ladybird/Libraries/LibWeb/DOM/CanvasRenderingContext2D.cpp

210 lines
6.3 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/OwnPtr.h>
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/CanvasRenderingContext2D.h>
#include <LibWeb/DOM/HTMLCanvasElement.h>
#include <LibWeb/DOM/HTMLImageElement.h>
#include <LibWeb/DOM/ImageData.h>
namespace Web {
CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element)
: m_element(element.make_weak_ptr())
{
}
CanvasRenderingContext2D::~CanvasRenderingContext2D()
{
}
void CanvasRenderingContext2D::set_fill_style(String style)
{
m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
}
String CanvasRenderingContext2D::fill_style() const
{
return m_fill_style.to_string();
}
void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
{
auto painter = this->painter();
if (!painter)
return;
auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
painter->fill_rect(enclosing_int_rect(rect), m_fill_style);
did_draw(rect);
}
void CanvasRenderingContext2D::set_stroke_style(String style)
{
m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
}
String CanvasRenderingContext2D::stroke_style() const
{
return m_fill_style.to_string();
}
void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
{
auto painter = this->painter();
if (!painter)
return;
auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_int_point();
auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_int_point();
auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_int_point();
auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_int_point();
painter->draw_line(top_left, top_right, m_stroke_style, m_line_width);
painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width);
painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width);
painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width);
did_draw(rect);
}
void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element, float x, float y)
{
if (!image_element.bitmap())
return;
auto painter = this->painter();
if (!painter)
return;
auto src_rect = image_element.bitmap()->rect();
Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
auto rect = m_transform.map(dst_rect);
painter->draw_scaled_bitmap(enclosing_int_rect(rect), *image_element.bitmap(), src_rect);
}
void CanvasRenderingContext2D::scale(float sx, float sy)
{
dbg() << "CanvasRenderingContext2D::scale(): " << sx << ", " << sy;
m_transform.scale(sx, sy);
}
void CanvasRenderingContext2D::translate(float tx, float ty)
{
dbg() << "CanvasRenderingContext2D::translate(): " << tx << ", " << ty;
m_transform.translate(tx, ty);
}
void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
{
// FIXME: Make use of the rect to reduce the invalidated area when possible.
if (!m_element)
return;
if (!m_element->layout_node())
return;
m_element->layout_node()->set_needs_display();
}
OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
{
if (!m_element)
return nullptr;
if (!m_element->bitmap()) {
if (!m_element->create_bitmap())
return nullptr;
}
return make<Gfx::Painter>(*m_element->bitmap());
}
void CanvasRenderingContext2D::begin_path()
{
m_path = Gfx::Path();
}
void CanvasRenderingContext2D::close_path()
{
m_path.close();
}
void CanvasRenderingContext2D::move_to(float x, float y)
{
m_path.move_to({ x, y });
}
void CanvasRenderingContext2D::line_to(float x, float y)
{
m_path.line_to({ x, y });
}
void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, float y)
{
m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y });
}
void CanvasRenderingContext2D::stroke()
{
auto painter = this->painter();
if (!painter)
return;
painter->stroke_path(m_path, m_stroke_style, m_line_width);
}
void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding)
{
auto painter = this->painter();
if (!painter)
return;
auto path = m_path;
path.close_all_subpaths();
painter->fill_path(path, m_fill_style, winding);
}
RefPtr<ImageData> CanvasRenderingContext2D::create_image_data(JS::GlobalObject& global_object, int width, int height) const
{
return ImageData::create_with_size(global_object, width, height);
}
void CanvasRenderingContext2D::put_image_data(const ImageData& image_data, float x, float y)
{
auto painter = this->painter();
if (!painter)
return;
painter->blit(Gfx::Point(x, y), image_data.bitmap(), image_data.bitmap().rect());
did_draw(Gfx::FloatRect(x, y, image_data.width(), image_data.height()));
}
}