mirror of
https://github.com/LadybirdBrowser/ladybird.git
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469 lines
18 KiB
C++
469 lines
18 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Compositor.h"
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#include "Event.h"
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#include "EventLoop.h"
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#include "Screen.h"
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#include "Window.h"
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#include "WindowManager.h"
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#include <LibCore/Timer.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/Painter.h>
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#include <LibThread/BackgroundAction.h>
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// #define COMPOSITOR_DEBUG
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namespace WindowServer {
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Compositor& Compositor::the()
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{
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static Compositor s_the;
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return s_the;
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}
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WallpaperMode mode_to_enum(const String& name)
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{
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if (name == "simple")
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return WallpaperMode::Simple;
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if (name == "tile")
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return WallpaperMode::Tile;
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if (name == "center")
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return WallpaperMode::Center;
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if (name == "scaled")
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return WallpaperMode::Scaled;
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return WallpaperMode::Simple;
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}
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Compositor::Compositor()
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{
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m_compose_timer = add<Core::Timer>();
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m_immediate_compose_timer = add<Core::Timer>();
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m_screen_can_set_buffer = Screen::the().can_set_buffer();
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init_bitmaps();
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m_compose_timer->on_timeout = [&]() {
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#if defined(COMPOSITOR_DEBUG)
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dbgprintf("Compositor: delayed frame callback: %d rects\n", m_dirty_rects.size());
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#endif
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compose();
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};
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m_compose_timer->set_single_shot(true);
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m_compose_timer->set_interval(1000 / 60);
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m_immediate_compose_timer->on_timeout = [this]() {
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#if defined(COMPOSITOR_DEBUG)
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dbgprintf("Compositor: immediate frame callback: %d rects\n", m_dirty_rects.size());
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#endif
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compose();
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};
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m_immediate_compose_timer->set_single_shot(true);
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m_immediate_compose_timer->set_interval(0);
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}
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void Compositor::init_bitmaps()
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{
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auto& screen = Screen::the();
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auto size = screen.size();
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m_front_bitmap = Gfx::Bitmap::create_wrapper(Gfx::BitmapFormat::RGB32, size, screen.pitch(), screen.scanline(0));
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if (m_screen_can_set_buffer) {
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m_back_bitmap = Gfx::Bitmap::create_wrapper(Gfx::BitmapFormat::RGB32, size, screen.pitch(), screen.scanline(size.height()));
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#if defined(COMPOSITOR_DEBUG)
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dbg() << "Gfx::Bitmap::create_wrapper(" << (u8)Gfx::BitmapFormat::RGB32 << ", " << size << ", " << screen.pitch() << ", " << screen.scanline(size.height()) << ");";
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#endif
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} else {
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m_back_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, size);
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}
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m_front_painter = make<Gfx::Painter>(*m_front_bitmap);
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m_back_painter = make<Gfx::Painter>(*m_back_bitmap);
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m_buffers_are_flipped = false;
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invalidate();
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}
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void Compositor::compose()
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{
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auto& wm = WindowManager::the();
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if (m_wallpaper_mode == WallpaperMode::Unchecked)
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m_wallpaper_mode = mode_to_enum(wm.wm_config()->read_entry("Background", "Mode", "simple"));
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auto& ws = Screen::the();
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auto dirty_rects = move(m_dirty_rects);
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if (dirty_rects.size() == 0) {
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// nothing dirtied since the last compose pass.
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return;
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}
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dirty_rects.add(Gfx::Rect::intersection(m_last_geometry_label_rect, Screen::the().rect()));
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dirty_rects.add(Gfx::Rect::intersection(m_last_cursor_rect, Screen::the().rect()));
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dirty_rects.add(Gfx::Rect::intersection(m_last_dnd_rect, Screen::the().rect()));
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dirty_rects.add(Gfx::Rect::intersection(current_cursor_rect(), Screen::the().rect()));
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auto any_dirty_rect_intersects_window = [&dirty_rects](const Window& window) {
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auto window_frame_rect = window.frame().rect();
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for (auto& dirty_rect : dirty_rects.rects()) {
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if (dirty_rect.intersects(window_frame_rect))
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return true;
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}
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return false;
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};
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// Paint the wallpaper.
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for (auto& dirty_rect : dirty_rects.rects()) {
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if (wm.any_opaque_window_contains_rect(dirty_rect))
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continue;
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// FIXME: If the wallpaper is opaque, no need to fill with color!
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m_back_painter->fill_rect(dirty_rect, wm.palette().desktop_background());
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if (m_wallpaper) {
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if (m_wallpaper_mode == WallpaperMode::Simple) {
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m_back_painter->blit(dirty_rect.location(), *m_wallpaper, dirty_rect);
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} else if (m_wallpaper_mode == WallpaperMode::Center) {
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Gfx::Point offset { ws.size().width() / 2 - m_wallpaper->size().width() / 2,
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ws.size().height() / 2 - m_wallpaper->size().height() / 2 };
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m_back_painter->blit_offset(dirty_rect.location(), *m_wallpaper,
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dirty_rect, offset);
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} else if (m_wallpaper_mode == WallpaperMode::Tile) {
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m_back_painter->draw_tiled_bitmap(dirty_rect, *m_wallpaper);
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} else if (m_wallpaper_mode == WallpaperMode::Scaled) {
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float hscale = (float)m_wallpaper->size().width() / (float)ws.size().width();
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float vscale = (float)m_wallpaper->size().height() / (float)ws.size().height();
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m_back_painter->blit_scaled(dirty_rect, *m_wallpaper, dirty_rect, hscale, vscale);
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} else {
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ASSERT_NOT_REACHED();
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}
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}
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}
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auto compose_window = [&](Window& window) -> IterationDecision {
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if (!any_dirty_rect_intersects_window(window))
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return IterationDecision::Continue;
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Gfx::PainterStateSaver saver(*m_back_painter);
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m_back_painter->add_clip_rect(window.frame().rect());
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RefPtr<Gfx::Bitmap> backing_store = window.backing_store();
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for (auto& dirty_rect : dirty_rects.rects()) {
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if (wm.any_opaque_window_above_this_one_contains_rect(window, dirty_rect))
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continue;
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Gfx::PainterStateSaver saver(*m_back_painter);
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m_back_painter->add_clip_rect(dirty_rect);
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if (!backing_store)
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m_back_painter->fill_rect(dirty_rect, wm.palette().window());
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if (!window.is_fullscreen())
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window.frame().paint(*m_back_painter);
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if (!backing_store)
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continue;
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// Decide where we would paint this window's backing store.
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// This is subtly different from widow.rect(), because window
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// size may be different from its backing store size. This
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// happens when the window has been resized and the client
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// has not yet attached a new backing store. In this case,
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// we want to try to blit the backing store at the same place
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// it was previously, and fill the rest of the window with its
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// background color.
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Gfx::Rect backing_rect;
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backing_rect.set_size(backing_store->size());
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switch (WindowManager::the().resize_direction_of_window(window)) {
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case ResizeDirection::None:
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case ResizeDirection::Right:
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case ResizeDirection::Down:
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case ResizeDirection::DownRight:
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backing_rect.set_location(window.rect().location());
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break;
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case ResizeDirection::Left:
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case ResizeDirection::Up:
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case ResizeDirection::UpLeft:
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backing_rect.set_right_without_resize(window.rect().right());
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backing_rect.set_bottom_without_resize(window.rect().bottom());
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break;
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case ResizeDirection::UpRight:
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backing_rect.set_left(window.rect().left());
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backing_rect.set_bottom_without_resize(window.rect().bottom());
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break;
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case ResizeDirection::DownLeft:
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backing_rect.set_right_without_resize(window.rect().right());
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backing_rect.set_top(window.rect().top());
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break;
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}
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Gfx::Rect dirty_rect_in_backing_coordinates = dirty_rect
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.intersected(window.rect())
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.intersected(backing_rect)
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.translated(-backing_rect.location());
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if (dirty_rect_in_backing_coordinates.is_empty())
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continue;
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auto dst = backing_rect.location().translated(dirty_rect_in_backing_coordinates.location());
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m_back_painter->blit(dst, *backing_store, dirty_rect_in_backing_coordinates, window.opacity());
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for (auto background_rect : window.rect().shatter(backing_rect))
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m_back_painter->fill_rect(background_rect, wm.palette().window());
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}
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return IterationDecision::Continue;
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};
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// Paint the window stack.
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if (auto* fullscreen_window = wm.active_fullscreen_window()) {
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compose_window(*fullscreen_window);
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} else {
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wm.for_each_visible_window_from_back_to_front([&](Window& window) {
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return compose_window(window);
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});
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draw_geometry_label();
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}
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run_animations();
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draw_cursor();
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if (m_flash_flush) {
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for (auto& rect : dirty_rects.rects())
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m_front_painter->fill_rect(rect, Color::Yellow);
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}
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if (m_screen_can_set_buffer)
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flip_buffers();
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for (auto& r : dirty_rects.rects())
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flush(r);
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}
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void Compositor::flush(const Gfx::Rect& a_rect)
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{
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auto rect = Gfx::Rect::intersection(a_rect, Screen::the().rect());
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Gfx::RGBA32* front_ptr = m_front_bitmap->scanline(rect.y()) + rect.x();
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Gfx::RGBA32* back_ptr = m_back_bitmap->scanline(rect.y()) + rect.x();
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size_t pitch = m_back_bitmap->pitch();
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// NOTE: The meaning of a flush depends on whether we can flip buffers or not.
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//
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// If flipping is supported, flushing means that we've flipped, and now we
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// copy the changed bits from the front buffer to the back buffer, to keep
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// them in sync.
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//
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// If flipping is not supported, flushing means that we copy the changed
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// rects from the backing bitmap to the display framebuffer.
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Gfx::RGBA32* to_ptr;
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const Gfx::RGBA32* from_ptr;
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if (m_screen_can_set_buffer) {
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to_ptr = back_ptr;
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from_ptr = front_ptr;
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} else {
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to_ptr = front_ptr;
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from_ptr = back_ptr;
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}
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for (int y = 0; y < rect.height(); ++y) {
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fast_u32_copy(to_ptr, from_ptr, rect.width());
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from_ptr = (const Gfx::RGBA32*)((const u8*)from_ptr + pitch);
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to_ptr = (Gfx::RGBA32*)((u8*)to_ptr + pitch);
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}
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}
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void Compositor::invalidate()
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{
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m_dirty_rects.clear_with_capacity();
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invalidate(Screen::the().rect());
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}
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void Compositor::invalidate(const Gfx::Rect& a_rect)
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{
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auto rect = Gfx::Rect::intersection(a_rect, Screen::the().rect());
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if (rect.is_empty())
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return;
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m_dirty_rects.add(rect);
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// We delay composition by a timer interval, but to not affect latency too
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// much, if a pending compose is not already scheduled, we also schedule an
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// immediate compose the next spin of the event loop.
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if (!m_compose_timer->is_active()) {
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#if defined(COMPOSITOR_DEBUG)
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dbgprintf("Invalidated (starting immediate frame): %dx%d %dx%d\n", a_rect.x(), a_rect.y(), a_rect.width(), a_rect.height());
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#endif
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m_compose_timer->start();
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m_immediate_compose_timer->start();
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} else {
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#if defined(COMPOSITOR_DEBUG)
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dbgprintf("Invalidated (frame callback pending): %dx%d %dx%d\n", a_rect.x(), a_rect.y(), a_rect.width(), a_rect.height());
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#endif
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}
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}
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bool Compositor::set_wallpaper(const String& path, Function<void(bool)>&& callback)
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{
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LibThread::BackgroundAction<RefPtr<Gfx::Bitmap>>::create(
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[path] {
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return Gfx::Bitmap::load_from_file(path);
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},
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[this, path, callback = move(callback)](RefPtr<Gfx::Bitmap> bitmap) {
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if (!bitmap) {
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callback(false);
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return;
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}
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m_wallpaper_path = path;
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m_wallpaper = move(bitmap);
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invalidate();
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callback(true);
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});
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return true;
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}
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void Compositor::flip_buffers()
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{
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ASSERT(m_screen_can_set_buffer);
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swap(m_front_bitmap, m_back_bitmap);
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swap(m_front_painter, m_back_painter);
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Screen::the().set_buffer(m_buffers_are_flipped ? 0 : 1);
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m_buffers_are_flipped = !m_buffers_are_flipped;
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}
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void Compositor::run_animations()
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{
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static const int minimize_animation_steps = 10;
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WindowManager::the().for_each_window([&](Window& window) {
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if (window.in_minimize_animation()) {
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int animation_index = window.minimize_animation_index();
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auto from_rect = window.is_minimized() ? window.frame().rect() : window.taskbar_rect();
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auto to_rect = window.is_minimized() ? window.taskbar_rect() : window.frame().rect();
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float x_delta_per_step = (float)(from_rect.x() - to_rect.x()) / minimize_animation_steps;
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float y_delta_per_step = (float)(from_rect.y() - to_rect.y()) / minimize_animation_steps;
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float width_delta_per_step = (float)(from_rect.width() - to_rect.width()) / minimize_animation_steps;
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float height_delta_per_step = (float)(from_rect.height() - to_rect.height()) / minimize_animation_steps;
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Gfx::Rect rect {
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from_rect.x() - (int)(x_delta_per_step * animation_index),
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from_rect.y() - (int)(y_delta_per_step * animation_index),
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from_rect.width() - (int)(width_delta_per_step * animation_index),
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from_rect.height() - (int)(height_delta_per_step * animation_index)
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};
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#ifdef MINIMIZE_ANIMATION_DEBUG
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dbg() << "Minimize animation from " << from_rect << " to " << to_rect << " frame# " << animation_index << " " << rect;
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#endif
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m_back_painter->draw_rect(rect, Color::White);
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window.step_minimize_animation();
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if (window.minimize_animation_index() >= minimize_animation_steps)
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window.end_minimize_animation();
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invalidate(rect);
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}
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return IterationDecision::Continue;
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});
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}
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bool Compositor::set_resolution(int desired_width, int desired_height)
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{
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auto screen_rect = Screen::the().rect();
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if (screen_rect.width() == desired_width && screen_rect.height() == desired_height)
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return true;
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// Make sure it's impossible to set an invalid resolution
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ASSERT(desired_width >= 640 && desired_height >= 480);
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bool success = Screen::the().set_resolution(desired_width, desired_height);
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init_bitmaps();
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compose();
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return success;
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}
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Gfx::Rect Compositor::current_cursor_rect() const
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{
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auto& wm = WindowManager::the();
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return { Screen::the().cursor_location().translated(-wm.active_cursor().hotspot()), wm.active_cursor().size() };
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}
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void Compositor::invalidate_cursor()
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{
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auto& wm = WindowManager::the();
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if (wm.dnd_client())
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invalidate(wm.dnd_rect());
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invalidate(current_cursor_rect());
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}
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void Compositor::draw_geometry_label()
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{
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auto& wm = WindowManager::the();
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auto* window_being_moved_or_resized = wm.m_move_window ? wm.m_move_window.ptr() : (wm.m_resize_window ? wm.m_resize_window.ptr() : nullptr);
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if (!window_being_moved_or_resized) {
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m_last_geometry_label_rect = {};
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return;
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}
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auto geometry_string = window_being_moved_or_resized->rect().to_string();
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if (!window_being_moved_or_resized->size_increment().is_null()) {
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int width_steps = (window_being_moved_or_resized->width() - window_being_moved_or_resized->base_size().width()) / window_being_moved_or_resized->size_increment().width();
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int height_steps = (window_being_moved_or_resized->height() - window_being_moved_or_resized->base_size().height()) / window_being_moved_or_resized->size_increment().height();
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geometry_string = String::format("%s (%dx%d)", geometry_string.characters(), width_steps, height_steps);
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}
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auto geometry_label_rect = Gfx::Rect { 0, 0, wm.font().width(geometry_string) + 16, wm.font().glyph_height() + 10 };
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geometry_label_rect.center_within(window_being_moved_or_resized->rect());
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m_back_painter->fill_rect(geometry_label_rect, wm.palette().window());
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m_back_painter->draw_rect(geometry_label_rect, wm.palette().threed_shadow2());
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m_back_painter->draw_text(geometry_label_rect, geometry_string, Gfx::TextAlignment::Center, wm.palette().window_text());
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m_last_geometry_label_rect = geometry_label_rect;
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}
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void Compositor::draw_cursor()
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{
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auto& wm = WindowManager::the();
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Gfx::Rect cursor_rect = current_cursor_rect();
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m_back_painter->blit(cursor_rect.location(), wm.active_cursor().bitmap(), wm.active_cursor().rect());
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if (wm.dnd_client()) {
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auto dnd_rect = wm.dnd_rect();
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m_back_painter->fill_rect(dnd_rect, wm.palette().selection().with_alpha(200));
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if (!wm.dnd_text().is_empty()) {
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auto text_rect = dnd_rect;
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if (wm.dnd_bitmap())
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text_rect.move_by(wm.dnd_bitmap()->width(), 0);
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m_back_painter->draw_text(text_rect, wm.dnd_text(), Gfx::TextAlignment::CenterLeft, wm.palette().selection_text());
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}
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if (wm.dnd_bitmap()) {
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m_back_painter->blit(dnd_rect.top_left(), *wm.dnd_bitmap(), wm.dnd_bitmap()->rect());
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}
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m_last_dnd_rect = dnd_rect;
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} else {
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m_last_dnd_rect = {};
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}
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m_last_cursor_rect = cursor_rect;
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}
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}
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