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499c33ae0c
These helpers will be useful in preparation for supporting multiple displays, e.g. to measure distances to other screens or figure out where rectangles are located relative to each other.
347 lines
10 KiB
C++
347 lines
10 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StdLibExtras.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGfx/Line.h>
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#include <LibGfx/Rect.h>
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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namespace Gfx {
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template<typename T>
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Rect<T>::RelativeLocation::RelativeLocation(Rect<T> const& base_rect, Rect<T> const& other_rect)
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{
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if (base_rect.is_empty() || other_rect.is_empty())
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return;
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auto parts = base_rect.shatter(other_rect);
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for (auto& part : parts) {
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if (part.x() < other_rect.x()) {
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if (part.y() < other_rect.y())
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m_top_left = true;
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if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
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m_left = true;
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if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
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m_bottom_left = true;
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}
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if (part.x() >= other_rect.x() || part.right() > other_rect.x()) {
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if (part.y() < other_rect.y())
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m_top = true;
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if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.bottom())
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m_bottom = true;
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}
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if (part.x() >= other_rect.right() || part.right() > other_rect.right()) {
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if (part.y() < other_rect.y())
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m_top_right = true;
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if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom()) || (part.y() <= other_rect.bottom() && part.bottom() > other_rect.y()))
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m_right = true;
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if (part.y() >= other_rect.bottom() || part.bottom() > other_rect.y())
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m_bottom_right = true;
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}
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}
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}
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template<typename T>
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Vector<Point<T>, 2> Rect<T>::intersected(Line<T> const& line) const
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{
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if (is_empty())
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return {};
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Vector<Point<T>, 2> points;
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if (auto point = line.intersected({ top_left(), top_right() }); point.has_value())
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points.append({ point.value().x(), y() });
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if (auto point = line.intersected({ bottom_left(), bottom_right() }); point.has_value()) {
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points.append({ point.value().x(), bottom() });
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if (points.size() == 2)
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return points;
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}
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if (height() > 2) {
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if (auto point = line.intersected({ { x(), y() + 1 }, { x(), bottom() - 1 } }); point.has_value()) {
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points.append({ x(), point.value().y() });
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if (points.size() == 2)
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return points;
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}
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if (auto point = line.intersected({ { right(), y() + 1 }, { right(), bottom() - 1 } }); point.has_value())
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points.append({ right(), point.value().y() });
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}
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return points;
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}
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template<typename T>
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float Rect<T>::center_point_distance_to(Rect<T> const& other) const
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{
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return Line { center(), other.center() }.length();
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}
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template<typename T>
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Vector<Point<T>, 2> Rect<T>::closest_outside_center_points(Rect<T> const& other) const
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{
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if (intersects(other))
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return {};
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Line centers_line { center(), other.center() };
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auto points_this = intersected(centers_line);
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VERIFY(points_this.size() == 1);
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auto points_other = other.intersected(centers_line);
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VERIFY(points_other.size() == 1);
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return { points_this[0], points_other[0] };
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}
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template<typename T>
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float Rect<T>::outside_center_point_distance_to(Rect<T> const& other) const
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{
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auto points = closest_outside_center_points(other);
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if (points.is_empty())
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return 0.0;
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return Line { points[0], points[0] }.length();
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}
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template<typename T>
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Rect<T> Rect<T>::constrained_to(Rect<T> const& constrain_rect) const
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{
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if (constrain_rect.contains(*this))
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return *this;
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T move_x = 0, move_y = 0;
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if (right() > constrain_rect.right())
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move_x = constrain_rect.right() - right();
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if (bottom() > constrain_rect.bottom())
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move_y = constrain_rect.bottom() - bottom();
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if (x() < constrain_rect.x())
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move_x = x() - constrain_rect.x();
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if (y() < constrain_rect.y())
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move_y = y() - constrain_rect.y();
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auto rect = *this;
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if (move_x != 0 || move_y != 0)
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rect.translate_by(move_x, move_y);
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return rect;
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}
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template<typename T>
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Rect<T> Rect<T>::aligned_within(Size<T> const& rect_size, Point<T> const& align_at, TextAlignment alignment) const
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{
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if (rect_size.is_empty())
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return {};
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if (!size().contains(rect_size))
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return {};
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if (!contains(align_at))
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return {};
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Rect<T> rect;
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switch (alignment) {
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case TextAlignment::TopLeft:
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rect = { align_at, rect_size };
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break;
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case TextAlignment::CenterLeft:
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rect = { { align_at.x(), align_at.y() - rect_size.height() / 2 }, rect_size };
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break;
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case TextAlignment::Center:
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rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.height() / 2 }, rect_size };
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break;
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case TextAlignment::CenterRight:
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rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
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break;
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case TextAlignment::TopRight:
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rect = { { align_at.x() - rect_size.width(), align_at.y() }, rect_size };
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break;
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case TextAlignment::BottomLeft:
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rect = { { align_at.x(), align_at.y() - rect_size.width() }, rect_size };
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break;
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case TextAlignment::BottomRight:
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rect = { { align_at.x() - rect_size.width(), align_at.y() - rect_size.width() }, rect_size };
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break;
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}
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return rect.constrained_to(*this);
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}
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template<typename T>
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Point<T> Rect<T>::closest_to(Point<T> const& point) const
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{
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if (is_empty())
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return {};
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Optional<Point<T>> closest_point;
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float closest_distance = 0.0;
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auto check_distance = [&](const Line<T>& line) {
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auto point_on_line = line.closest_to(point);
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auto distance = Line { point_on_line, point }.length();
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if (!closest_point.has_value() || distance < closest_distance) {
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closest_point = point_on_line;
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closest_distance = distance;
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}
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};
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check_distance({ top_left(), top_right() });
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check_distance({ bottom_left(), bottom_right() });
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if (height() > 2) {
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check_distance({ { x(), y() + 1 }, { x(), bottom() - 1 } });
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check_distance({ { right(), y() + 1 }, { right(), bottom() - 1 } });
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}
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VERIFY(closest_point.has_value());
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VERIFY(side(closest_point.value()) != Side::None);
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return closest_point.value();
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}
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template<typename T>
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void Rect<T>::intersect(Rect<T> const& other)
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{
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T l = max(left(), other.left());
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T r = min(right(), other.right());
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T t = max(top(), other.top());
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T b = min(bottom(), other.bottom());
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if (l > r || t > b) {
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m_location = {};
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m_size = {};
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return;
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}
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m_location.set_x(l);
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m_location.set_y(t);
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m_size.set_width((r - l) + 1);
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m_size.set_height((b - t) + 1);
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}
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template<typename T>
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Rect<T> Rect<T>::united(Rect<T> const& other) const
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{
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if (is_null())
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return other;
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if (other.is_null())
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return *this;
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Rect<T> rect;
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rect.set_left(min(left(), other.left()));
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rect.set_top(min(top(), other.top()));
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rect.set_right(max(right(), other.right()));
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rect.set_bottom(max(bottom(), other.bottom()));
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return rect;
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}
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template<typename T>
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Vector<Rect<T>, 4> Rect<T>::shatter(Rect<T> const& hammer) const
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{
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Vector<Rect<T>, 4> pieces;
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if (!intersects(hammer)) {
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pieces.unchecked_append(*this);
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return pieces;
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}
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Rect<T> top_shard {
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x(),
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y(),
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width(),
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hammer.y() - y()
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};
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Rect<T> bottom_shard {
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x(),
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hammer.y() + hammer.height(),
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width(),
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(y() + height()) - (hammer.y() + hammer.height())
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};
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Rect<T> left_shard {
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x(),
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max(hammer.y(), y()),
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hammer.x() - x(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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Rect<T> right_shard {
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hammer.x() + hammer.width(),
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max(hammer.y(), y()),
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right() - hammer.right(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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if (!top_shard.is_empty())
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pieces.unchecked_append(top_shard);
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if (!bottom_shard.is_empty())
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pieces.unchecked_append(bottom_shard);
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if (!left_shard.is_empty())
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pieces.unchecked_append(left_shard);
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if (!right_shard.is_empty())
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pieces.unchecked_append(right_shard);
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return pieces;
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}
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template<typename T>
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void Rect<T>::align_within(Rect<T> const& other, TextAlignment alignment)
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{
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switch (alignment) {
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case TextAlignment::Center:
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center_within(other);
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return;
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case TextAlignment::TopLeft:
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set_location(other.location());
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return;
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case TextAlignment::TopRight:
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set_x(other.x() + other.width() - width());
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set_y(other.y());
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return;
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case TextAlignment::CenterLeft:
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set_x(other.x());
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center_vertically_within(other);
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return;
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case TextAlignment::CenterRight:
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set_x(other.x() + other.width() - width());
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center_vertically_within(other);
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return;
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case TextAlignment::BottomLeft:
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set_x(other.x());
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set_y(other.y() + other.height() - height());
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return;
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case TextAlignment::BottomRight:
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set_x(other.x() + other.width() - width());
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set_y(other.y() + other.height() - height());
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return;
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}
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}
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template<typename T>
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void Rect<T>::set_size_around(Size<T> const& new_size, Point<T> const& fixed_point)
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{
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const T new_x = fixed_point.x() - (T)(new_size.width() * ((float)(fixed_point.x() - x()) / width()));
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const T new_y = fixed_point.y() - (T)(new_size.height() * ((float)(fixed_point.y() - y()) / height()));
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set_location({ new_x, new_y });
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set_size(new_size);
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}
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template<>
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String IntRect::to_string() const
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{
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return String::formatted("[{},{} {}x{}]", x(), y(), width(), height());
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}
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template<>
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String FloatRect::to_string() const
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{
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return String::formatted("[{},{} {}x{}]", x(), y(), width(), height());
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}
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}
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namespace IPC {
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bool encode(Encoder& encoder, Gfx::IntRect const& rect)
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{
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encoder << rect.location() << rect.size();
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return true;
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}
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bool decode(Decoder& decoder, Gfx::IntRect& rect)
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{
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Gfx::IntPoint point;
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Gfx::IntSize size;
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if (!decoder.decode(point))
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return false;
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if (!decoder.decode(size))
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return false;
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rect = { point, size };
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return true;
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}
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}
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template class Gfx::Rect<int>;
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template class Gfx::Rect<float>;
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