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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "PromotionDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Frame.h>
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PromotionDialog::PromotionDialog(ChessWidget& chess_widget)
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: Dialog(chess_widget.window())
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, m_selected_piece(Chess::Type::None)
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{
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set_title("Choose piece to promote to");
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set_icon(chess_widget.window()->icon());
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resize(70 * 4, 70);
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auto main_widget = set_main_widget<GUI::Frame>();
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main_widget->set_frame_style(Gfx::FrameStyle::SunkenContainer);
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main_widget->set_fill_with_background_color(true);
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main_widget->set_layout<GUI::HorizontalBoxLayout>();
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for (auto const& type : { Chess::Type::Queen, Chess::Type::Knight, Chess::Type::Rook, Chess::Type::Bishop }) {
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auto& button = main_widget->add<GUI::Button>();
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button.set_fixed_height(70);
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button.set_icon(chess_widget.get_piece_graphic({ chess_widget.board().turn(), type }));
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button.on_click = [this, type](auto) {
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m_selected_piece = type;
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done(ExecResult::OK);
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};
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}
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}
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void PromotionDialog::event(Core::Event& event)
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{
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Dialog::event(event);
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}
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