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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
222 lines
5.2 KiB
C++
222 lines
5.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Assertions.h>
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#include <AK/Find.h>
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#include <AK/StdLibExtras.h>
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#include <AK/Traits.h>
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#include <AK/Types.h>
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namespace AK {
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template<typename ListType, typename ElementType>
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class SinglyLinkedListIterator {
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public:
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SinglyLinkedListIterator() = default;
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bool operator!=(const SinglyLinkedListIterator& other) const { return m_node != other.m_node; }
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SinglyLinkedListIterator& operator++()
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{
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m_prev = m_node;
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m_node = m_node->next;
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return *this;
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}
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ElementType& operator*() { return m_node->value; }
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ElementType* operator->() { return &m_node->value; }
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bool is_end() const { return !m_node; }
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bool is_begin() const { return !m_prev; }
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private:
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friend ListType;
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explicit SinglyLinkedListIterator(typename ListType::Node* node, typename ListType::Node* prev = nullptr)
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: m_node(node)
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, m_prev(prev)
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{
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}
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typename ListType::Node* m_node { nullptr };
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typename ListType::Node* m_prev { nullptr };
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};
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template<typename T>
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class SinglyLinkedList {
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private:
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struct Node {
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explicit Node(T&& v)
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: value(move(v))
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{
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}
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explicit Node(const T& v)
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: value(v)
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{
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}
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T value;
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Node* next { nullptr };
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};
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public:
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SinglyLinkedList() = default;
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~SinglyLinkedList() { clear(); }
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bool is_empty() const { return !head(); }
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inline size_t size_slow() const
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{
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size_t size = 0;
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for (auto* node = m_head; node; node = node->next)
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++size;
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return size;
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}
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void clear()
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{
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for (auto* node = m_head; node;) {
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auto* next = node->next;
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delete node;
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node = next;
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}
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m_head = nullptr;
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m_tail = nullptr;
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}
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T& first()
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{
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VERIFY(head());
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return head()->value;
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}
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const T& first() const
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{
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VERIFY(head());
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return head()->value;
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}
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T& last()
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{
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VERIFY(head());
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return tail()->value;
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}
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const T& last() const
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{
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VERIFY(head());
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return tail()->value;
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}
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T take_first()
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{
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VERIFY(m_head);
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auto* prev_head = m_head;
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T value = move(first());
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if (m_tail == m_head)
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m_tail = nullptr;
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m_head = m_head->next;
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delete prev_head;
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return value;
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}
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template<typename U = T>
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void append(U&& value)
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{
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auto* node = new Node(forward<U>(value));
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if (!m_head) {
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m_head = node;
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m_tail = node;
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return;
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}
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m_tail->next = node;
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m_tail = node;
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}
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bool contains_slow(const T& value) const
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{
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return find(value) != end();
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}
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using Iterator = SinglyLinkedListIterator<SinglyLinkedList, T>;
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friend Iterator;
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Iterator begin() { return Iterator(m_head); }
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Iterator end() { return {}; }
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using ConstIterator = SinglyLinkedListIterator<const SinglyLinkedList, const T>;
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friend ConstIterator;
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ConstIterator begin() const { return ConstIterator(m_head); }
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ConstIterator end() const { return {}; }
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template<typename TUnaryPredicate>
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ConstIterator find_if(TUnaryPredicate&& pred) const
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{
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return AK::find_if(begin(), end(), forward<TUnaryPredicate>(pred));
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}
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template<typename TUnaryPredicate>
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Iterator find_if(TUnaryPredicate&& pred)
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{
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return AK::find_if(begin(), end(), forward<TUnaryPredicate>(pred));
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}
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ConstIterator find(const T& value) const
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{
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return find_if([&](auto& other) { return Traits<T>::equals(value, other); });
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}
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Iterator find(const T& value)
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{
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return find_if([&](auto& other) { return Traits<T>::equals(value, other); });
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}
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void remove(Iterator iterator)
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{
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VERIFY(!iterator.is_end());
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if (m_head == iterator.m_node)
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m_head = iterator.m_node->next;
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if (m_tail == iterator.m_node)
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m_tail = iterator.m_prev;
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if (iterator.m_prev)
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iterator.m_prev->next = iterator.m_node->next;
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delete iterator.m_node;
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}
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template<typename U = T>
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void insert_before(Iterator iterator, U&& value)
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{
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auto* node = new Node(forward<U>(value));
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node->next = iterator.m_node;
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if (m_head == iterator.m_node)
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m_head = node;
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if (iterator.m_prev)
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iterator.m_prev->next = node;
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}
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template<typename U = T>
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void insert_after(Iterator iterator, U&& value)
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{
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if (iterator.is_end()) {
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append(value);
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return;
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}
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auto* node = new Node(forward<U>(value));
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node->next = iterator.m_node->next;
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iterator.m_node->next = node;
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if (m_tail == iterator.m_node)
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m_tail = node;
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}
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private:
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Node* head() { return m_head; }
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const Node* head() const { return m_head; }
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Node* tail() { return m_tail; }
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const Node* tail() const { return m_tail; }
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Node* m_head { nullptr };
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Node* m_tail { nullptr };
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};
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}
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using AK::SinglyLinkedList;
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