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6d0f504822
This encapsulates what our multi-client IPC servers typically do on startup: 1. Create a Core::LocalServer 2. Take over a listening socket file descriptor from SystemServer 3. Set up an accept handler for incoming connections IPC::MultiServer does all this for you! All you have to do is provide the relevant client connection type as a template argument.
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <LibCore/LocalServer.h>
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#include <LibIPC/ClientConnection.h>
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namespace IPC {
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template<typename ClientConnectionType>
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class MultiServer {
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public:
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static ErrorOr<NonnullOwnPtr<MultiServer>> try_create(Optional<String> socket_path = {})
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{
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auto server = TRY(Core::LocalServer::try_create());
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TRY(server->take_over_from_system_server(socket_path.value_or({})));
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return adopt_nonnull_own_or_enomem(new (nothrow) MultiServer(move(server)));
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}
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private:
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explicit MultiServer(NonnullRefPtr<Core::LocalServer> server)
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: m_server(move(server))
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{
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m_server->on_accept = [&](auto client_socket) {
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auto client_id = ++m_next_client_id;
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(void)IPC::new_client_connection<ClientConnectionType>(move(client_socket), client_id);
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};
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}
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int m_next_client_id { 0 };
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RefPtr<Core::LocalServer> m_server;
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};
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}
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