.x() < x()) {
|
|
if (other.right() >= x())
|
|
return { other.location(), { x() - other.x(), other.height() } };
|
|
else
|
|
return other;
|
|
}
|
|
break;
|
|
case Side::Top:
|
|
// Return the area in other that is above this rect
|
|
if (other.y() < y()) {
|
|
if (other.bottom() >= y())
|
|
return { other.location(), { other.width(), y() - other.y() } };
|
|
else
|
|
return other;
|
|
}
|
|
break;
|
|
case Side::Right:
|
|
// Return the area in other that is to the right of this rect
|
|
if (other.right() >= x()) {
|
|
if (other.x() <= right())
|
|
return { { right() + 1, other.y() }, { other.width() - (right() - other.x()), other.height() } };
|
|
else
|
|
return other;
|
|
}
|
|
break;
|
|
case Side::Bottom:
|
|
// Return the area in other that is below this rect
|
|
if (other.bottom() >= y()) {
|
|
if (other.y() <= bottom())
|
|
return { { other.x(), bottom() + 1 }, { other.width(), other.height() - (bottom() - other.y()) } };
|
|
else
|
|
return other;
|
|
}
|
|
break;
|
|
}
|
|
return {};
|
|
}
|
|
|
|
template<typename Container>
|
|
static bool disperse(Container& rects)
|
|
{
|
|
auto has_intersecting = [&]() {
|
|
for (auto& rect : rects) {
|
|
for (auto& other_rect : rects) {
|
|
if (&rect == &other_rect)
|
|
continue;
|
|
if (rect.intersects(other_rect))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
if (!has_intersecting())
|
|
return false;
|
|
|
|
auto calc_delta = [&](Rect<T> const& rect) -> Point<T> {
|
|
auto rect_center = rect.center();
|
|
Point<T> center_sum;
|
|
for (auto& other_rect : rects) {
|
|
if (&other_rect == &rect)
|
|
continue;
|
|
if (rect.intersects(other_rect))
|
|
center_sum += rect_center - other_rect.center();
|
|
}
|
|
double m = sqrt((double)center_sum.x() * (double)center_sum.x() + (double)center_sum.y() * (double)center_sum.y());
|
|
if (m != 0.0)
|
|
return { (double)center_sum.x() / m + 0.5, (double)center_sum.y() / m + 0.5 };
|
|
return {};
|
|
};
|
|
|
|
Vector<Point<T>, 8> deltas;
|
|
do {
|
|
bool changes = false;
|
|
|
|
deltas.clear_with_capacity();
|
|
for (auto& rect : rects) {
|
|
auto delta = calc_delta(rect);
|
|
if (!delta.is_null())
|
|
changes = true;
|
|
deltas.append(delta);
|
|
}
|
|
|
|
// TODO: If we have no changes we would loop infinitely!
|
|
// Figure out some way to resolve this. Maybe randomly moving an intersecting rect?
|
|
VERIFY(changes);
|
|
|
|
size_t i = 0;
|
|
for (auto& rect : rects)
|
|
rect.translate_by(deltas[i++]);
|
|
|
|
} while (has_intersecting());
|
|
return true;
|
|
}
|
|
|
|
[[nodiscard]] bool is_adjacent(Rect<T> const& other) const
|
|
{
|
|
if (is_empty() || other.is_empty())
|
|
return false;
|
|
if (intersects(other))
|
|
return false;
|
|
if (other.x() + other.width() == x() || other.x() == x() + width())
|
|
return max(top(), other.top()) <= min(bottom(), other.bottom());
|
|
if (other.y() + other.height() == y() || other.y() == y() + height())
|
|
return max(left(), other.left()) <= min(right(), other.right());
|
|
return false;
|
|
}
|
|
|
|
[[nodiscard]] static Rect<T> centered_at(Point<T> const& point, Size<T> const& size)
|
|
{
|
|
return { { point.x() - size.width() / 2, point.y() - size.height() / 2 }, size };
|
|
}
|
|
|
|
[[nodiscard]] Rect<T> united(Rect<T> const&) const;
|
|
|
|
[[nodiscard]] Point<T> top_left() const { return { left(), top() }; }
|
|
[[nodiscard]] Point<T> top_right() const { return { right(), top() }; }
|
|
[[nodiscard]] Point<T> bottom_left() const { return { left(), bottom() }; }
|
|
[[nodiscard]] Point<T> bottom_right() const { return { right(), bottom() }; }
|
|
|
|
void align_within(Rect<T> const&, TextAlignment);
|
|
|
|
void center_within(Rect<T> const& other)
|
|
{
|
|
center_horizontally_within(other);
|
|
center_vertically_within(other);
|
|
}
|
|
|
|
[[nodiscard]] Rect centered_within(Rect const& other) const
|
|
{
|
|
Rect rect { *this };
|
|
rect.center_horizontally_within(other);
|
|
rect.center_vertically_within(other);
|
|
return rect;
|
|
}
|
|
|
|
void center_horizontally_within(Rect<T> const& other)
|
|
{
|
|
set_x(other.center().x() - width() / 2);
|
|
}
|
|
|
|
void center_vertically_within(Rect<T> const& other)
|
|
{
|
|
set_y(other.center().y() - height() / 2);
|
|
}
|
|
|
|
template<typename U>
|
|
[[nodiscard]] ALWAYS_INLINE Rect<U> to_type() const
|
|
{
|
|
return Rect<U>(*this);
|
|
}
|
|
|
|
template<FloatingPoint U>
|
|
[[nodiscard]] ALWAYS_INLINE Rect<U> to_rounded() const
|
|
{
|
|
// FIXME: We may get away with `rint[lf]?()` here.
|
|
// This would even give us some more control of these internals,
|
|
// while the break-tie algorithm does not really matter
|
|
if constexpr (IsSame<T, float>) {
|
|
return {
|
|
static_cast<U>(roundf(x())),
|
|
static_cast<U>(roundf(y())),
|
|
static_cast<U>(roundf(width())),
|
|
static_cast<U>(roundf(height())),
|
|
};
|
|
}
|
|
if constexpr (IsSame<T, double>) {
|
|
return {
|
|
static_cast<U>(round(x())),
|
|
static_cast<U>(round(y())),
|
|
static_cast<U>(round(width())),
|
|
static_cast<U>(round(height())),
|
|
};
|
|
}
|
|
|
|
return {
|
|
static_cast<U>(roundl(x())),
|
|
static_cast<U>(roundl(y())),
|
|
static_cast<U>(roundl(width())),
|
|
static_cast<U>(roundl(height())),
|
|
};
|
|
}
|
|
|
|
template<Integral I>
|
|
ALWAYS_INLINE Rect<I> to_rounded() const
|
|
{
|
|
return {
|
|
round_to<I>(x()),
|
|
round_to<I>(y()),
|
|
round_to<I>(width()),
|
|
round_to<I>(height()),
|
|
};
|
|
}
|
|
|
|
[[nodiscard]] String to_string() const;
|
|
|
|
private:
|
|
Point<T> m_location;
|
|
Size<T> m_size;
|
|
};
|
|
|
|
using IntRect = Rect<int>;
|
|
using FloatRect = Rect<float>;
|
|
|
|
[[nodiscard]] ALWAYS_INLINE IntRect enclosing_int_rect(FloatRect const& float_rect)
|
|
{
|
|
int x1 = floorf(float_rect.x());
|
|
int y1 = floorf(float_rect.y());
|
|
int x2 = ceilf(float_rect.x() + float_rect.width());
|
|
int y2 = ceilf(float_rect.y() + float_rect.height());
|
|
return Gfx::IntRect::from_two_points({ x1, y1 }, { x2, y2 });
|
|
}
|
|
|
|
}
|
|
|
|
namespace AK {
|
|
|
|
template<typename T>
|
|
struct Formatter<Gfx::Rect<T>> : Formatter<StringView> {
|
|
ErrorOr<void> format(FormatBuilder& builder, Gfx::Rect<T> const& value)
|
|
{
|
|
return Formatter<StringView>::format(builder, value.to_string());
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
namespace IPC {
|
|
|
|
bool encode(Encoder&, Gfx::IntRect const&);
|
|
ErrorOr<void> decode(Decoder&, Gfx::IntRect&);
|
|
|
|
}
|