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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
228 lines
7.8 KiB
C++
228 lines
7.8 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/HashMap.h>
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#include <AK/Types.h>
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namespace AK {
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namespace Detail {
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template<typename TypeA, typename Default>
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struct SubstituteIfVoid {
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using Type = TypeA;
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};
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template<typename Default>
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struct SubstituteIfVoid<void, Default> {
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using Type = Default;
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};
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template<typename DeclaredBaseType, typename DefaultBaseType, typename ValueType, typename MetadataT, typename ValueTraits>
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class Trie {
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using BaseType = typename SubstituteIfVoid<DeclaredBaseType, DefaultBaseType>::Type;
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class ConstIterator {
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public:
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static ConstIterator end() { return {}; }
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bool operator==(const ConstIterator& other) const { return m_current_node == other.m_current_node; }
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const BaseType& operator*() const { return static_cast<const BaseType&>(*m_current_node); }
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const BaseType* operator->() const { return static_cast<const BaseType*>(m_current_node); }
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void operator++() { skip_to_next(); }
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explicit ConstIterator(const Trie& node)
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{
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m_current_node = &node;
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m_state.empend(false, node.m_children.begin(), node.m_children.end());
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}
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private:
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void skip_to_next()
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{
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auto& current_state = m_state.last();
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if (current_state.did_generate_root)
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++current_state.it;
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else
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current_state.did_generate_root = true;
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if (current_state.it == current_state.end)
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return pop_and_get_next();
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m_current_node = &*(*current_state.it).value;
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m_state.empend(false, m_current_node->m_children.begin(), m_current_node->m_children.end());
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}
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void pop_and_get_next()
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{
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m_state.take_last();
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if (m_state.is_empty()) {
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m_current_node = nullptr;
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return;
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}
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skip_to_next();
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}
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ConstIterator() = default;
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struct State {
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bool did_generate_root { false };
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typename HashMap<ValueType, NonnullOwnPtr<Trie>, ValueTraits>::ConstIteratorType it;
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typename HashMap<ValueType, NonnullOwnPtr<Trie>, ValueTraits>::ConstIteratorType end;
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};
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Vector<State> m_state;
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const Trie* m_current_node { nullptr };
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};
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public:
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using MetadataType = MetadataT;
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Trie(ValueType value, Optional<MetadataType> metadata)
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: m_value(move(value))
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, m_metadata(move(metadata))
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{
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}
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template<typename It>
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BaseType& traverse_until_last_accessible_node(It& it, const It& end)
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{
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Trie* node = this;
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for (; it < end; ++it) {
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auto next_it = node->m_children.find(*it);
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if (next_it == node->m_children.end())
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return static_cast<BaseType&>(*node);
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node = &*(*next_it).value;
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}
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return static_cast<BaseType&>(*node);
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}
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template<typename It>
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const BaseType& traverse_until_last_accessible_node(It& it, const It& end) const { return const_cast<Trie*>(this)->traverse_until_last_accessible_node(it, end); }
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template<typename It>
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BaseType& traverse_until_last_accessible_node(const It& begin, const It& end)
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{
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auto it = begin;
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return const_cast<Trie*>(this)->traverse_until_last_accessible_node(it, end);
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}
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template<typename It>
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const BaseType& traverse_until_last_accessible_node(const It& begin, const It& end) const
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{
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auto it = begin;
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return const_cast<Trie*>(this)->traverse_until_last_accessible_node(it, end);
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}
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Optional<MetadataType> metadata() const requires(!IsNullPointer<MetadataType>) { return m_metadata; }
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void set_metadata(MetadataType metadata) requires(!IsNullPointer<MetadataType>) { m_metadata = move(metadata); }
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const MetadataType& metadata_value() const requires(!IsNullPointer<MetadataType>) { return m_metadata.value(); }
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const ValueType& value() const { return m_value; }
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ValueType& value() { return m_value; }
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Trie& ensure_child(ValueType value, Optional<MetadataType> metadata = {})
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{
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auto it = m_children.find(value);
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if (it == m_children.end()) {
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auto node = make<Trie>(value, move(metadata));
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auto& node_ref = *node;
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m_children.set(move(value), move(node));
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return static_cast<BaseType&>(node_ref);
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}
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auto& node_ref = *it->value;
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if (metadata.has_value())
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node_ref.m_metadata = move(metadata);
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return static_cast<BaseType&>(node_ref);
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}
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template<typename It, typename ProvideMetadataFunction>
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BaseType& insert(
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It& it, const It& end, MetadataType metadata, ProvideMetadataFunction provide_missing_metadata) requires(!IsNullPointer<MetadataType>)
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{
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Trie* last_root_node = &traverse_until_last_accessible_node(it, end);
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for (; it != end; ++it)
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last_root_node = static_cast<Trie*>(&last_root_node->ensure_child(*it, provide_missing_metadata(static_cast<BaseType&>(*last_root_node), it)));
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last_root_node->set_metadata(move(metadata));
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return static_cast<BaseType&>(*last_root_node);
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}
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template<typename It>
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BaseType& insert(It& it, const It& end) requires(IsNullPointer<MetadataType>)
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{
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Trie* last_root_node = &traverse_until_last_accessible_node(it, end);
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for (; it != end; ++it)
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last_root_node = static_cast<Trie*>(&last_root_node->ensure_child(*it, {}));
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return static_cast<BaseType&>(*last_root_node);
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}
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template<typename It, typename ProvideMetadataFunction>
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BaseType& insert(
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const It& begin, const It& end, MetadataType metadata, ProvideMetadataFunction provide_missing_metadata) requires(!IsNullPointer<MetadataType>)
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{
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auto it = begin;
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return insert(it, end, move(metadata), move(provide_missing_metadata));
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}
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template<typename It>
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BaseType& insert(const It& begin, const It& end) requires(IsNullPointer<MetadataType>)
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{
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auto it = begin;
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return insert(it, end);
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}
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ConstIterator begin() const { return ConstIterator(*this); }
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ConstIterator end() const { return ConstIterator::end(); }
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[[nodiscard]] bool is_empty() const { return m_children.is_empty(); }
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void clear() { m_children.clear(); }
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BaseType deep_copy()
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{
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Trie root(m_value, m_metadata);
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for (auto& it : m_children)
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root.m_children.set(it.key, make<Trie>(it.value->deep_copy()));
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return static_cast<BaseType&&>(move(root));
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}
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private:
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ValueType m_value;
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Optional<MetadataType> m_metadata;
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HashMap<ValueType, NonnullOwnPtr<Trie>, ValueTraits> m_children;
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};
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template<typename BaseType, typename DefaultBaseType, typename ValueType, typename ValueTraits>
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class Trie<BaseType, DefaultBaseType, ValueType, void, ValueTraits> : public Trie<BaseType, DefaultBaseType, ValueType, decltype(nullptr), ValueTraits> {
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using Trie<BaseType, DefaultBaseType, ValueType, decltype(nullptr), ValueTraits>::Trie;
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};
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}
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template<typename ValueType, typename MetadataT = void, typename ValueTraits = Traits<ValueType>, typename BaseT = void>
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class Trie : public Detail::Trie<BaseT, Trie<ValueType, MetadataT, ValueTraits>, ValueType, MetadataT, ValueTraits> {
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public:
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using DetailTrie = Detail::Trie<BaseT, Trie<ValueType, MetadataT, ValueTraits>, ValueType, MetadataT, ValueTraits>;
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using MetadataType = typename DetailTrie::MetadataType;
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Trie(ValueType value, MetadataType metadata) requires(!IsVoid<MetadataType> && !IsNullPointer<MetadataType>)
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: DetailTrie(move(value), move(metadata))
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{
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}
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explicit Trie(ValueType value)
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: DetailTrie(move(value), Optional<MetadataType> {})
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{
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}
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};
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}
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using AK::Trie;
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