ladybird/Userland/Applications/DisplaySettings/MonitorWidget.cpp
Andrew January 1474a537b6 DisplaySettings: Lazily load wallpapers
Load the wallpaper in a background action instead of on the main thread.

This reduces the time to first paint, and makes the UI feel more
responsive when clicking on wallpaper thumbnails.

The behavior of the method is changed slightly to return true if it
succesfully "loads" the empty path. This makes the API a little more
consistent, where "true" means "I made changes" and "false" means "I did
not make changes". No call sites currently use the return value, so no
changes are needed to those.
2021-08-20 15:31:22 +02:00

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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "MonitorWidget.h"
#include <LibGUI/Desktop.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font.h>
#include <LibThreading/BackgroundAction.h>
REGISTER_WIDGET(DisplaySettings, MonitorWidget)
namespace DisplaySettings {
MonitorWidget::MonitorWidget()
{
m_desktop_resolution = GUI::Desktop::the().rect().size();
m_monitor_bitmap = Gfx::Bitmap::try_load_from_file("/res/graphics/monitor.png");
m_desktop_bitmap = Gfx::Bitmap::try_create(m_monitor_bitmap->format(), { 280, 158 });
m_monitor_rect = { { 12, 13 }, m_desktop_bitmap->size() };
set_fixed_size(304, 201);
}
bool MonitorWidget::set_wallpaper(String path)
{
if (!is_different_to_current_wallpaper_path(path))
return false;
Threading::BackgroundAction<RefPtr<Gfx::Bitmap>>::create(
[path](auto&) {
RefPtr<Gfx::Bitmap> bmp;
if (!path.is_empty())
bmp = Gfx::Bitmap::try_load_from_file(path);
return bmp;
},
[this, path](RefPtr<Gfx::Bitmap> bitmap) {
// If we've been requested to change while we were loading the bitmap, don't bother spending the cost to
// move and render the now stale bitmap.
if (is_different_to_current_wallpaper_path(path))
return;
if (!bitmap.is_null())
m_wallpaper_bitmap = move(bitmap);
else
m_wallpaper_bitmap = nullptr;
m_desktop_dirty = true;
update();
});
if (path.is_empty())
m_desktop_wallpaper_path = nullptr;
else
m_desktop_wallpaper_path = move(path);
return true;
}
String MonitorWidget::wallpaper()
{
return m_desktop_wallpaper_path;
}
void MonitorWidget::set_wallpaper_mode(String mode)
{
if (m_desktop_wallpaper_mode == mode)
return;
m_desktop_wallpaper_mode = move(mode);
m_desktop_dirty = true;
update();
}
String MonitorWidget::wallpaper_mode()
{
return m_desktop_wallpaper_mode;
}
void MonitorWidget::set_desktop_resolution(Gfx::IntSize resolution)
{
if (m_desktop_resolution == resolution)
return;
m_desktop_resolution = resolution;
m_desktop_dirty = true;
update();
}
Gfx::IntSize MonitorWidget::desktop_resolution()
{
return m_desktop_resolution;
}
void MonitorWidget::set_background_color(Gfx::Color color)
{
if (m_desktop_color == color)
return;
m_desktop_color = color;
m_desktop_dirty = true;
update();
}
Gfx::Color MonitorWidget::background_color()
{
return m_desktop_color;
}
void MonitorWidget::redraw_desktop_if_needed()
{
if (!m_desktop_dirty)
return;
m_desktop_dirty = false;
GUI::Painter painter(*m_desktop_bitmap);
painter.fill_rect(m_desktop_bitmap->rect(), m_desktop_color);
if (!m_wallpaper_bitmap)
return;
float sw = (float)m_desktop_bitmap->width() / (float)m_desktop_resolution.width();
float sh = (float)m_desktop_bitmap->height() / (float)m_desktop_resolution.height();
auto scaled_size = m_wallpaper_bitmap->size().to_type<float>().scaled_by(sw, sh).to_type<int>();
auto scaled_bitmap = m_wallpaper_bitmap->scaled(sw, sh);
if (m_desktop_wallpaper_mode == "center") {
Gfx::IntRect centered_rect { {}, scaled_size };
centered_rect.center_within(m_desktop_bitmap->rect());
painter.blit(centered_rect.location(), *scaled_bitmap, scaled_bitmap->rect());
} else if (m_desktop_wallpaper_mode == "tile") {
painter.draw_tiled_bitmap(m_desktop_bitmap->rect(), *scaled_bitmap);
} else if (m_desktop_wallpaper_mode == "stretch") {
painter.draw_scaled_bitmap(m_desktop_bitmap->rect(), *m_wallpaper_bitmap, m_wallpaper_bitmap->rect());
} else {
VERIFY_NOT_REACHED();
}
}
void MonitorWidget::paint_event(GUI::PaintEvent& event)
{
redraw_desktop_if_needed();
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.blit({ 0, 0 }, *m_monitor_bitmap, m_monitor_bitmap->rect());
painter.blit(m_monitor_rect.location(), *m_desktop_bitmap, m_desktop_bitmap->rect());
#if 0
if (!m_desktop_resolution.is_null()) {
auto displayed_resolution_string = Gfx::IntSize { m_desktop_resolution.width(), m_desktop_resolution.height() }.to_string();
// Render text label scaled with scale factor to hint at its effect.
// FIXME: Once bitmaps have intrinsic scale factors, we could create a bitmap with an intrinsic scale factor of m_desktop_scale_factor
// and that should give us the same effect with less code.
auto text_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, Gfx::IntSize { painter.font().width(displayed_resolution_string) + 1, painter.font().glyph_height() + 1 });
GUI::Painter text_painter(*text_bitmap);
text_painter.set_font(painter.font());
text_painter.draw_text({}, displayed_resolution_string, Gfx::TextAlignment::BottomRight, Color::Black);
text_painter.draw_text({}, displayed_resolution_string, Gfx::TextAlignment::TopLeft, Color::White);
Gfx::IntRect text_rect = text_bitmap->rect();
text_rect.set_width(text_rect.width() * m_desktop_scale_factor);
text_rect.set_height(text_rect.height() * m_desktop_scale_factor);
text_rect.center_within(m_monitor_rect);
painter.draw_scaled_bitmap(text_rect, *text_bitmap, text_bitmap->rect());
}
#endif
}
}