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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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namespace GUI {
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class MessageBox : public Dialog {
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C_OBJECT(MessageBox)
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public:
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enum class Type {
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None,
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Information,
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Warning,
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Error,
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Question
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};
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enum class InputType {
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OK,
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OKCancel,
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YesNo,
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YesNoCancel,
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};
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virtual ~MessageBox() override;
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static int show(Window* parent_window, const StringView& text, const StringView& title, Type type = Type::None, InputType input_type = InputType::OK);
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static int show_error(Window* parent_window, const StringView& text);
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private:
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explicit MessageBox(Window* parent_window, const StringView& text, const StringView& title, Type type = Type::None, InputType input_type = InputType::OK);
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bool should_include_ok_button() const;
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bool should_include_cancel_button() const;
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bool should_include_yes_button() const;
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bool should_include_no_button() const;
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void build();
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RefPtr<Gfx::Bitmap> icon() const;
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String m_text;
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Type m_type { Type::None };
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InputType m_input_type { InputType::OK };
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};
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}
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