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0dc9af5f7e
Also run it across the whole tree to get everything using the One True Style. We don't yet run this in an automated fashion as it's a little slow, but there is a snippet to do so in makeall.sh.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#pragma once
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#include "VBWidget.h"
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#include <AK/Vector.h>
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#include <LibGUI/GWidget.h>
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class VBForm : public GWidget {
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friend class VBWidget;
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public:
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explicit VBForm(const String& name, GWidget* parent = nullptr);
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virtual ~VBForm() override;
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static VBForm* current();
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String name() const { return m_name; }
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void set_name(const String& name) { m_name = name; }
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bool is_selected(const VBWidget&) const;
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VBWidget* widget_at(const Point&);
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void set_should_snap_to_grip(bool snap) { m_should_snap_to_grid = snap; }
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bool should_snap_to_grid() const { return m_should_snap_to_grid; }
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void insert_widget(VBWidgetType);
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Function<void(VBWidget*)> on_widget_selected;
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void write_to_file(const String& path);
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void dump();
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protected:
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virtual void paint_event(GPaintEvent&) override;
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virtual void second_paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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virtual void context_menu_event(GContextMenuEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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private:
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void grabber_mousedown_event(GMouseEvent&, Direction grabber);
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void set_single_selected_widget(VBWidget*);
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void add_to_selection(VBWidget&);
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void remove_from_selection(VBWidget&);
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void delete_selected_widgets();
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template<typename Callback>
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void for_each_selected_widget(Callback);
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VBWidget* single_selected_widget();
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String m_name;
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int m_grid_size { 5 };
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bool m_should_snap_to_grid { true };
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Vector<Retained<VBWidget>> m_widgets;
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HashMap<GWidget*, VBWidget*> m_gwidget_map;
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HashTable<VBWidget*> m_selected_widgets;
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Point m_transform_event_origin;
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Point m_next_insertion_position;
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Direction m_resize_direction { Direction::None };
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OwnPtr<GMenu> m_context_menu;
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};
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