ladybird/Userland/Libraries/LibGfx/Rect.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

172 lines
4.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/StdLibExtras.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGfx/Rect.h>
#include <LibIPC/Decoder.h>
#include <LibIPC/Encoder.h>
namespace Gfx {
template<typename T>
void Rect<T>::intersect(const Rect<T>& other)
{
T l = max(left(), other.left());
T r = min(right(), other.right());
T t = max(top(), other.top());
T b = min(bottom(), other.bottom());
if (l > r || t > b) {
m_location = {};
m_size = {};
return;
}
m_location.set_x(l);
m_location.set_y(t);
m_size.set_width((r - l) + 1);
m_size.set_height((b - t) + 1);
}
template<typename T>
Rect<T> Rect<T>::united(const Rect<T>& other) const
{
if (is_null())
return other;
if (other.is_null())
return *this;
Rect<T> rect;
rect.set_left(min(left(), other.left()));
rect.set_top(min(top(), other.top()));
rect.set_right(max(right(), other.right()));
rect.set_bottom(max(bottom(), other.bottom()));
return rect;
}
template<typename T>
Vector<Rect<T>, 4> Rect<T>::shatter(const Rect<T>& hammer) const
{
Vector<Rect<T>, 4> pieces;
if (!intersects(hammer)) {
pieces.unchecked_append(*this);
return pieces;
}
Rect<T> top_shard {
x(),
y(),
width(),
hammer.y() - y()
};
Rect<T> bottom_shard {
x(),
hammer.y() + hammer.height(),
width(),
(y() + height()) - (hammer.y() + hammer.height())
};
Rect<T> left_shard {
x(),
max(hammer.y(), y()),
hammer.x() - x(),
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
Rect<T> right_shard {
hammer.x() + hammer.width(),
max(hammer.y(), y()),
right() - hammer.right(),
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
if (!top_shard.is_empty())
pieces.unchecked_append(top_shard);
if (!bottom_shard.is_empty())
pieces.unchecked_append(bottom_shard);
if (!left_shard.is_empty())
pieces.unchecked_append(left_shard);
if (!right_shard.is_empty())
pieces.unchecked_append(right_shard);
return pieces;
}
template<typename T>
void Rect<T>::align_within(const Rect<T>& other, TextAlignment alignment)
{
switch (alignment) {
case TextAlignment::Center:
center_within(other);
return;
case TextAlignment::TopLeft:
set_location(other.location());
return;
case TextAlignment::TopRight:
set_x(other.x() + other.width() - width());
set_y(other.y());
return;
case TextAlignment::CenterLeft:
set_x(other.x());
center_vertically_within(other);
return;
case TextAlignment::CenterRight:
set_x(other.x() + other.width() - width());
center_vertically_within(other);
return;
case TextAlignment::BottomRight:
set_x(other.x() + other.width() - width());
set_y(other.y() + other.height() - height());
return;
}
}
template<typename T>
void Rect<T>::set_size_around(const Size<T>& new_size, const Point<T>& fixed_point)
{
const T new_x = fixed_point.x() - (T)(new_size.width() * ((float)(fixed_point.x() - x()) / width()));
const T new_y = fixed_point.y() - (T)(new_size.height() * ((float)(fixed_point.y() - y()) / height()));
set_location({ new_x, new_y });
set_size(new_size);
}
template<>
String IntRect::to_string() const
{
return String::formatted("[{},{} {}x{}]", x(), y(), width(), height());
}
template<>
String FloatRect::to_string() const
{
return String::formatted("[{},{} {}x{}]", x(), y(), width(), height());
}
}
namespace IPC {
bool encode(Encoder& encoder, const Gfx::IntRect& rect)
{
encoder << rect.location() << rect.size();
return true;
}
bool decode(Decoder& decoder, Gfx::IntRect& rect)
{
Gfx::IntPoint point;
Gfx::IntSize size;
if (!decoder.decode(point))
return false;
if (!decoder.decode(size))
return false;
rect = { point, size };
return true;
}
}
template class Gfx::Rect<int>;
template class Gfx::Rect<float>;