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d8ab9ed87c
Move TabPosition into its own file, and using it into the global namespace the same way we do for Gfx::Orientation. This unbreaks the gn build, and out of tree builds.
71 lines
3.3 KiB
C++
71 lines
3.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Orientation.h>
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#include <LibGfx/TabPosition.h>
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namespace Gfx {
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enum class ButtonStyle {
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Normal,
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ThickCap,
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Coolbar,
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Tray,
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};
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enum class FrameStyle {
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NoFrame,
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Window,
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Plain,
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RaisedBox,
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SunkenBox,
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RaisedContainer,
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SunkenContainer,
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RaisedPanel,
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SunkenPanel,
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};
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// FIXME: should this be in its own header?
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class BaseStylePainter {
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public:
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virtual ~BaseStylePainter() = default;
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virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false, bool default_button = false) = 0;
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virtual void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, TabPosition position, bool in_active_window, bool accented) = 0;
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virtual void paint_frame(Painter&, IntRect const&, Palette const&, FrameStyle, bool skip_vertical_lines = false) = 0;
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virtual void paint_window_frame(Painter&, IntRect const&, Palette const&) = 0;
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virtual void paint_progressbar(Painter&, IntRect const&, Palette const&, int min, int max, int value, StringView text, Orientation = Orientation::Horizontal) = 0;
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virtual void paint_radio_button(Painter&, IntRect const&, Palette const&, bool is_checked, bool is_being_pressed) = 0;
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virtual void paint_check_box(Painter&, IntRect const&, Palette const&, bool is_enabled, bool is_checked, bool is_being_pressed) = 0;
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virtual void paint_transparency_grid(Painter&, IntRect const&, Palette const&) = 0;
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virtual void paint_simple_rect_shadow(Painter&, IntRect const&, Bitmap const& shadow_bitmap, bool shadow_includes_frame = false, bool fill_content = false) = 0;
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protected:
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BaseStylePainter() = default;
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};
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class StylePainter {
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public:
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static BaseStylePainter& current();
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// FIXME: These are here for API compatibility, we should probably remove them and move BaseStylePainter into here
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static void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false, bool default_button = false);
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static void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, TabPosition position, bool in_active_window, bool accented);
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static void paint_frame(Painter&, IntRect const&, Palette const&, FrameStyle, bool skip_vertical_lines = false);
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static void paint_window_frame(Painter&, IntRect const&, Palette const&);
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static void paint_progressbar(Painter&, IntRect const&, Palette const&, int min, int max, int value, StringView text, Orientation = Orientation::Horizontal);
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static void paint_radio_button(Painter&, IntRect const&, Palette const&, bool is_checked, bool is_being_pressed);
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static void paint_check_box(Painter&, IntRect const&, Palette const&, bool is_enabled, bool is_checked, bool is_being_pressed);
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static void paint_transparency_grid(Painter&, IntRect const&, Palette const&);
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static void paint_simple_rect_shadow(Painter&, IntRect const&, Bitmap const& shadow_bitmap, bool shadow_includes_frame = false, bool fill_content = false);
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};
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}
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