ladybird/LibGUI/GCheckBox.h
Andreas Kling eb610b309e LibGUI: Make class_name() public so you can always call it.
I found myself having to cast to GWidget* all the time when writing some
generic debugging code that just wanted to dump widget info.
2019-03-16 12:57:04 +01:00

36 lines
980 B
C++

#pragma once
#include "GWidget.h"
#include <AK/AKString.h>
#include <AK/Function.h>
class GCheckBox final : public GWidget {
public:
explicit GCheckBox(GWidget* parent);
virtual ~GCheckBox() override;
String caption() const { return m_caption; }
void set_caption(String&&);
bool is_checked() const { return m_checked; }
void set_checked(bool);
Function<void(GCheckBox&, bool)> on_change;
virtual const char* class_name() const override { return "GCheckBox"; }
private:
virtual void paint_event(GPaintEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual void mouseup_event(GMouseEvent&) override;
virtual void mousemove_event(GMouseEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
virtual bool accepts_focus() const override { return true; }
String m_caption;
bool m_checked { false };
bool m_being_modified { false };
bool m_tracking_cursor { false };
};