ladybird/Userland/Games/Breakout/LevelSelectDialog.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

26 lines
506 B
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Dialog.h>
namespace Breakout {
class LevelSelectDialog : public GUI::Dialog {
C_OBJECT(LevelSelectDialog)
public:
virtual ~LevelSelectDialog() override;
static int show(int& board_number, Window* parent_window);
int level() const { return m_level; }
private:
explicit LevelSelectDialog(Window* parent_window);
void build();
int m_level;
};
}