ladybird/Userland/Libraries/LibGfx/Point.cpp
2024-02-21 08:31:17 +00:00

85 lines
2.0 KiB
C++

/*
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ByteString.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibIPC/Decoder.h>
#include <LibIPC/Encoder.h>
namespace Gfx {
template<typename T>
void Point<T>::constrain(Rect<T> const& rect)
{
m_x = AK::clamp<T>(x(), rect.left(), rect.right() - 1);
m_y = AK::clamp<T>(y(), rect.top(), rect.bottom() - 1);
}
template<typename T>
[[nodiscard]] Point<T> Point<T>::end_point_for_aspect_ratio(Point<T> const& previous_end_point, float aspect_ratio) const
{
VERIFY(aspect_ratio > 0);
const T x_sign = previous_end_point.x() >= x() ? 1 : -1;
const T y_sign = previous_end_point.y() >= y() ? 1 : -1;
T dx = AK::abs(previous_end_point.x() - x());
T dy = AK::abs(previous_end_point.y() - y());
if (dx > dy) {
dy = (T)((float)dx / aspect_ratio);
} else {
dx = (T)((float)dy * aspect_ratio);
}
return { x() + x_sign * dx, y() + y_sign * dy };
}
template<>
ByteString IntPoint::to_byte_string() const
{
return ByteString::formatted("[{},{}]", x(), y());
}
template<>
ByteString FloatPoint::to_byte_string() const
{
return ByteString::formatted("[{},{}]", x(), y());
}
}
namespace IPC {
template<OneOf<Gfx::IntPoint, Gfx::FloatPoint> Point>
ErrorOr<void> encode(Encoder& encoder, Point const& point)
{
TRY(encoder.encode(point.x()));
TRY(encoder.encode(point.y()));
return {};
}
template ErrorOr<void> encode(Encoder&, Gfx::IntPoint const& point);
template ErrorOr<void> encode(Encoder&, Gfx::FloatPoint const& point);
template<>
ErrorOr<Gfx::IntPoint> decode(Decoder& decoder)
{
auto x = TRY(decoder.decode<int>());
auto y = TRY(decoder.decode<int>());
return Gfx::IntPoint { x, y };
}
template<>
ErrorOr<Gfx::FloatPoint> decode(Decoder& decoder)
{
auto x = TRY(decoder.decode<float>());
auto y = TRY(decoder.decode<float>());
return Gfx::FloatPoint { x, y };
}
}
template class Gfx::Point<int>;
template class Gfx::Point<float>;