ladybird/LibGUI/GTextBox.h
Andreas Kling eb610b309e LibGUI: Make class_name() public so you can always call it.
I found myself having to cast to GWidget* all the time when writing some
generic debugging code that just wanted to dump widget info.
2019-03-16 12:57:04 +01:00

40 lines
1.1 KiB
C++

#pragma once
#include "GWidget.h"
#include <AK/Function.h>
class GTextBox final : public GWidget {
public:
explicit GTextBox(GWidget* parent);
virtual ~GTextBox() override;
String text() const { return m_text; }
void set_text(const String&);
Function<void(GTextBox&)> on_return_pressed;
Function<void(GTextBox&)> on_change;
virtual const char* class_name() const override { return "GTextBox"; }
private:
virtual void paint_event(GPaintEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
virtual void timer_event(GTimerEvent&) override;
virtual void focusin_event(GEvent&) override;
virtual void focusout_event(GEvent&) override;
virtual void resize_event(GResizeEvent&) override;
virtual bool accepts_focus() const override { return true; }
Point cursor_content_position() const;
Rect visible_content_rect() const;
void handle_backspace();
void scroll_cursor_into_view(HorizontalDirection);
String m_text;
int m_cursor_position { 0 };
int m_scroll_offset { 0 };
bool m_cursor_blink_state { false };
};