ladybird/Libraries/LibAudio/AWavLoader.h
Till Mayer ac9907ee61 SoundPlayer: Changed some small cosmetic things
Renamed "Position" to "Elapsed". "channel/channels" automatically
changes now when more than one channel exist. The current file name
is now displayed in the window title.
2019-11-05 19:50:11 +01:00

48 lines
1.2 KiB
C++

#pragma once
#include <AK/String.h>
#include <AK/RefPtr.h>
#include <AK/StringView.h>
#include <LibCore/CFile.h>
#include <LibAudio/ABuffer.h>
class ABuffer;
namespace AK {
class ByteBuffer;
}
// Parses a WAV file and produces an ABuffer instance from it
class AWavLoader {
public:
explicit AWavLoader(const StringView& path);
bool has_error() const { return !m_error_string.is_null(); }
const char* error_string() { return m_error_string.characters(); }
RefPtr<ABuffer> get_more_samples(size_t max_bytes_to_read_from_input = 128 * KB);
void reset();
void seek(const int position);
int loaded_samples() const { return m_loaded_samples; }
int total_samples() const { return m_total_samples; }
u32 sample_rate() const { return m_sample_rate; }
u16 num_channels() const { return m_num_channels; }
u16 bits_per_sample() const { return m_bits_per_sample; }
RefPtr<CFile> file() const { return m_file; }
private:
bool parse_header();
RefPtr<CFile> m_file;
String m_error_string;
OwnPtr<AResampleHelper> m_resampler;
u32 m_sample_rate { 0 };
u16 m_num_channels { 0 };
u16 m_bits_per_sample { 0 };
int m_loaded_samples { 0 };
int m_total_samples { 0 };
};