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62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
#include <LibGUI/GStyle.h>
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#include <SharedGraphics/Painter.h>
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static GStyle* s_the;
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GStyle& GStyle::the()
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{
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if (!s_the)
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s_the = new GStyle;
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return *s_the;
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}
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GStyle::GStyle()
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{
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}
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void GStyle::paint_button(Painter& painter, const Rect& rect, GButtonStyle button_style, bool pressed, bool hovered)
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{
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Color button_color = Color::LightGray;
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Color highlight_color = Color::White;
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Color shadow_color = Color(96, 96, 96);
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if (button_style == GButtonStyle::Normal)
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painter.draw_rect(rect, Color::Black);
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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if (pressed) {
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// Base
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painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
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// Sunken shadow
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
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painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color);
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// Bottom highlight
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
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} else if (button_style == GButtonStyle::Normal || (button_style == GButtonStyle::CoolBar && hovered)) {
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// Base
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painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
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// White highlight
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
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// Gray shadow
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
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}
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}
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void GStyle::paint_surface(Painter& painter, const Rect& rect)
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{
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painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, Color::LightGray);
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painter.draw_line(rect.top_left(), rect.top_right(), Color::White);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), Color::DarkGray);
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), Color::White);
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painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), Color::DarkGray);
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}
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