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eb610b309e
I found myself having to cast to GWidget* all the time when writing some generic debugging code that just wanted to dump widget info.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "GWidget.h"
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#include <AK/Function.h>
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class GTextBox final : public GWidget {
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public:
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explicit GTextBox(GWidget* parent);
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virtual ~GTextBox() override;
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String text() const { return m_text; }
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void set_text(const String&);
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Function<void(GTextBox&)> on_return_pressed;
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Function<void(GTextBox&)> on_change;
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virtual const char* class_name() const override { return "GTextBox"; }
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private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual void timer_event(GTimerEvent&) override;
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virtual void focusin_event(GEvent&) override;
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virtual void focusout_event(GEvent&) override;
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virtual void resize_event(GResizeEvent&) override;
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virtual bool accepts_focus() const override { return true; }
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Point cursor_content_position() const;
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Rect visible_content_rect() const;
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void handle_backspace();
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void scroll_cursor_into_view(HorizontalDirection);
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String m_text;
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int m_cursor_position { 0 };
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int m_scroll_offset { 0 };
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bool m_cursor_blink_state { false };
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};
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