ladybird/Userland/Libraries/LibGfx/AntiAliasingPainter.h
Ali Mohammad Pur 433725fef2 LibGfx: Implement cubic bezier curves by splitting them to subcurves
This makes them significantly more nicer-looking, and fixes a FIXME :^)
2021-09-18 02:12:38 +04:30

44 lines
2.0 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Painter.h>
namespace Gfx {
class AntiAliasingPainter {
public:
explicit AntiAliasingPainter(Painter& painter)
: m_underlying_painter(painter)
{
}
void draw_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_aliased_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
void stroke_path(Path const&, Color, float thickness);
void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void translate(float dx, float dy) { m_transform.translate(dx, dy); }
void translate(FloatPoint const& delta) { m_transform.translate(delta); }
private:
enum class AntiAliasPolicy {
OnlyEnds,
Full,
};
template<AntiAliasPolicy policy>
void draw_anti_aliased_line(FloatPoint const&, FloatPoint const&, Color, float thickness, Painter::LineStyle style, Color alternate_color);
Painter& m_underlying_painter;
AffineTransform m_transform;
};
}