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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
172 lines
4.2 KiB
C++
172 lines
4.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StdLibExtras.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGfx/Rect.h>
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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namespace Gfx {
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template<typename T>
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void Rect<T>::intersect(const Rect<T>& other)
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{
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T l = max(left(), other.left());
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T r = min(right(), other.right());
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T t = max(top(), other.top());
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T b = min(bottom(), other.bottom());
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if (l > r || t > b) {
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m_location = {};
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m_size = {};
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return;
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}
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m_location.set_x(l);
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m_location.set_y(t);
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m_size.set_width((r - l) + 1);
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m_size.set_height((b - t) + 1);
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}
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template<typename T>
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Rect<T> Rect<T>::united(const Rect<T>& other) const
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{
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if (is_null())
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return other;
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if (other.is_null())
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return *this;
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Rect<T> rect;
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rect.set_left(min(left(), other.left()));
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rect.set_top(min(top(), other.top()));
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rect.set_right(max(right(), other.right()));
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rect.set_bottom(max(bottom(), other.bottom()));
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return rect;
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}
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template<typename T>
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Vector<Rect<T>, 4> Rect<T>::shatter(const Rect<T>& hammer) const
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{
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Vector<Rect<T>, 4> pieces;
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if (!intersects(hammer)) {
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pieces.unchecked_append(*this);
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return pieces;
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}
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Rect<T> top_shard {
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x(),
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y(),
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width(),
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hammer.y() - y()
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};
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Rect<T> bottom_shard {
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x(),
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hammer.y() + hammer.height(),
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width(),
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(y() + height()) - (hammer.y() + hammer.height())
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};
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Rect<T> left_shard {
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x(),
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max(hammer.y(), y()),
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hammer.x() - x(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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Rect<T> right_shard {
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hammer.x() + hammer.width(),
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max(hammer.y(), y()),
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right() - hammer.right(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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if (!top_shard.is_empty())
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pieces.unchecked_append(top_shard);
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if (!bottom_shard.is_empty())
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pieces.unchecked_append(bottom_shard);
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if (!left_shard.is_empty())
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pieces.unchecked_append(left_shard);
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if (!right_shard.is_empty())
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pieces.unchecked_append(right_shard);
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return pieces;
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}
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template<typename T>
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void Rect<T>::align_within(const Rect<T>& other, TextAlignment alignment)
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{
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switch (alignment) {
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case TextAlignment::Center:
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center_within(other);
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return;
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case TextAlignment::TopLeft:
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set_location(other.location());
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return;
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case TextAlignment::TopRight:
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set_x(other.x() + other.width() - width());
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set_y(other.y());
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return;
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case TextAlignment::CenterLeft:
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set_x(other.x());
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center_vertically_within(other);
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return;
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case TextAlignment::CenterRight:
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set_x(other.x() + other.width() - width());
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center_vertically_within(other);
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return;
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case TextAlignment::BottomRight:
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set_x(other.x() + other.width() - width());
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set_y(other.y() + other.height() - height());
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return;
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}
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}
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template<typename T>
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void Rect<T>::set_size_around(const Size<T>& new_size, const Point<T>& fixed_point)
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{
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const T new_x = fixed_point.x() - (T)(new_size.width() * ((float)(fixed_point.x() - x()) / width()));
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const T new_y = fixed_point.y() - (T)(new_size.height() * ((float)(fixed_point.y() - y()) / height()));
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set_location({ new_x, new_y });
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set_size(new_size);
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}
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template<>
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String IntRect::to_string() const
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{
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return String::formatted("[{},{} {}x{}]", x(), y(), width(), height());
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}
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template<>
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String FloatRect::to_string() const
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{
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return String::formatted("[{},{} {}x{}]", x(), y(), width(), height());
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}
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}
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namespace IPC {
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bool encode(Encoder& encoder, const Gfx::IntRect& rect)
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{
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encoder << rect.location() << rect.size();
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return true;
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}
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bool decode(Decoder& decoder, Gfx::IntRect& rect)
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{
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Gfx::IntPoint point;
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Gfx::IntSize size;
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if (!decoder.decode(point))
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return false;
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if (!decoder.decode(size))
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return false;
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rect = { point, size };
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return true;
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}
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}
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template class Gfx::Rect<int>;
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template class Gfx::Rect<float>;
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