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80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/*
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* Copyright (c) 2021-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/TypeCasts.h>
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#include <Kernel/API/KeyCode.h>
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#include <LibWeb/UIEvents/EventModifier.h>
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#include <LibWeb/UIEvents/UIEvent.h>
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namespace Web::UIEvents {
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struct KeyboardEventInit : public EventModifierInit {
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String key { "" };
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String code { "" };
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u32 location { 0 };
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bool repeat { false };
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bool is_composing { false };
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u32 key_code { 0 };
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u32 char_code { 0 };
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};
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// https://www.w3.org/TR/uievents/#interface-keyboardevent
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class KeyboardEvent final : public UIEvent {
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JS_OBJECT(KeyboardEvent, UIEvent);
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public:
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static KeyboardEvent* create(Bindings::WindowObject&, FlyString const& event_name, KeyboardEventInit const& event_init = {});
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static KeyboardEvent* create_with_global_object(Bindings::WindowObject&, FlyString const& event_name, KeyboardEventInit const& event_init);
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static KeyboardEvent* create_from_platform_event(Bindings::WindowObject&, FlyString const& event_name, KeyCode, unsigned modifiers, u32 code_point);
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KeyboardEvent(Bindings::WindowObject&, FlyString const& event_name, KeyboardEventInit const& event_init);
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virtual ~KeyboardEvent() override;
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KeyboardEvent& impl() { return *this; }
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u32 key_code() const { return m_key_code; }
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u32 char_code() const { return m_char_code; }
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String key() const { return m_key; }
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String code() const { return m_code; }
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u32 location() const { return m_location; }
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bool ctrl_key() const { return m_ctrl_key; }
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bool shift_key() const { return m_shift_key; }
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bool alt_key() const { return m_alt_key; }
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bool meta_key() const { return m_meta_key; }
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bool repeat() const { return m_repeat; }
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bool is_composing() const { return m_is_composing; }
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bool get_modifier_state(String const& key_arg);
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virtual u32 which() const override { return m_key_code; }
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private:
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String m_key;
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String m_code;
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u32 m_location { 0 };
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bool m_ctrl_key { false };
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bool m_shift_key { false };
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bool m_alt_key { false };
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bool m_meta_key { false };
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bool m_repeat { false };
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bool m_is_composing { false };
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u32 m_key_code { 0 };
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u32 m_char_code { 0 };
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};
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}
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namespace Web::Bindings {
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inline JS::Object* wrap(JS::Realm&, Web::UIEvents::KeyboardEvent& object) { return &object; }
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using KeyboardEventWrapper = Web::UIEvents::KeyboardEvent;
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}
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