ladybird/Services/AudioServer/ClientConnection.cpp
Andreas Kling 94ddb07e58 LibIPC+Services: Make ClientConnection take socket as NonnullRefPtr
This avoids getting into the awkward situation where the socket is
still part-owned by main() in multi-instance service. Also it just
reads nicer.
2020-07-06 13:30:11 +02:00

165 lines
5.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ClientConnection.h"
#include "Mixer.h"
#include <AK/SharedBuffer.h>
#include <AudioServer/AudioClientEndpoint.h>
#include <LibAudio/Buffer.h>
#include <LibCore/EventLoop.h>
#include <errno.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <unistd.h>
namespace AudioServer {
static HashMap<int, RefPtr<ClientConnection>> s_connections;
void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
{
NonnullRefPtrVector<ClientConnection> connections;
for (auto& it : s_connections)
connections.append(*it.value);
for (auto& connection : connections)
callback(connection);
}
ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> client_socket, int client_id, Mixer& mixer)
: IPC::ClientConnection<AudioServerEndpoint>(*this, move(client_socket), client_id)
, m_mixer(mixer)
{
s_connections.set(client_id, *this);
}
ClientConnection::~ClientConnection()
{
}
void ClientConnection::die()
{
s_connections.remove(client_id());
}
void ClientConnection::did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id)
{
post_message(Messages::AudioClient::FinishedPlayingBuffer(buffer_id));
}
void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
{
post_message(Messages::AudioClient::MutedStateChanged(muted));
}
OwnPtr<Messages::AudioServer::GreetResponse> ClientConnection::handle(const Messages::AudioServer::Greet&)
{
return make<Messages::AudioServer::GreetResponse>(client_id());
}
OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
{
return make<Messages::AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
}
OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
{
m_mixer.set_main_volume(message.volume());
return make<Messages::AudioServer::SetMainMixVolumeResponse>();
}
OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
{
auto shared_buffer = SharedBuffer::create_from_shbuf_id(message.buffer_id());
if (!shared_buffer) {
// FIXME: The shared buffer should have been retrieved for us already.
// We don't want to do IPC error checking at this layer.
ASSERT_NOT_REACHED();
}
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
if (m_queue->is_full())
return make<Messages::AudioServer::EnqueueBufferResponse>(false);
m_queue->enqueue(Audio::Buffer::create_with_shared_buffer(*shared_buffer, message.sample_count()));
return make<Messages::AudioServer::EnqueueBufferResponse>(true);
}
OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
{
int remaining = 0;
if (m_queue)
remaining = m_queue->get_remaining_samples();
return make<Messages::AudioServer::GetRemainingSamplesResponse>(remaining);
}
OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
{
int played = 0;
if (m_queue)
played = m_queue->get_played_samples();
return make<Messages::AudioServer::GetPlayedSamplesResponse>(played);
}
OwnPtr<Messages::AudioServer::SetPausedResponse> ClientConnection::handle(const Messages::AudioServer::SetPaused& message)
{
if (m_queue)
m_queue->set_paused(message.paused());
return make<Messages::AudioServer::SetPausedResponse>();
}
OwnPtr<Messages::AudioServer::ClearBufferResponse> ClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
{
if (m_queue)
m_queue->clear(message.paused());
return make<Messages::AudioServer::ClearBufferResponse>();
}
OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
{
int id = -1;
if (m_queue)
id = m_queue->get_playing_buffer();
return make<Messages::AudioServer::GetPlayingBufferResponse>(id);
}
OwnPtr<Messages::AudioServer::GetMutedResponse> ClientConnection::handle(const Messages::AudioServer::GetMuted&)
{
return make<Messages::AudioServer::GetMutedResponse>(m_mixer.is_muted());
}
OwnPtr<Messages::AudioServer::SetMutedResponse> ClientConnection::handle(const Messages::AudioServer::SetMuted& message)
{
m_mixer.set_muted(message.muted());
return make<Messages::AudioServer::SetMutedResponse>();
}
}