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1d959a7b81
Previously, if you selected a background image you could not revert to a solid color background.
154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "MonitorWidget.h"
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#include <LibGUI/Desktop.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Font.h>
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REGISTER_WIDGET(DisplaySettings, MonitorWidget)
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namespace DisplaySettings {
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MonitorWidget::MonitorWidget()
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{
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m_desktop_resolution = GUI::Desktop::the().rect().size();
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m_monitor_bitmap = Gfx::Bitmap::load_from_file("/res/graphics/monitor.png");
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m_desktop_bitmap = Gfx::Bitmap::create(m_monitor_bitmap->format(), { 280, 158 });
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m_monitor_rect = { { 12, 13 }, m_desktop_bitmap->size() };
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set_fixed_size(304, 201);
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}
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bool MonitorWidget::set_wallpaper(String path)
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{
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if (path == m_desktop_wallpaper_path)
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return false;
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auto bitmap = Gfx::Bitmap::load_from_file(path);
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if (bitmap)
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m_wallpaper_bitmap = move(bitmap);
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m_desktop_wallpaper_path = move(path);
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m_desktop_dirty = true;
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update();
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return true;
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}
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String MonitorWidget::wallpaper()
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{
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return m_desktop_wallpaper_path;
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}
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void MonitorWidget::set_wallpaper_mode(String mode)
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{
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if (m_desktop_wallpaper_mode == mode)
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return;
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m_desktop_wallpaper_mode = move(mode);
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m_desktop_dirty = true;
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update();
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}
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String MonitorWidget::wallpaper_mode()
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{
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return m_desktop_wallpaper_mode;
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}
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void MonitorWidget::set_desktop_resolution(Gfx::IntSize resolution)
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{
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if (m_desktop_resolution == resolution)
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return;
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m_desktop_resolution = resolution;
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m_desktop_dirty = true;
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update();
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}
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Gfx::IntSize MonitorWidget::desktop_resolution()
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{
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return m_desktop_resolution;
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}
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void MonitorWidget::set_background_color(Gfx::Color color)
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{
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if (m_desktop_color == color)
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return;
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m_desktop_color = color;
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m_desktop_dirty = true;
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update();
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}
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Gfx::Color MonitorWidget::background_color()
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{
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return m_desktop_color;
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}
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void MonitorWidget::redraw_desktop_if_needed()
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{
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if (!m_desktop_dirty)
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return;
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m_desktop_dirty = false;
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GUI::Painter painter(*m_desktop_bitmap);
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painter.fill_rect(m_desktop_bitmap->rect(), m_desktop_color);
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if (!m_wallpaper_bitmap)
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return;
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float sw = (float)m_desktop_bitmap->width() / (float)m_desktop_resolution.width();
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float sh = (float)m_desktop_bitmap->height() / (float)m_desktop_resolution.height();
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auto scaled_size = m_wallpaper_bitmap->size().to_type<float>().scaled_by(sw, sh).to_type<int>();
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auto scaled_bitmap = m_wallpaper_bitmap->scaled(sw, sh);
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if (m_desktop_wallpaper_mode == "center") {
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Gfx::IntRect centered_rect { {}, scaled_size };
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centered_rect.center_within(m_desktop_bitmap->rect());
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painter.blit(centered_rect.location(), *scaled_bitmap, scaled_bitmap->rect());
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} else if (m_desktop_wallpaper_mode == "tile") {
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painter.draw_tiled_bitmap(m_desktop_bitmap->rect(), *scaled_bitmap);
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} else if (m_desktop_wallpaper_mode == "stretch") {
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painter.draw_scaled_bitmap(m_desktop_bitmap->rect(), *m_wallpaper_bitmap, m_wallpaper_bitmap->rect());
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} else {
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VERIFY_NOT_REACHED();
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}
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}
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void MonitorWidget::paint_event(GUI::PaintEvent& event)
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{
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redraw_desktop_if_needed();
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.blit({ 0, 0 }, *m_monitor_bitmap, m_monitor_bitmap->rect());
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painter.blit(m_monitor_rect.location(), *m_desktop_bitmap, m_desktop_bitmap->rect());
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#if 0
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if (!m_desktop_resolution.is_null()) {
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auto displayed_resolution_string = Gfx::IntSize { m_desktop_resolution.width(), m_desktop_resolution.height() }.to_string();
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// Render text label scaled with scale factor to hint at its effect.
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// FIXME: Once bitmaps have intrinsic scale factors, we could create a bitmap with an intrinsic scale factor of m_desktop_scale_factor
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// and that should give us the same effect with less code.
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auto text_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, Gfx::IntSize { painter.font().width(displayed_resolution_string) + 1, painter.font().glyph_height() + 1 });
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GUI::Painter text_painter(*text_bitmap);
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text_painter.set_font(painter.font());
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text_painter.draw_text({}, displayed_resolution_string, Gfx::TextAlignment::BottomRight, Color::Black);
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text_painter.draw_text({}, displayed_resolution_string, Gfx::TextAlignment::TopLeft, Color::White);
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Gfx::IntRect text_rect = text_bitmap->rect();
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text_rect.set_width(text_rect.width() * m_desktop_scale_factor);
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text_rect.set_height(text_rect.height() * m_desktop_scale_factor);
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text_rect.center_within(m_monitor_rect);
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painter.draw_scaled_bitmap(text_rect, *text_bitmap, text_bitmap->rect());
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}
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#endif
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}
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}
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