ladybird/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.h
Andreas Kling fe4cc32380 Everywhere: Include <LibGfx/Painter.h> in fewer places
Touching Painter.h now rebuilds ~40 files instead of ~300.
2024-06-05 15:37:05 +02:00

165 lines
6.1 KiB
C++

/*
* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
#include <AK/Variant.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Path.h>
#include <LibGfx/PathClipper.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/HTML/Canvas/CanvasCompositing.h>
#include <LibWeb/HTML/Canvas/CanvasDrawImage.h>
#include <LibWeb/HTML/Canvas/CanvasDrawPath.h>
#include <LibWeb/HTML/Canvas/CanvasFillStrokeStyles.h>
#include <LibWeb/HTML/Canvas/CanvasImageData.h>
#include <LibWeb/HTML/Canvas/CanvasImageSmoothing.h>
#include <LibWeb/HTML/Canvas/CanvasPath.h>
#include <LibWeb/HTML/Canvas/CanvasPathDrawingStyles.h>
#include <LibWeb/HTML/Canvas/CanvasRect.h>
#include <LibWeb/HTML/Canvas/CanvasState.h>
#include <LibWeb/HTML/Canvas/CanvasText.h>
#include <LibWeb/HTML/Canvas/CanvasTextDrawingStyles.h>
#include <LibWeb/HTML/Canvas/CanvasTransform.h>
#include <LibWeb/HTML/CanvasGradient.h>
#include <LibWeb/Layout/InlineNode.h>
#include <LibWeb/Layout/LineBox.h>
#include <LibWeb/WebIDL/ExceptionOr.h>
namespace Web::HTML {
class CanvasRenderingContext2D
: public Bindings::PlatformObject
, public CanvasPath
, public CanvasState
, public CanvasTransform<CanvasRenderingContext2D>
, public CanvasFillStrokeStyles<CanvasRenderingContext2D>
, public CanvasRect
, public CanvasDrawPath
, public CanvasText
, public CanvasDrawImage
, public CanvasImageData
, public CanvasImageSmoothing
, public CanvasCompositing
, public CanvasPathDrawingStyles<CanvasRenderingContext2D>
, public CanvasTextDrawingStyles<CanvasRenderingContext2D> {
WEB_PLATFORM_OBJECT(CanvasRenderingContext2D, Bindings::PlatformObject);
JS_DECLARE_ALLOCATOR(CanvasRenderingContext2D);
public:
[[nodiscard]] static JS::NonnullGCPtr<CanvasRenderingContext2D> create(JS::Realm&, HTMLCanvasElement&);
virtual ~CanvasRenderingContext2D() override;
virtual void fill_rect(float x, float y, float width, float height) override;
virtual void stroke_rect(float x, float y, float width, float height) override;
virtual void clear_rect(float x, float y, float width, float height) override;
virtual WebIDL::ExceptionOr<void> draw_image_internal(CanvasImageSource const&, float source_x, float source_y, float source_width, float source_height, float destination_x, float destination_y, float destination_width, float destination_height) override;
virtual void begin_path() override;
virtual void stroke() override;
virtual void stroke(Path2D const& path) override;
virtual void fill_text(StringView, float x, float y, Optional<double> max_width) override;
virtual void stroke_text(StringView, float x, float y, Optional<double> max_width) override;
virtual void fill(StringView fill_rule) override;
virtual void fill(Path2D& path, StringView fill_rule) override;
virtual WebIDL::ExceptionOr<JS::NonnullGCPtr<ImageData>> create_image_data(int width, int height, Optional<ImageDataSettings> const& settings = {}) const override;
virtual WebIDL::ExceptionOr<JS::GCPtr<ImageData>> get_image_data(int x, int y, int width, int height, Optional<ImageDataSettings> const& settings = {}) const override;
virtual void put_image_data(ImageData const&, float x, float y) override;
virtual void reset_to_default_state() override;
JS::NonnullGCPtr<HTMLCanvasElement> canvas_for_binding() const;
virtual JS::NonnullGCPtr<TextMetrics> measure_text(StringView text) override;
virtual void clip(StringView fill_rule) override;
virtual void clip(Path2D& path, StringView fill_rule) override;
virtual bool image_smoothing_enabled() const override;
virtual void set_image_smoothing_enabled(bool) override;
virtual Bindings::ImageSmoothingQuality image_smoothing_quality() const override;
virtual void set_image_smoothing_quality(Bindings::ImageSmoothingQuality) override;
virtual float global_alpha() const override;
virtual void set_global_alpha(float) override;
HTMLCanvasElement& canvas_element();
HTMLCanvasElement const& canvas_element() const;
private:
explicit CanvasRenderingContext2D(JS::Realm&, HTMLCanvasElement&);
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
struct PreparedTextGlyph {
String glyph;
Gfx::IntPoint position;
};
struct PreparedText {
Vector<PreparedTextGlyph> glyphs;
Gfx::TextAlignment physical_alignment;
Gfx::IntRect bounding_box;
};
void did_draw(Gfx::FloatRect const&);
template<typename TDrawFunction>
void draw_clipped(TDrawFunction draw_function)
{
auto painter = this->antialiased_painter();
if (!painter.has_value())
return;
Gfx::ScopedPathClip clipper(painter->underlying_painter(), drawing_state().clip);
auto draw_rect = draw_function(*painter);
if (drawing_state().clip.has_value())
draw_rect.intersect(drawing_state().clip->path.bounding_box());
did_draw(draw_rect);
}
RefPtr<Gfx::Font const> current_font();
PreparedText prepare_text(ByteString const& text, float max_width = INFINITY);
Gfx::Painter* painter();
Optional<Gfx::AntiAliasingPainter> antialiased_painter();
Gfx::Path rect_path(float x, float y, float width, float height);
Gfx::Path text_path(StringView text, float x, float y, Optional<double> max_width);
void stroke_internal(Gfx::Path const&);
void fill_internal(Gfx::Path const&, Gfx::WindingRule);
void clip_internal(Gfx::Path&, Gfx::WindingRule);
JS::NonnullGCPtr<HTMLCanvasElement> m_element;
OwnPtr<Gfx::Painter> m_painter;
// https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-origin-clean
bool m_origin_clean { true };
};
enum class CanvasImageSourceUsability {
Bad,
Good,
};
WebIDL::ExceptionOr<CanvasImageSourceUsability> check_usability_of_image(CanvasImageSource const&);
bool image_is_not_origin_clean(CanvasImageSource const&);
}