ladybird/Libraries/LibGUI/GDesktop.cpp
Robin Burchell 7a53096e8d LibGUI: Revert GWindowServerConnection to being a singleton
This was a mistake, of course. Nested event loops don't need (or want)
independent server connections.

We initialize the connection early in GEventLoop for e.g. users that
want to get the size of a GDesktop before the connection has been
established.

Bug noticed by Andreas, introduced by me ;-)
2019-07-17 21:03:01 +02:00

45 lines
1.2 KiB
C++

#include <LibGUI/GDesktop.h>
#include <LibGUI/GEventLoop.h>
#include <string.h>
#include <unistd.h>
GDesktop& GDesktop::the()
{
static GDesktop* the;
if (!the)
the = new GDesktop;
return *the;
}
GDesktop::GDesktop()
{
}
void GDesktop::did_receive_screen_rect(Badge<GWindowServerConnection>, const Rect& rect)
{
if (m_rect == rect)
return;
m_rect = rect;
if (on_rect_change)
on_rect_change(rect);
}
bool GDesktop::set_wallpaper(const StringView& path)
{
WSAPI_ClientMessage message;
message.type = WSAPI_ClientMessage::Type::SetWallpaper;
ASSERT(path.length() < (int)sizeof(message.text));
strncpy(message.text, path.characters_without_null_termination(), path.length());
message.text_length = path.length();
auto response = GWindowServerConnection::the().sync_request(message, WSAPI_ServerMessage::Type::DidSetWallpaper);
return response.value;
}
String GDesktop::wallpaper() const
{
WSAPI_ClientMessage message;
message.type = WSAPI_ClientMessage::Type::GetWallpaper;
auto response = GWindowServerConnection::the().sync_request(message, WSAPI_ServerMessage::Type::DidGetWallpaper);
return String(response.text, response.text_length);
}