ladybird/Kernel/PS2MouseDevice.h
Andreas Kling 26a9d662f4 Kernel+WindowServer: Move mouse input signal parsing to kernel driver.
It was silly for the WindowServer to have to know anything about the
format of PS/2 mouse packets.

This patch also enables use of the middle mouse button.
2019-03-05 14:01:03 +01:00

40 lines
1.1 KiB
C++

#pragma once
#include <Kernel/CharacterDevice.h>
#include <Kernel/MousePacket.h>
#include <Kernel/IRQHandler.h>
class PS2MouseDevice final : public IRQHandler, public CharacterDevice {
public:
PS2MouseDevice();
virtual ~PS2MouseDevice() override;
static PS2MouseDevice& the();
// ^CharacterDevice
virtual bool can_read(Process&) const override;
virtual ssize_t read(Process&, byte*, ssize_t) override;
virtual ssize_t write(Process&, const byte*, ssize_t) override;
virtual bool can_write(Process&) const override { return true; }
private:
// ^IRQHandler
virtual void handle_irq() override;
// ^CharacterDevice
virtual const char* class_name() const override { return "PS2MouseDevice"; }
void initialize();
void prepare_for_input();
void prepare_for_output();
void mouse_write(byte);
byte mouse_read();
void wait_then_write(byte port, byte data);
byte wait_then_read(byte port);
void parse_data_packet();
CircularQueue<MousePacket, 100> m_queue;
byte m_data_state { 0 };
byte m_data[3];
};