ladybird/Userland/Games/2048/main.cpp
Andreas Kling d312011708 Everywhere: Drop "shared_buffer" in most GUI programs, pledge "recvfd"
Now that WindowServer broadcasts the system theme using an anonymous
file, we need clients to pledge "recvfd" so they can receive it.

Some programs keep the "shared_buffer" pledge since it's still used for
a handful of things.
2021-01-16 19:30:32 +01:00

216 lines
7.0 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "BoardView.h"
#include "Game.h"
#include "GameSizeDialog.h"
#include <LibCore/ConfigFile.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/StatusBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <time.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath recvfd sendfd accept cpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
srand(time(nullptr));
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-2048");
auto window = GUI::Window::construct();
auto config = Core::ConfigFile::get_for_app("2048");
size_t board_size = config->read_num_entry("", "board_size", 4);
u32 target_tile = config->read_num_entry("", "target_tile", 0);
config->write_num_entry("", "board_size", board_size);
config->write_num_entry("", "target_tile", target_tile);
config->sync();
if (pledge("stdio rpath recvfd sendfd wpath cpath accept", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(config->file_name().characters(), "crw") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
window->set_double_buffering_enabled(false);
window->set_title("2048");
window->resize(315, 336);
auto& main_widget = window->set_main_widget<GUI::Widget>();
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
Game game { board_size, target_tile };
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
auto& statusbar = main_widget.add<GUI::StatusBar>();
auto update = [&]() {
board_view.set_board(&game.board());
board_view.update();
statusbar.set_text(String::formatted("Score: {}", game.score()));
};
update();
Vector<Game> undo_stack;
auto change_settings = [&] {
auto size_dialog = GameSizeDialog::construct(window);
if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
return;
board_size = size_dialog->board_size();
target_tile = size_dialog->target_tile();
if (!size_dialog->temporary()) {
config->write_num_entry("", "board_size", board_size);
config->write_num_entry("", "target_tile", target_tile);
if (!config->sync()) {
GUI::MessageBox::show(window, "Configuration could not be synced", "Error", GUI::MessageBox::Type::Error);
return;
}
GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
return;
}
GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
};
auto start_a_new_game = [&] {
// Do not leak game states between games.
undo_stack.clear();
game = Game(board_size, target_tile);
// This ensures that the sizes are correct.
board_view.set_board(nullptr);
board_view.set_board(&game.board());
update();
window->update();
};
board_view.on_move = [&](Game::Direction direction) {
undo_stack.append(game);
auto outcome = game.attempt_move(direction);
switch (outcome) {
case Game::MoveOutcome::OK:
if (undo_stack.size() >= 16)
undo_stack.take_first();
update();
break;
case Game::MoveOutcome::InvalidMove:
undo_stack.take_last();
break;
case Game::MoveOutcome::Won:
update();
GUI::MessageBox::show(window,
String::formatted("You reached {} in {} turns with a score of {}", game.target_tile(), game.turns(), game.score()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()),
"You lost!",
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
}
};
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("2048");
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game();
}));
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty())
return;
game = undo_stack.take_last();
update();
}));
app_menu.add_separator();
app_menu.add_action(GUI::Action::create("Settings", [&](auto&) {
change_settings();
}));
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("2048", app_icon, window));
app->set_menubar(move(menubar));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}