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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibAudio/Buffer.h>
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#include <LibAudio/ClientConnection.h>
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#include <LibCore/ArgsParser.h>
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#include <LibCore/EventLoop.h>
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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Core::EventLoop loop;
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auto audio_client = Audio::ClientConnection::construct();
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bool mute = false;
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bool unmute = false;
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// FIXME: What is a good way to have an optional int argument?
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const char* volume = nullptr;
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Core::ArgsParser args_parser;
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args_parser.add_option(mute, "Mute volume", "mute", 'm');
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args_parser.add_option(unmute, "Unmute volume", "unmute", 'M');
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args_parser.add_positional_argument(volume, "Volume to set", "volume", Core::ArgsParser::Required::No);
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args_parser.parse(argc, argv);
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if (!mute && !unmute && !volume) {
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auto volume = audio_client->get_main_mix_volume();
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outln("Volume: {}", volume);
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return 0;
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}
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if (!(mute ^ unmute ^ (volume != nullptr))) {
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warnln("Only one of mute, unmute or volume must be used");
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return 1;
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}
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if (mute) {
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audio_client->set_muted(true);
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outln("Muted.");
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} else if (unmute) {
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audio_client->set_muted(false);
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outln("Unmuted.");
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} else {
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auto new_volume = atoi(volume);
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audio_client->set_main_mix_volume(new_volume);
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}
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return 0;
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}
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