ladybird/Userland/Libraries/LibWeb/HTML/HTMLInputElement.cpp
Andreas Kling ffad902c07 LibWeb: Use cached_web_prototype() as much as possible
Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)
2022-09-06 00:27:09 +02:00

412 lines
16 KiB
C++

/*
* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Adam Hodgen <ant1441@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/DOM/Text.h>
#include <LibWeb/HTML/BrowsingContext.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/HTML/HTMLFormElement.h>
#include <LibWeb/HTML/HTMLInputElement.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Layout/ButtonBox.h>
#include <LibWeb/Layout/CheckBox.h>
#include <LibWeb/Layout/RadioButton.h>
namespace Web::HTML {
HTMLInputElement::HTMLInputElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
, m_value(String::empty())
{
set_prototype(&window().cached_web_prototype("HTMLInputElement"));
activation_behavior = [this](auto&) {
// The activation behavior for input elements are these steps:
// FIXME: 1. If this element is not mutable and is not in the Checkbox state and is not in the Radio state, then return.
// 2. Run this element's input activation behavior, if any, and do nothing otherwise.
run_input_activation_behavior();
};
}
HTMLInputElement::~HTMLInputElement() = default;
void HTMLInputElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_text_node.ptr());
visitor.visit(m_legacy_pre_activation_behavior_checked_element_in_group.ptr());
}
RefPtr<Layout::Node> HTMLInputElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
{
if (type_state() == TypeAttributeState::Hidden)
return nullptr;
if (type_state() == TypeAttributeState::SubmitButton || type_state() == TypeAttributeState::Button || type_state() == TypeAttributeState::ResetButton)
return adopt_ref(*new Layout::ButtonBox(document(), *this, move(style)));
if (type_state() == TypeAttributeState::Checkbox)
return adopt_ref(*new Layout::CheckBox(document(), *this, move(style)));
if (type_state() == TypeAttributeState::RadioButton)
return adopt_ref(*new Layout::RadioButton(document(), *this, move(style)));
auto layout_node = adopt_ref(*new Layout::BlockContainer(document(), this, move(style)));
layout_node->set_inline(true);
return layout_node;
}
void HTMLInputElement::set_checked(bool checked, ChangeSource change_source)
{
if (m_checked == checked)
return;
// The dirty checkedness flag must be initially set to false when the element is created,
// and must be set to true whenever the user interacts with the control in a way that changes the checkedness.
if (change_source == ChangeSource::User)
m_dirty_checkedness = true;
m_checked = checked;
set_needs_style_update(true);
}
void HTMLInputElement::set_checked_binding(bool checked)
{
if (type_state() == TypeAttributeState::RadioButton) {
if (checked)
set_checked_within_group();
else
set_checked(false, ChangeSource::Programmatic);
} else {
set_checked(checked, ChangeSource::Programmatic);
}
}
// https://html.spec.whatwg.org/multipage/input.html#input-activation-behavior
void HTMLInputElement::run_input_activation_behavior()
{
if (type_state() == TypeAttributeState::Checkbox || type_state() == TypeAttributeState::RadioButton) {
// 1. If the element is not connected, then return.
if (!is_connected())
return;
// 2. Fire an event named input at the element with the bubbles and composed attributes initialized to true.
auto input_event = DOM::Event::create(document().window(), HTML::EventNames::input);
input_event->set_bubbles(true);
input_event->set_composed(true);
dispatch_event(*input_event);
// 3. Fire an event named change at the element with the bubbles attribute initialized to true.
auto change_event = DOM::Event::create(document().window(), HTML::EventNames::change);
change_event->set_bubbles(true);
dispatch_event(*change_event);
} else if (type_state() == TypeAttributeState::SubmitButton) {
JS::GCPtr<HTMLFormElement> form;
// 1. If the element does not have a form owner, then return.
if (!(form = this->form()))
return;
// 2. If the element's node document is not fully active, then return.
if (!document().is_fully_active())
return;
// 3. Submit the form owner from the element.
form->submit_form(this);
} else {
dispatch_event(*DOM::Event::create(document().window(), EventNames::change));
}
}
void HTMLInputElement::did_edit_text_node(Badge<BrowsingContext>)
{
// An input element's dirty value flag must be set to true whenever the user interacts with the control in a way that changes the value.
m_value = value_sanitization_algorithm(m_text_node->data());
m_dirty_value = true;
// NOTE: This is a bit ad-hoc, but basically implements part of "4.10.5.5 Common event behaviors"
// https://html.spec.whatwg.org/multipage/input.html#common-input-element-events
queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
auto input_event = DOM::Event::create(document().window(), HTML::EventNames::input);
input_event->set_bubbles(true);
input_event->set_composed(true);
dispatch_event(*input_event);
// FIXME: This should only fire when the input is "committed", whatever that means.
auto change_event = DOM::Event::create(document().window(), HTML::EventNames::change);
change_event->set_bubbles(true);
dispatch_event(*change_event);
});
}
// https://html.spec.whatwg.org/multipage/input.html#dom-input-value-value
String HTMLInputElement::value() const
{
// Return the current value of the element.
return m_value;
}
// https://html.spec.whatwg.org/multipage/input.html#dom-input-value-value
void HTMLInputElement::set_value(String value)
{
// 1. Let oldValue be the element's value.
auto old_value = move(m_value);
// 2. Set the element's value to the new value.
// NOTE: This is done as part of step 4 below.
// 3. Set the element's dirty value flag to true.
m_dirty_value = true;
// 4. Invoke the value sanitization algorithm, if the element's type attribute's current state defines one.
m_value = value_sanitization_algorithm(move(value));
// 5. If the element's value (after applying the value sanitization algorithm) is different from oldValue,
// and the element has a text entry cursor position, move the text entry cursor position to the end of the
// text control, unselecting any selected text and resetting the selection direction to "none".
if (m_text_node && (m_value != old_value))
m_text_node->set_data(m_value);
}
void HTMLInputElement::create_shadow_tree_if_needed()
{
if (shadow_root())
return;
// FIXME: This could be better factored. Everything except the below types becomes a text input.
switch (type_state()) {
case TypeAttributeState::RadioButton:
case TypeAttributeState::Checkbox:
case TypeAttributeState::Button:
case TypeAttributeState::SubmitButton:
case TypeAttributeState::ResetButton:
case TypeAttributeState::ImageButton:
return;
default:
break;
}
auto* shadow_root = heap().allocate<DOM::ShadowRoot>(realm(), document(), *this);
auto initial_value = m_value;
if (initial_value.is_null())
initial_value = String::empty();
auto element = document().create_element(HTML::TagNames::div).release_value();
element->set_attribute(HTML::AttributeNames::style, "white-space: pre; padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px");
m_text_node = heap().allocate<DOM::Text>(realm(), document(), initial_value);
m_text_node->set_always_editable(true);
m_text_node->set_owner_input_element({}, *this);
element->append_child(*m_text_node);
shadow_root->append_child(move(element));
set_shadow_root(move(shadow_root));
}
void HTMLInputElement::did_receive_focus()
{
auto* browsing_context = document().browsing_context();
if (!browsing_context)
return;
if (!m_text_node)
return;
browsing_context->set_cursor_position(DOM::Position { *m_text_node, 0 });
}
void HTMLInputElement::parse_attribute(FlyString const& name, String const& value)
{
HTMLElement::parse_attribute(name, value);
if (name == HTML::AttributeNames::checked) {
// When the checked content attribute is added, if the control does not have dirty checkedness,
// the user agent must set the checkedness of the element to true
if (!m_dirty_checkedness)
set_checked(true, ChangeSource::Programmatic);
} else if (name == HTML::AttributeNames::type) {
m_type = parse_type_attribute(value);
} else if (name == HTML::AttributeNames::value) {
if (!m_dirty_value)
m_value = value_sanitization_algorithm(value);
}
}
HTMLInputElement::TypeAttributeState HTMLInputElement::parse_type_attribute(StringView type)
{
#define __ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTE(keyword, state) \
if (type.equals_ignoring_case(#keyword##sv)) \
return HTMLInputElement::TypeAttributeState::state;
ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTES
#undef __ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTE
// The missing value default and the invalid value default are the Text state.
// https://html.spec.whatwg.org/multipage/input.html#the-input-element:missing-value-default
// https://html.spec.whatwg.org/multipage/input.html#the-input-element:invalid-value-default
return HTMLInputElement::TypeAttributeState::Text;
}
void HTMLInputElement::did_remove_attribute(FlyString const& name)
{
HTMLElement::did_remove_attribute(name);
if (name == HTML::AttributeNames::checked) {
// When the checked content attribute is removed, if the control does not have dirty checkedness,
// the user agent must set the checkedness of the element to false.
if (!m_dirty_checkedness)
set_checked(false, ChangeSource::Programmatic);
} else if (name == HTML::AttributeNames::value) {
if (!m_dirty_value)
m_value = String::empty();
}
}
String HTMLInputElement::type() const
{
switch (m_type) {
#define __ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTE(keyword, state) \
case TypeAttributeState::state: \
return #keyword##sv;
ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTES
#undef __ENUMERATE_HTML_INPUT_TYPE_ATTRIBUTE
}
VERIFY_NOT_REACHED();
}
void HTMLInputElement::set_type(String const& type)
{
set_attribute(HTML::AttributeNames::type, type);
}
// https://html.spec.whatwg.org/multipage/input.html#value-sanitization-algorithm
String HTMLInputElement::value_sanitization_algorithm(String value) const
{
if (type_state() == HTMLInputElement::TypeAttributeState::Text || type_state() == HTMLInputElement::TypeAttributeState::Search || type_state() == HTMLInputElement::TypeAttributeState::Telephone || type_state() == HTMLInputElement::TypeAttributeState::Password) {
// Strip newlines from the value.
if (value.contains('\r') || value.contains('\n')) {
StringBuilder builder;
for (auto c : value) {
if (!(c == '\r' || c == '\n'))
builder.append(c);
}
return builder.to_string();
}
} else if (type_state() == HTMLInputElement::TypeAttributeState::URL) {
// Strip newlines from the value, then strip leading and trailing ASCII whitespace from the value.
if (value.contains('\r') || value.contains('\n')) {
StringBuilder builder;
for (auto c : value) {
if (!(c == '\r' || c == '\n'))
builder.append(c);
}
return builder.to_string().trim_whitespace();
}
} else if (type_state() == HTMLInputElement::TypeAttributeState::Number) {
// If the value of the element is not a valid floating-point number, then set it to the empty string instead.
char* end_ptr;
auto val = strtod(value.characters(), &end_ptr);
if (!isfinite(val) || *end_ptr)
return "";
}
// FIXME: Implement remaining value sanitation algorithms
return value;
}
void HTMLInputElement::form_associated_element_was_inserted()
{
create_shadow_tree_if_needed();
}
void HTMLInputElement::set_checked_within_group()
{
if (checked())
return;
set_checked(true, ChangeSource::User);
String name = this->name();
document().for_each_in_inclusive_subtree_of_type<HTML::HTMLInputElement>([&](auto& element) {
if (element.checked() && &element != this && element.name() == name)
element.set_checked(false, ChangeSource::User);
return IterationDecision::Continue;
});
}
// https://html.spec.whatwg.org/multipage/input.html#the-input-element:legacy-pre-activation-behavior
void HTMLInputElement::legacy_pre_activation_behavior()
{
m_before_legacy_pre_activation_behavior_checked = checked();
// 1. If this element's type attribute is in the Checkbox state, then set
// this element's checkedness to its opposite value (i.e. true if it is
// false, false if it is true) and set this element's indeterminate IDL
// attribute to false.
// FIXME: Set indeterminate to false when that exists.
if (type_state() == TypeAttributeState::Checkbox) {
set_checked(!checked(), ChangeSource::User);
}
// 2. If this element's type attribute is in the Radio Button state, then
// get a reference to the element in this element's radio button group that
// has its checkedness set to true, if any, and then set this element's
// checkedness to true.
if (type_state() == TypeAttributeState::RadioButton) {
String name = this->name();
document().for_each_in_inclusive_subtree_of_type<HTML::HTMLInputElement>([&](auto& element) {
if (element.checked() && element.name() == name) {
m_legacy_pre_activation_behavior_checked_element_in_group = &element;
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
set_checked_within_group();
}
}
// https://html.spec.whatwg.org/multipage/input.html#the-input-element:legacy-canceled-activation-behavior
void HTMLInputElement::legacy_cancelled_activation_behavior()
{
// 1. If the element's type attribute is in the Checkbox state, then set the
// element's checkedness and the element's indeterminate IDL attribute back
// to the values they had before the legacy-pre-activation behavior was run.
if (type_state() == TypeAttributeState::Checkbox) {
set_checked(m_before_legacy_pre_activation_behavior_checked, ChangeSource::Programmatic);
}
// 2. If this element 's type attribute is in the Radio Button state, then
// if the element to which a reference was obtained in the
// legacy-pre-activation behavior, if any, is still in what is now this
// element' s radio button group, if it still has one, and if so, setting
// that element 's checkedness to true; or else, if there was no such
// element, or that element is no longer in this element' s radio button
// group, or if this element no longer has a radio button group, setting
// this element's checkedness to false.
if (type_state() == TypeAttributeState::RadioButton) {
String name = this->name();
bool did_reselect_previous_element = false;
if (m_legacy_pre_activation_behavior_checked_element_in_group) {
auto& element_in_group = *m_legacy_pre_activation_behavior_checked_element_in_group;
if (name == element_in_group.name()) {
element_in_group.set_checked_within_group();
did_reselect_previous_element = true;
}
m_legacy_pre_activation_behavior_checked_element_in_group = nullptr;
}
if (!did_reselect_previous_element)
set_checked(false, ChangeSource::User);
}
}
void HTMLInputElement::legacy_cancelled_activation_behavior_was_not_called()
{
m_legacy_pre_activation_behavior_checked_element_in_group = nullptr;
}
}