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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* Copyright (c) 2020, Nicholas Hollett <niax@niax.co.uk>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ClientConnection.h"
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#include "Launcher.h"
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#include <LibCore/ConfigFile.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/LocalServer.h>
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#include <stdio.h>
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#include <unistd.h>
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int main([[maybe_unused]] int argc, [[maybe_unused]] char** argv)
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{
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Core::EventLoop event_loop;
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auto server = Core::LocalServer::construct();
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auto launcher = LaunchServer::Launcher();
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launcher.load_handlers();
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launcher.load_config(Core::ConfigFile::get_for_app("LaunchServer"));
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if (pledge("stdio accept rpath proc exec", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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bool ok = server->take_over_from_system_server();
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VERIFY(ok);
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server->on_ready_to_accept = [&] {
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auto client_socket = server->accept();
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if (!client_socket) {
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dbgln("LaunchServer: accept failed.");
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return;
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}
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static int s_next_client_id = 0;
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int client_id = ++s_next_client_id;
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dbgln("Received connection");
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IPC::new_client_connection<LaunchServer::ClientConnection>(client_socket.release_nonnull(), client_id);
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};
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return event_loop.exec();
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}
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