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89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
#pragma once
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#include <AK/Badge.h>
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <AK/Vector.h>
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#include <AK/WeakPtr.h>
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#include <WindowServer/WSAPITypes.h>
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#include <LibGUI/GEvent.h>
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class GAction;
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class GObject;
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class GNotifier;
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class GWindow;
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class GEventLoop {
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public:
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GEventLoop();
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~GEventLoop();
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int exec();
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void post_event(GObject& receiver, OwnPtr<GEvent>&&);
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static GEventLoop& main();
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bool running() const { return m_running; }
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int register_timer(GObject&, int milliseconds, bool should_reload);
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bool unregister_timer(int timer_id);
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void register_notifier(Badge<GNotifier>, GNotifier&);
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void unregister_notifier(Badge<GNotifier>, GNotifier&);
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void quit(int);
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bool post_message_to_server(const WSAPI_ClientMessage&);
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bool wait_for_specific_event(WSAPI_ServerMessage::Type, WSAPI_ServerMessage&);
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WSAPI_ServerMessage sync_request(const WSAPI_ClientMessage& request, WSAPI_ServerMessage::Type response_type);
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pid_t server_pid() const { return s_server_pid; }
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private:
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void wait_for_event();
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bool drain_messages_from_server();
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void process_unprocessed_messages();
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void handle_paint_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_resize_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_mouse_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_key_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_window_activation_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_window_close_request_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_menu_event(const WSAPI_ServerMessage&);
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void handle_window_entered_or_left_event(const WSAPI_ServerMessage&, GWindow&);
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void get_next_timer_expiration(timeval&);
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void connect_to_server();
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struct QueuedEvent {
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WeakPtr<GObject> receiver;
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OwnPtr<GEvent> event;
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};
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Vector<QueuedEvent> m_queued_events;
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Vector<WSAPI_ServerMessage> m_unprocessed_messages;
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bool m_running { false };
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bool m_exit_requested { false };
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int m_exit_code { 0 };
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int m_next_timer_id { 1 };
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static pid_t s_server_pid;
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static pid_t s_event_fd;
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struct EventLoopTimer {
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int timer_id { 0 };
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int interval { 0 };
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timeval fire_time;
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bool should_reload { false };
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WeakPtr<GObject> owner;
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void reload();
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bool has_expired() const;
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};
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HashMap<int, OwnPtr<EventLoopTimer>> m_timers;
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HashTable<GNotifier*> m_notifiers;
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};
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